X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。
| Revision | 137 (tree) |
|---|---|
| Time | 2016-06-19 16:30:13 |
| Author | |
サウンドで用いるezdsとDirectSoundをソースファイルごと分割
| @@ -1,750 +0,0 @@ | ||
| 1 | -//! @file sound.cpp | |
| 2 | -//! @brief SoundControlクラスの定義 | |
| 3 | - | |
| 4 | -//-------------------------------------------------------------------------------- | |
| 5 | -// | |
| 6 | -// OpenXOPS | |
| 7 | -// Copyright (c) 2014-2016, OpenXOPS Project / [-_-;](mikan) All rights reserved. | |
| 8 | -// | |
| 9 | -// Redistribution and use in source and binary forms, with or without | |
| 10 | -// modification, are permitted provided that the following conditions are met: | |
| 11 | -// * Redistributions of source code must retain the above copyright notice, | |
| 12 | -// this list of conditions and the following disclaimer. | |
| 13 | -// * Redistributions in binary form must reproduce the above copyright notice, | |
| 14 | -// this list of conditions and the following disclaimer in the documentation | |
| 15 | -// and/or other materials provided with the distribution. | |
| 16 | -// * Neither the name of the OpenXOPS Project nor the names of its contributors | |
| 17 | -// may be used to endorse or promote products derived from this software | |
| 18 | -// without specific prior written permission. | |
| 19 | -// | |
| 20 | -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| 21 | -// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 22 | -// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 23 | -// DISCLAIMED. IN NO EVENT SHALL OpenXOPS Project BE LIABLE FOR ANY | |
| 24 | -// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 25 | -// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 26 | -// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 27 | -// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 28 | -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| 29 | -// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 30 | -//-------------------------------------------------------------------------------- | |
| 31 | - | |
| 32 | -#include "sound.h" | |
| 33 | - | |
| 34 | -#ifdef SOUND_DIRECTSOUND | |
| 35 | - | |
| 36 | -//! @brief コンストラクタ | |
| 37 | -SoundControl::SoundControl() | |
| 38 | -{ | |
| 39 | - pDSound = NULL; | |
| 40 | -} | |
| 41 | - | |
| 42 | -//! @brief ディストラクタ | |
| 43 | -SoundControl::~SoundControl() | |
| 44 | -{ | |
| 45 | - DestroySound(); | |
| 46 | -} | |
| 47 | - | |
| 48 | -//! @brief 初期化 | |
| 49 | -//! @param WindowCtrl WindowControlクラスのポインタ | |
| 50 | -//! @return 成功:0 失敗:1 | |
| 51 | -int SoundControl::InitSound(WindowControl *WindowCtrl) | |
| 52 | -{ | |
| 53 | -#ifdef ENABLE_DEBUGLOG | |
| 54 | - //ログに出力 | |
| 55 | - OutputLog.WriteLog(LOG_INIT, "サウンド", "DirectSound"); | |
| 56 | -#endif | |
| 57 | - | |
| 58 | - //DirectSoundオブジェクトを生成 | |
