Commonly used code by the Eir development environment. This tiny SDK includes algorithms for Memory management, type system, paging and more. Contains classes for type abstraction such as DynamicTypeSystem.
Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.
RenderWare TXD editor created by DK22Pac and The_GTA. Aims to support RW texture files of all commercially released RW games, such as 3D-era GTA. Based on the magic-rw and Qt framework. Runs on Windows and Linux operating systems.
Applications written with the PEFramework library for PE executable modification and execution, for example embedding DLLs into EXEs, generating PDB databases and manual-mapping executables (relocatable or fixed-base).
Converts GTA engine IPL and IDE files into MTA map format so that maps can be played in multiplayer. Compatible with GTA3/VC/SA maps. Written entirely in C++ using MSVC.
GameBanana mirror: https://gamebanana.com/tools/6349