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Rev. Time Author
1bfd469 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_floor_bold() を削除し、place_grid() に統合 / Removed place_floor_bold() and unified into place_bold()

f55d0c4 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_grid_type をgrid_hold_type に変更し、place_hold()を追加 / Changed grid_hold_type to place_grid_type and added place_hold()

78e113f 2020-01-18 23:01:53 Hourier

[Refactor] #38997 delete_monster_idx() にplayer_type * 引数を追加 / Added player_type * argument to delete_monster_idx()

fd6b10b 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_solid_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_solid_perm_grid()

b6edcb9 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_outer_noperm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_grid()

9e90b13 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_perm_grid() and unified into place_grid()

156c765 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_inner_perm_grid() を削除し、place_grid() に統合 / Removed place_inner_perm_grid() and unified into place_grid()

b078cff 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_inner_grid() を削除し、place_grid() に統合 / Removed place_inner_grid() and unified into place_grid()

8cef7fc 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_extra_grid() を削除し、place_grid() に統合 / Removed place_extra_grid() and unified into place_grid()

6a81a64 2020-01-18 23:01:53 Hourier

[Refactor] #38997 place_floor_grid() を削除し、place_grid() に統合 / Removed place_floor_grid() and unified into place_grid()

0394a11 2020-01-18 23:01:53 Hourier

[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument to set_hostile()

8da8760 2020-01-18 23:01:52 Hourier

[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し、player_type * 引数を追加 / Changed macro function is_original_ap_and_seen() to normal function and added player_type * argument

5ab5d2a 2020-01-18 23:01:52 Hourier

[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c

5dd4865 2020-01-18 23:01:52 Hourier

[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped monster1.c

9ed4084 2020-01-18 23:01:52 Hourier

[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c

8485fc2 2020-01-18 23:01:52 Hourier

[Refactor] #38997 detele_monster_idx() にplayer_type * 引数追加の準備 / Prepared player_type * argument to delete_monster_idx()

431b4ba 2020-01-18 23:01:52 Hourier

[Refactor] #38997 update_view() からfloor_type * 引数削除 / Removed floor_type * argument to update_view()

a9bc8c2 2020-01-18 23:01:52 Hourier

[Refactor] #38997 get_dungeon_feeling() にplayer_type * 引数追加 / Added player_type * argument to get_dungeon_feeling()

80ce66e 2020-01-18 23:01:52 Hourier

[Refactor] #38997 monster_drop_carried_objects() にplayer_type * 引数追加 / Added player_type * argument to monster_drop_carried_objects()

859107d 2020-01-18 23:01:52 Hourier

[Refactor] #38997 update_smart_learn() にplayer_type * 引数追加 / Added player_type * argument to update_smart_learn()

5104509 2020-01-18 23:01:52 Hourier

[Refactor] #38997 mon_scatter() にplayer_type * 引数追加 / Added player_type * argument to mon_scatter()

02c3fae 2020-01-18 23:01:52 Hourier

[Refactor] #38997 get_mspeed() にplayer_type * 引数追加 / Added player_type * argument to get_mspeed()

a5b94aa 2020-01-18 23:01:52 Hourier

[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argument to update_monsters()

7c08904 2020-01-18 23:01:52 Hourier

[Refactor] #38997 lore_treasure() にplayer_type * 引数追加 / Added player_type * argument to lore_treasure()

912b5e6 2020-01-18 23:01:52 Hourier

[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加 / Added player_type * argument to lore_do_probe()

38c26a7 2020-01-18 23:01:52 Hourier

[Refactor] #38997 monster_*() にplayer_type * 引数追加 / Added player_type * argument to monster_*()

027427c 2020-01-18 23:01:52 Hourier

[Refactor] #38997 get_mon_num() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num()

379fe0e 2020-01-18 23:01:52 Hourier

[Refactor] #38997 get_mon_num_prep() とchoose_new_monster() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num_prep() and choose_new_monster()

be967ae 2020-01-18 23:01:52 Hourier

[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added player_type * argument to m_pop()

76f9952 2020-01-18 23:01:52 Hourier

[Refactor] #38997 summon_specific_aux() にplayer_type * 引数追加 / Added player_type * argument to summon_specific_aux()