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VS plugin mod for Basic Armour

Rev. Time Author
0189ed1 V1.10_interm-release 2019-08-01 08:17:01 melchior

Forward port changes for V1.10

e4669b1 master 2019-08-01 07:46:31 melchior

important notes for future shield deflection...

da78cb7 2019-07-31 05:28:45 melchior

new model / textures incl. proj.
version incriment for V1.10

3c3693c 2019-07-31 05:27:09 melchior

Incomplete shield bash feature *wip*
Addl. debugging logging

d46f62d 2019-07-25 10:21:26 melchior

feature progress on buckler shields

5659a45 2019-07-24 11:37:45 melchior

New feature; Buckler support,
Experimental workaround for rendering issue,
Initial buckler model added,
version bump

90e4b79 2019-06-14 02:09:27 melchior

adjusted helm coordinates

b06524e 2019-06-13 11:36:46 melchior

Fixed helmet rotation for correct entity

f0a27ee 2019-06-13 10:59:43 melchior

Modified client event handling use non-polling method
Change variable casing for renderer (consistency)

719bfd0 V0.1.8 2019-06-12 09:16:48 melchior

Fixed Environmental damage from throwing exception
Prevent heals from decaying armour
Change for possible null-ref by using self as damage source for item decay

6d7a6cf V0.1.7 2019-05-26 05:06:10 melchior

Set min correct VS version

af051dd 2019-05-26 05:05:06 melchior

Version incriment

fd5592b 2019-05-25 10:04:24 melchior

Workaround for duplicated event registration from OnLoad call(s),
New tooltips for armour

0f6600d 2019-05-24 11:50:30 melchior

* ArmourModHookin.cs: Changes to delay events, attempt to prevent
duplicate event calls...

* EntityArmourPlayer.cs: Changed attach timing for client replacement

7654db0 2019-05-21 07:07:13 melchior

Revert "Prevent load of mod when server hasn't got it"

This reverts commit 9750a7b37632421fdca8cb5ed5c0dd081ba60203.

9750a7b 2019-05-21 06:59:07 melchior

Prevent load of mod when server hasn't got it

eb5a923 V0.1.6 2019-05-20 04:13:53 melchior

Version update from fix

6af62e0 2019-05-20 03:12:37 melchior

added Null entity check ~ suggested by Tyron.

bdcc17d V0.1.5 2019-05-19 09:07:30 melchior

Reworked workaround for out of order execution
Renderer will self-disable on exception

50d2a76 V0.1.4 2019-05-19 06:49:05 melchior

Fix for Crash on Multiplayer client
(possible race condition dodged)

532f7e8 V0.1.3 2019-05-19 04:55:34 melchior

CORRECT text resource names for armour items

2bd9552 2019-05-18 08:58:18 melchior

Re-release cleanup of messages
attempt to fix item names / desc.
Version incriment

974ec8a 2019-05-18 07:43:07 melchior

Fixed up translation coords.

d82c68c 2019-05-18 06:57:35 melchior

* ArmourModConfig.cs: added ProtoContract attribute

* ArmourMod.csproj: new references

* clothes-head-potmetal.json:
* clothes-upperbodyover-vest.json: increased durability

e6d94c3 2019-05-18 06:37:16 melchior

Pushed server side config

bbe8859 2019-05-17 14:58:25 melchior

Head pitch+yaw; more working than not.

7593cff 2019-05-17 10:11:49 melchior

Added text entries, adjusted durability
some Crafting recipies added (TEMPORARY)

cf244e8 2019-05-17 08:56:46 melchior

* EntityArmourPlayer.cs: Armour item decay code added
* clothes-head-potmetal.json,
* clothes-upperbodyover-vest.json: durability added

43623dc 2019-05-17 06:24:31 melchior

Updated event model for V1.9.3; Works except for: DUPLICATION of events!
Anti-duplicate render list entry barrier
Minor cleanups

d47601f 2019-05-04 03:48:26 melchior

* AmourMeshRenderer.cs: Support future head pitch

* ArmourModHookin.cs: V1.9 RC updates

* EntityArmourPlayer.cs: V1.9 related event / timing changes

* clothes-head-potmetal.json: tweaked coordinates

* modinfo.json: version minimum and, mod info update