| 59 | - if( FAILED( DirectSoundCreate8(NULL, &pDSound, NULL) ) ){ | |
| 60 | - return 1; | |
| 61 | - } | |
| 62 | - | |
| 63 | - //協調レベルの設定 | |
| 64 | - if( FAILED( pDSound->SetCooperativeLevel(WindowCtrl->GethWnd(), DSSCL_EXCLUSIVE) ) ){ | |
| 65 | - return 1; | |
| 66 | - } | |
| 67 | - | |
| 68 | - //プライマリ バッファを作成し、リスナーインターフェイスを取得する | |
| 69 | - LPDIRECTSOUNDBUFFER pPrimary; | |
| 70 | - DSBUFFERDESC dsbd; | |
| 71 | - ZeroMemory(&dsbd, sizeof(DSBUFFERDESC)); | |
| 72 | - dsbd.dwSize = sizeof(DSBUFFERDESC); | |
| 73 | - dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; | |
| 74 | - if( SUCCEEDED(pDSound->CreateSoundBuffer(&dsbd, &pPrimary, NULL)) ){ | |
| 75 | - pPrimary->QueryInterface(IID_IDirectSound3DListener8,(LPVOID *)&p3DListener); | |
| 76 | - pPrimary->Release(); | |
| 77 | - } | |
| 78 | - | |
| 79 | - //ドップラー効果を無効に | |
| 80 | - p3DListener->SetDopplerFactor(DS3D_MINDOPPLERFACTOR, DS3D_IMMEDIATE); | |
| 81 | - | |
| 82 | - //ロール・オフ(減衰度合い)設定 | |
| 83 | - p3DListener->SetRolloffFactor(0.05f, DS3D_IMMEDIATE); | |
| 84 | - | |
| 85 | -#ifdef ENABLE_DEBUGLOG | |
| 86 | - //ログに出力 | |
| 87 | - OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
| 88 | -#endif | |
| 89 | - | |
| 90 | - return 0; | |
| 91 | -} | |
| 92 | - | |
| 93 | -//! @brief 解放 | |
| 94 | -//! @attention 本関数は自動的に呼び出されますが、明示的に呼び出すことも可能です。 | |
| 95 | -void SoundControl::DestroySound() | |
| 96 | -{ | |
| 97 | - if( pDSound == NULL ){ return; } | |
| 98 | - | |
| 99 | - for(int i=0;i<MAX_LOADSOUND; i++){ | |
| 100 | - for(int j=0; j<MAX_SOUNDLISTS; j++){ | |
| 101 | - if( pDSBuffer[i][j] != NULL ){ | |
| 102 | - pDSBuffer[i][j]->Release(); | |
| 103 | - pDSBuffer[i][j] = NULL; | |
| 104 | - } | |
| 105 | - } | |
| 106 | - } | |
| 107 | - if( pDSound != NULL ){ | |
| 108 | - pDSound->Release(); | |
| 109 | - pDSound = NULL; | |
| 110 | - } | |
| 111 | - | |
| 112 | -#ifdef ENABLE_DEBUGLOG | |
| 113 | - //ログに出力 | |
| 114 | - OutputLog.WriteLog(LOG_CLEANUP, "サウンド", "DirectSound"); | |
| 115 | -#endif | |
| 116 | -} | |
| 117 | - | |
| 118 | -//! @brief 再生音量を設定 | |
| 119 | -//! @param volume 再生音量 (0.0=無音 1.0=100%) | |
| 120 | -void SoundControl::SetVolume(float volume) | |
| 121 | -{ | |
| 122 | - // | |
| 123 | -} | |
| 124 | - | |
| 125 | -//! @brief カメラの座標と角度を設定 | |
| 126 | -//! @param x カメラのX座標 | |
| 127 | -//! @param y カメラのY座標 | |
| 128 | -//! @param z カメラのZ座標 | |
| 129 | -//! @param rx カメラのX軸角度 (予約) | |
| 130 | -//! @warning 毎フレーム呼び出して、最新のカメラ座標を設定(適用)してください。 | |
| 131 | -void SoundControl::SetCamera(float x, float y, float z, float rx) | |
| 132 | -{ | |
| 133 | - p3DListener->SetPosition(x, y, z, DS3D_IMMEDIATE); | |
| 134 | - p3DListener->SetOrientation(cos(rx), 0.0f, sin(rx), 0.0f, 1.0f, 0.0f, DS3D_IMMEDIATE); | |
| 135 | -} | |
| 136 | - | |
| 137 | -//! @brief サウンドを読み込む | |
| 138 | -//! @param filename ファイル名 | |
| 139 | -//! @return 成功:0以上の認識番号 失敗:-1 | |
