X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。
| Revision | 120 (tree) |
|---|---|
| Time | 2016-01-09 18:37:31 |
| Author | |
R118での記述ミスを修正、コメント誤字を修正
| @@ -611,7 +611,7 @@ | ||
| 611 | 611 | if( DSplay == NULL ){ return -1; } |
| 612 | 612 | DSplay(i, -255, 0); |
| 613 | 613 | |
| 614 | - //使用中を新たすフラグをセット | |
| 614 | + //使用中を表すフラグをセット | |
| 615 | 615 | useflag[i] = true; |
| 616 | 616 | |
| 617 | 617 | #ifdef ENABLE_DEBUGLOG |
| @@ -1056,7 +1056,7 @@ | ||
| 1056 | 1056 | //エフェクト(煙)の表示 |
| 1057 | 1057 | float rnd = DegreeToRadian(10)*GetRand(18); |
| 1058 | 1058 | AddEffect(gx+1.0f, gy+1.0f, gz+1.0f, 0.1f, 0.2f, 0.1f, 50.0f, rnd, (int)GAMEFPS * 3, Resource->GetEffectSmokeTexture(), EFFECT_DISAPPEAR | EFFECT_ROTATION | EFFECT_TRANSLUCENT); |
| 1059 | - AddEffect(gx-1.0f, gy-1.0f, gz-1.0f, -0.1f, 0.2, -0.1f, 50.0f, rnd*-1, (int)GAMEFPS * 3, Resource->GetEffectSmokeTexture(), EFFECT_DISAPPEAR | EFFECT_ROTATION | EFFECT_TRANSLUCENT); | |
| 1059 | + AddEffect(gx-1.0f, gy-1.0f, gz-1.0f, -0.1f, 0.2f, -0.1f, 50.0f, rnd*-1, (int)GAMEFPS * 3, Resource->GetEffectSmokeTexture(), EFFECT_DISAPPEAR | EFFECT_ROTATION | EFFECT_TRANSLUCENT); | |
| 1060 | 1060 | AddEffect(gx-1.0f, gy-1.0f, gz+1.0f, -0.1f, 0.2f, 0.1f, 50.0f, rnd, (int)GAMEFPS * 3, Resource->GetEffectSmokeTexture(), EFFECT_DISAPPEAR | EFFECT_ROTATION | EFFECT_TRANSLUCENT); |
| 1061 | 1061 | AddEffect(gx+1.0f, gy+1.0f, gz-1.0f, 0.1f, 0.2f, -0.1f, 50.0f, rnd*-1, (int)GAMEFPS * 3, Resource->GetEffectSmokeTexture(), EFFECT_DISAPPEAR | EFFECT_ROTATION | EFFECT_TRANSLUCENT); |
| 1062 | 1062 |