| 140 | -//! @attention 2チャンネル(ステレオ)データが指定された場合、右側のデータだけ取得され、左側のデータは無視されます。 | |
| 141 | -int SoundControl::LoadSound(char* filename) | |
| 142 | -{ | |
| 143 | - if( pDSound == NULL ){ return -1; } | |
| 144 | - | |
| 145 | -#ifdef ENABLE_DEBUGLOG | |
| 146 | - //ログに出力 | |
| 147 | - OutputLog.WriteLog(LOG_LOAD, "サウンド", filename); | |
| 148 | -#endif | |
| 149 | - | |
| 150 | - //開いている番号を探す | |
| 151 | - int id=0; | |
| 152 | - for(id=0; id<MAX_LOADSOUND; id++){ | |
| 153 | - if( pDSBuffer[id][0] == NULL ){ break; } | |
| 154 | - } | |
| 155 | - if( id == MAX_LOADSOUND ){ return -1; } | |
| 156 | - | |
| 157 | - WAVEFORMATEX* pwfex; | |
| 158 | - int WavSize = 0; | |
| 159 | - int Wavoffset = 0; | |
| 160 | - bool d2channels = false; | |
| 161 | - | |
| 162 | - //Waveファイルの情報を取得 | |
| 163 | - if( CheckSoundFile(filename, &WavSize, &Wavoffset, &pwfex) == true ){ | |
| 164 | - return -1; | |
| 165 | - } | |
| 166 | - pwfex->cbSize = 0; | |
| 167 | - | |
| 168 | - //もしステレオデータなら | |
| 169 | - if( pwfex->nChannels == 2 ){ | |
| 170 | - d2channels = true; //フラグを設定 | |
| 171 | - WavSize /= 2; //サイズを半分に | |
| 172 | - | |
| 173 | - //モノラルとして強制的に再計算 | |
| 174 | - pwfex->nChannels = 1; | |
| 175 | - pwfex->nAvgBytesPerSec /= 2; | |
| 176 | - pwfex->nBlockAlign /= 2; | |
| 177 | - } | |
| 178 | - | |
| 179 | - // DirectSoundセカンダリーバッファー作成 | |
| 180 | - DSBUFFERDESC dsbd; | |
| 181 | - ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); | |
| 182 | - dsbd.dwSize = sizeof(DSBUFFERDESC); | |
| 183 | - dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_CTRLVOLUME; | |
| 184 | - dsbd.dwBufferBytes = WavSize; | |
| 185 | - dsbd.guid3DAlgorithm = DS3DALG_NO_VIRTUALIZATION; | |
| 186 | - dsbd.lpwfxFormat = pwfex; | |
| 187 | - if( FAILED( pDSound->CreateSoundBuffer(&dsbd, &pDSBuffer[id][0], NULL) ) ){ | |
| 188 | - return -1; //セカンダリバッファー作成失敗 | |
| 189 | - } | |
| 190 | - | |
| 191 | - //ロックする | |
| 192 | - VOID* pBuffer = NULL; | |
| 193 | - DWORD dwBufferSize = 0; | |
| 194 | - if( FAILED(pDSBuffer[id][0]->Lock(0, WavSize, &pBuffer, &dwBufferSize, NULL, NULL, 0) ) ){ | |
| 195 | - return -1; //バッファのロック失敗 | |
| 196 | - } | |
| 197 | - | |
| 198 | - //一時領域を確保 | |
| 199 | - BYTE* pWavData; | |
| 200 | - int dwSize = dwBufferSize; | |
| 201 | - if( dwSize > WavSize ){ dwSize = WavSize; } | |
| 202 | - if( d2channels == true ){ | |
| 203 | - dwSize = dwSize * 2; | |
| 204 | - } | |
| 205 | - pWavData = new BYTE[dwSize]; | |
| 206 | - if( pWavData == NULL ){ | |
| 207 | - //WAVEファイルを読み込むメモリーが確保できない | |
| 208 | - return -1; | |
| 209 | - } | |
| 210 | - | |
| 211 | -#ifdef PATH_DELIMITER_SLASH | |
| 212 | - //パス区切り文字を変換 | |
| 213 | - filename = ChangePathDelimiter(filename); | |
| 214 | -#endif | |
| 215 | - | |
| 216 | - //波形データを取り込む | |
| 217 | - FILE* fp; | |
| 218 | - fp = fopen(filename,"rb"); | |
| 219 | - fseek(fp, Wavoffset, SEEK_SET); | |
| 220 | - fread(pWavData, 1, dwSize, fp); | |
| 221 | - fclose(fp); | |
| 222 | - | |
| 223 | - //一時領域からセカンダリバッファーへコピー | |
| 224 | - if( d2channels == false ){ | |
| 225 | - //モノラルデータなら1バイトづつコピーする | |
| 226 | - for(int i=0; i<dwSize; i++){ | |
| 227 | - *((BYTE*)pBuffer+i) = *((BYTE*) pWavData+i); | |
| 228 | - } | |
| 229 | - } | |
| 230 | - else{ | |
| 231 | - //サンプリングバイト数を取得 | |
| 232 | - int samplingbytes = pwfex->wBitsPerSample/2; | |
| 233 | - | |
| 234 | - //ステレオデータなら、右側のデータだけ格納 | |
| 235 | - int byte = 0; | |
| 236 | - for(int i=0; i<dwSize; i++){ | |
| 237 | - *((BYTE*)pBuffer+byte) = *((BYTE*) pWavData+i); | |
| 238 | - byte += 1; | |
| 239 | - if( i%samplingbytes == samplingbytes-1 ){ i += samplingbytes; } //左側のデータはスキップ | |
| 240 | - } | |
| 241 | - } | |
| 242 | - | |
| 243 | - //ロック解除 | |
| 244 | - pDSBuffer[id][0]->Unlock(pBuffer, dwBufferSize, NULL, 0); | |
| 245 | - | |
| 246 | - //一時領域を解放 | |
| 247 | - delete pWavData; | |
| 248 | - | |
| 249 | - //フォーマット情報解放 | |
| 250 | - delete pwfex; | |
| 251 | - | |
| 252 | - //セカンダリバッファーのコピーを作成 | |
| 253 | - for(int i=1; i<MAX_SOUNDLISTS; i++){ | |
| 254 | - if( pDSound->DuplicateSoundBuffer(pDSBuffer[id][0], &(pDSBuffer[id][i])) != DS_OK ){ | |
| 255 | - CleanupSound(id); | |
| 256 | - return -1; | |
| 257 | - } | |
| 258 | - } | |
| 259 | - | |
| 260 | - //音量最小で一度再生しておく | |
| 261 | - pDSBuffer[id][0]->SetVolume(DSBVOLUME_MIN); | |
| 262 | - pDSBuffer[id][0]->Play(NULL, 0, NULL); | |
| 263 | - | |
| 264 | -#ifdef ENABLE_DEBUGLOG | |
| 265 | - //ログに出力 | |
| 266 | - OutputLog.WriteLog(LOG_COMPLETE, "", id); | |
| 267 | -#endif | |
| 268 | - | |
| 269 | - return id; | |
| 270 | -} | |
| 271 | - | |
| 272 | -//! @brief サウンドを再生(非3D再生) | |
| 273 | -//! @param id 認識番号 | |
| 274 | -//! @param volume 再生ボリューム | |
| 275 | -//! @param pan <無効> | |
| 276 | -//! @return 成功:1 失敗:0 | |
| 277 | -//! @note 用途:プレイヤー自身が発生する音・ゲーム空間全体で均一に鳴らす音・BGM | |
| 278 | -int SoundControl::PlaySound(int id, int volume, int pan) | |
| 279 | -{ | |
| 280 | - if( pDSound == NULL ){ return 0; } | |
| 281 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 282 | - if( pDSBuffer[id][0] == NULL ){ return 0; } | |
| 283 | - | |
| 284 | - DWORD status = 0; | |
| 285 | - | |
| 286 | - for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 287 | - //再生状況を取得 | |
| 288 | - pDSBuffer[id][i]->GetStatus(&status); | |
| 289 | - | |
| 290 | - //サウンドが停止中ならば | |
| 291 | - if( (status & DSBSTATUS_PLAYING) == 0x00 ){ | |
| 292 | - LPDIRECTSOUND3DBUFFER pDS3DBuffer; | |
| 293 | - DWORD status = 0; | |
| 294 | - if( FAILED(pDSBuffer[id][i]->QueryInterface(IID_IDirectSound3DBuffer8,(VOID**)&pDS3DBuffer)) ){ | |
| 295 | - //IDirectSound3DBuffer8を取得できない | |
| 296 | - return 0; | |
| 297 | - } | |
| 298 | - | |
| 299 | - //3D再生を無効 | |
| 300 | - pDS3DBuffer->SetMode(DS3DMODE_DISABLE, DS3D_IMMEDIATE); | |
| 301 | - | |
| 302 | - //ボリュームを設定し再生 | |
| 303 | - pDSBuffer[id][i]->SetVolume( GetDSVolume(volume) ); | |
| 304 | - pDSBuffer[id][i]->Play(NULL, 0, NULL); | |
| 305 | - return 1; | |
| 306 | - } | |
| 307 | - } | |
| 308 | - | |
| 309 | - return 0; | |
| 310 | -} | |
| 311 | - | |
| 312 | -//! @brief サウンドを再生(3D再生) | |
| 313 | -//! @param id 認識番号 | |
| 314 | -//! @param x 音源のX座標 | |
| 315 | -//! @param y 音源のY座標 | |
| 316 | -//! @param z 音源のZ座標 | |
| 317 | -//! @param volume 再生ボリューム | |
| 318 | -//! @return 成功:1 失敗:0 | |
| 319 | -//! @note 用途:絶対的な位置を持ち距離により減衰する、一般的な効果音。 | |
| 320 | -int SoundControl::Play3DSound(int id, float x, float y, float z, int volume) | |
| 321 | -{ | |
| 322 | - if( pDSound == NULL ){ return 0; } | |
| 323 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 324 | - if( pDSBuffer[id][0] == NULL ){ return 0; } | |
| 325 | - | |
| 326 | - DWORD status = 0; | |
| 327 | - | |
| 328 | - for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 329 | - //再生状況を取得 | |
| 330 | - pDSBuffer[id][i]->GetStatus(&status); | |
| 331 | - | |
| 332 | - //サウンドが停止中ならば | |
| 333 | - if( (status & DSBSTATUS_PLAYING) == 0x00 ){ | |
| 334 | - | |
| 335 | - LPDIRECTSOUND3DBUFFER pDS3DBuffer; | |
| 336 | - if( FAILED(pDSBuffer[id][i]->QueryInterface(IID_IDirectSound3DBuffer8,(VOID**)&pDS3DBuffer)) ){ | |
| 337 | - //IDirectSound3DBuffer8を取得できない | |
| 338 | - return 0; | |
| 339 | - } | |
| 340 | - | |
| 341 | - //最小距離と最大距離の設定 | |
| 342 | - pDS3DBuffer->SetMinDistance(1, DS3D_IMMEDIATE); | |
| 343 | - pDS3DBuffer->SetMaxDistance(MAX_SOUNDDIST, DS3D_IMMEDIATE); | |
| 344 | - | |
| 345 | - //音源の座標を設定 | |
| 346 | - pDS3DBuffer->SetPosition(x, y, z, DS3D_IMMEDIATE); | |
| 347 | - | |
| 348 | - //3D再生を有効 | |
| 349 | - pDS3DBuffer->SetMode(DS3DMODE_NORMAL, DS3D_IMMEDIATE); | |
| 350 | - | |
| 351 | - //ボリュームを設定し再生 | |
| 352 | - pDSBuffer[id][i]->SetVolume( GetDSVolume(volume) ); | |
| 353 | - pDSBuffer[id][i]->Play(NULL, 0, NULL); | |
| 354 | - return 1; | |
| 355 | - } | |
| 356 | - } | |
| 357 | - | |
| 358 | - return 0; | |
| 359 | -} | |
| 360 | - | |
| 361 | -//! @brief サウンドを解放 | |
| 362 | -//! @param id 認識番号 | |
| 363 | -void SoundControl::CleanupSound(int id) | |
| 364 | -{ | |
| 365 | - if( pDSound == NULL ){ return; } | |
| 366 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return; } | |
| 367 | - if( pDSBuffer[id][0] == NULL ){ return; } | |
| 368 | - | |
| 369 | - //対象の全セカンダリバッファーを解放 | |
| 370 | - for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 371 | - if( pDSBuffer[id][i] != NULL ){ pDSBuffer[id][i]->Release(); } | |
| 372 | - pDSBuffer[id][i] = NULL; | |
| 373 | - } | |
| 374 | - | |
| 375 | -#ifdef ENABLE_DEBUGLOG | |
| 376 | - //ログに出力 | |
| 377 | - OutputLog.WriteLog(LOG_CLEANUP, "サウンド", id); | |
| 378 | -#endif | |
| 379 | -} | |
| 380 | - | |
| 381 | -//! @brief Waveファイルの情報を調べる | |
| 382 | -//! @param filename ファイル名 | |
| 383 | -//! @param filesize ファイルサイズを受け取るポインタ | |
| 384 | -//! @param fileoffset データオフセットを受け取るポインタ | |
| 385 | -//! @param pwfex WAVEFORMATEX型を受け取る二重ポインタ | |
| 386 | -//! @return 成功:false 失敗:true | |
| 387 | -bool SoundControl::CheckSoundFile(char* filename, int *filesize, int *fileoffset, WAVEFORMATEX** pwfex) | |
| 388 | -{ | |
| 389 | - HMMIO hMmio = NULL; | |
| 390 | - MMCKINFO ckInfo; | |
| 391 | - MMCKINFO riffckInfo; | |
| 392 | - PCMWAVEFORMAT pcmWaveFormat; | |
| 393 | - bool errorflag; | |
| 394 | - | |
| 395 | - hMmio = mmioOpen(filename, NULL, MMIO_ALLOCBUF | MMIO_READ); | |
| 396 | - if( hMmio == NULL ){ | |
| 397 | - //ファイルがない | |
| 398 | - return true; | |
| 399 | - } | |
| 400 | - | |
| 401 | - //WAVEファイルか確認 | |
| 402 | - errorflag = true; | |
| 403 | - if( mmioDescend( hMmio, &riffckInfo, NULL, 0 ) == MMSYSERR_NOERROR ){ | |
| 404 | - if( (mmioFOURCC('R','I','F','F') == riffckInfo.ckid) && (mmioFOURCC('W','A','V','E') == riffckInfo.fccType) ){ | |
| 405 | - errorflag = false; | |
| 406 | - } | |
| 407 | - } | |
| 408 | - if( errorflag == true ){ | |
| 409 | - mmioClose(hMmio, MMIO_FHOPEN); | |
| 410 | - return true; //WAVEファイルでない | |
| 411 | - } | |
| 412 | - | |
| 413 | - //フォーマット情報取得 | |
| 414 | - *pwfex = NULL; | |
| 415 | - ckInfo.ckid = mmioFOURCC('f','m','t',' '); | |
| 416 | - if( mmioDescend(hMmio, &ckInfo, &riffckInfo, MMIO_FINDCHUNK) == MMSYSERR_NOERROR ){ | |
| 417 | - if( mmioRead(hMmio, (HPSTR) &pcmWaveFormat, sizeof(pcmWaveFormat)) == sizeof(pcmWaveFormat) ){ | |
| 418 | - if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM ){ | |
| 419 | - if( (pcmWaveFormat.wf.nChannels == 1)||(pcmWaveFormat.wf.nChannels == 2) ){ | |
| 420 | - *pwfex = new WAVEFORMATEX; | |
| 421 | - if( *pwfex != NULL ){ | |
| 422 | - memcpy( *pwfex, &pcmWaveFormat, sizeof(pcmWaveFormat) ); | |
| 423 | - //pwfex->cbSize = 0; | |
| 424 | - } | |
| 425 | - } | |
| 426 | - } | |
| 427 | - } | |
| 428 | - } | |
| 429 | - if( *pwfex == NULL ){ | |
| 430 | - mmioClose(hMmio, MMIO_FHOPEN); | |
| 431 | - return true; //ファイルフォーマットが対応してない | |
| 432 | - } | |
| 433 | - if( mmioAscend(hMmio, &ckInfo, 0) != MMSYSERR_NOERROR ){ | |
| 434 | - delete pwfex; | |
| 435 | - mmioClose(hMmio, MMIO_FHOPEN); | |
| 436 | - return true; //チャンク制御失敗 | |
| 437 | - } | |
| 438 | - | |
| 439 | - //データ領域を調べる | |
| 440 | - ckInfo.ckid = mmioFOURCC('d','a','t','a'); | |
| 441 | - if( mmioDescend(hMmio, &ckInfo, &riffckInfo, MMIO_FINDCHUNK) != MMSYSERR_NOERROR ){ | |
| 442 | - mmioClose(hMmio, MMIO_FHOPEN); | |
| 443 | - return true; //ファイルフォーマットが対応してない | |
| 444 | - } | |
| 445 | - | |
| 446 | - mmioClose(hMmio, MMIO_FHOPEN); | |
| 447 | - | |
| 448 | - *filesize = ckInfo.cksize; | |
| 449 | - *fileoffset = ckInfo.dwDataOffset; | |
| 450 | - return false; | |
| 451 | -} | |
| 452 | - | |
| 453 | -//! @brief SetVolume()用 1/100 dB (デシベル) を計算 | |
| 454 | -//! @param volume 音量(-50〜100) | |
| 455 | -//! @return 1/100 dB (デシベル). | |
| 456 | -//! @attention 引数に 156 以上が渡された場合は無音になります。 | |
| 457 | -int SoundControl::GetDSVolume(int volume) | |
| 458 | -{ | |
| 459 | - if( volume >= 156 ){ return DSBVOLUME_MIN; } | |
| 460 | - if( volume <= -50 ){ return DSBVOLUME_MIN; } | |
| 461 | - if( volume >= 100 ){ return DSBVOLUME_MAX; } | |
| 462 | - | |
| 463 | - float volume2 = 1.0f/150 * (volume + 50); | |
| 464 | - int retn = (int)((DSBVOLUME_MIN-DSBVOLUME_MAX) * (1.0f - volume2)); | |
| 465 | - return retn; | |
| 466 | -} | |
| 467 | - | |
| 468 | -#else | |
| 469 | - | |
| 470 | -//! @brief コンストラクタ | |
| 471 | -SoundControl::SoundControl() | |
| 472 | -{ | |
| 473 | - lib = NULL; | |
| 474 | - | |
| 475 | - //使用済みフラグを初期化 | |
| 476 | - for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 477 | - useflag[i] = false; | |
| 478 | - } | |
| 479 | -} | |
| 480 | - | |
| 481 | -//! @brief ディストラクタ | |
| 482 | -SoundControl::~SoundControl() | |
| 483 | -{ | |
| 484 | - DestroySound(); | |
| 485 | -} | |
| 486 | - | |
| 487 | -//! @brief 初期化@n | |
| 488 | -//! (DLLのロード、初期化関数の実行) | |
| 489 | -//! @param WindowCtrl WindowControlクラスのポインタ | |
| 490 | -//! @return 成功:0 失敗:1 | |
| 491 | -int SoundControl::InitSound(WindowControl *WindowCtrl) | |
| 492 | -{ | |
| 493 | -#ifdef ENABLE_DEBUGLOG | |
| 494 | - //ログに出力 | |
| 495 | - OutputLog.WriteLog(LOG_INIT, "サウンド", "ezds.dll"); | |
| 496 | -#endif | |
| 497 | - | |
| 498 | - if( lib != NULL ){ | |
| 499 | - return 1; | |
| 500 | - } | |
| 501 | - | |
| 502 | - //DLLを読み込む | |
| 503 | - lib = LoadLibrary("ezds.dll"); | |
| 504 | - if (lib == NULL){ | |
| 505 | - return 1; | |
| 506 | - } | |
| 507 | - | |
| 508 | - //関数を割り当て | |
| 509 | - DSver = GetProcAddress(lib, "DSver"); | |
| 510 | - DSinit = (FARPROCH)GetProcAddress(lib, "DSinit"); | |
| 511 | - DSend = GetProcAddress(lib, "DSend"); | |
| 512 | - DSload = (FARPROCCI)GetProcAddress(lib, "DSload"); | |
| 513 | - DSplay = (FARPROCIII)GetProcAddress(lib, "DSplay"); | |
| 514 | - DSrelease = (FARPROCI)GetProcAddress(lib, "DSrelease"); | |
| 515 | - | |
| 516 | - //DLL初期化を実行 | |
| 517 | - if( DSinit == NULL ){ | |
| 518 | - //DLLを開放 | |
| 519 | - FreeLibrary(lib); | |
| 520 | - lib = NULL; | |
| 521 | - //return 1; | |
| 522 | - } | |
| 523 | - if( DSinit(WindowCtrl->GethWnd()) == 0 ){ | |
| 524 | - //DLLを開放 | |
| 525 | - FreeLibrary(lib); | |
| 526 | - lib = NULL; | |
| 527 | - //return 1; | |
| 528 | - } | |
| 529 | - | |
| 530 | -#ifdef ENABLE_DEBUGLOG | |
| 531 | - //ログに出力 | |
| 532 | - OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
| 533 | -#endif | |
| 534 | - | |
| 535 | - return 0; | |
| 536 | -} | |
| 537 | - | |
| 538 | -//! @brief 解放 | |
| 539 | -//! @attention 本関数は自動的に呼び出されますが、明示的に呼び出すことも可能です。 | |
| 540 | -void SoundControl::DestroySound() | |
| 541 | -{ | |
| 542 | - if( lib == NULL ){ return; } | |
| 543 | - | |
| 544 | - //使用中のサウンドデータ数を数える | |
| 545 | - int total = 0; | |
| 546 | - for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 547 | - if( useflag[i] == true ){ total += 1; } | |
| 548 | - } | |
| 549 | - | |
| 550 | - //サウンドデータを開放し、DLLを終了 | |
| 551 | - if( DSrelease != NULL ){ DSrelease(total); } | |
| 552 | - if( DSend != NULL ){ DSend(); } | |
| 553 | - | |
| 554 | - //DLLを開放 | |
| 555 | - FreeLibrary(lib); | |
| 556 | - lib = NULL; | |
| 557 | - | |
| 558 | -#ifdef ENABLE_DEBUGLOG | |
| 559 | - //ログに出力 | |
| 560 | - OutputLog.WriteLog(LOG_CLEANUP, "サウンド", "ezds.dll"); | |
| 561 | -#endif | |
| 562 | -} | |
| 563 | - | |
| 564 | -//! @brief 再生音量を設定 | |
| 565 | -//! @param volume 再生音量 (0.0=無音 1.0=100%) | |
| 566 | -void SoundControl::SetVolume(float volume) | |
| 567 | -{ | |
| 568 | - mastervolume = volume; | |
| 569 | -} | |
| 570 | - | |
| 571 | -//! @brief カメラの座標と角度を設定 | |
| 572 | -//! @param x カメラのX座標 | |
| 573 | -//! @param y カメラのY座標 | |
| 574 | -//! @param z カメラのZ座標 | |
| 575 | -//! @param rx カメラのX軸角度 (予約) | |
| 576 | -//! @warning 毎フレーム呼び出して、最新のカメラ座標を設定(適用)してください。 | |
| 577 | -void SoundControl::SetCamera(float x, float y, float z, float rx) | |
| 578 | -{ | |
| 579 | - camera_x = x; | |
| 580 | - camera_y = y; | |
| 581 | - camera_z = z; | |
| 582 | - camera_rx = rx; | |
| 583 | -} | |
| 584 | - | |
| 585 | -//! @brief サウンドを読み込む | |
| 586 | -//! @param filename ファイル名 | |
| 587 | -//! @return 成功:0以上の認識番号 失敗:-1 | |
| 588 | -int SoundControl::LoadSound(char* filename) | |
| 589 | -{ | |
| 590 | - if( lib == NULL ){ return -1; } | |
| 591 | - | |
| 592 | -#ifdef ENABLE_DEBUGLOG | |
| 593 | - //ログに出力 | |
| 594 | - OutputLog.WriteLog(LOG_LOAD, "サウンド", filename); | |
| 595 | -#endif | |
| 596 | - | |
| 597 | - //使用していないデータ番号を探す | |
| 598 | - for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 599 | - if( useflag[i] == false ){ | |
| 600 | - | |
| 601 | -#ifdef PATH_DELIMITER_SLASH | |
| 602 | - //パス区切り文字を変換 | |
| 603 | - filename = ChangePathDelimiter(filename); | |
| 604 | -#endif | |
| 605 | - | |
| 606 | - //読み込みを試みる | |
| 607 | - if( DSload == NULL ){ return -1; } | |
| 608 | - if( DSload(filename, i) == 0 ){ return -1; } | |
| 609 | - | |
| 610 | - //小さい音量で一度再生しておく | |
| 611 | - if( DSplay == NULL ){ return -1; } | |
| 612 | - DSplay(i, -99, 0); | |
| 613 | - | |
| 614 | - //使用中を表すフラグをセット | |
| 615 | - useflag[i] = true; | |
| 616 | - | |
| 617 | -#ifdef ENABLE_DEBUGLOG | |
| 618 | - //ログに出力 | |
| 619 | - OutputLog.WriteLog(LOG_COMPLETE, "", i); | |
| 620 | -#endif | |
| 621 | - return i; | |
| 622 | - } | |
| 623 | - } | |
| 624 | - | |
| 625 | - return -1; | |
| 626 | -} | |
| 627 | - | |
| 628 | -//! @brief サウンドを再生(非3D再生DLL呼び出し) | |
| 629 | -//! @param id 認識番号 | |
| 630 | -//! @param volume 再生ボリューム | |
| 631 | -//! @param pan パン(左右バランス) | |
| 632 | -//! @return 成功:1 失敗:0 | |
| 633 | -//! @note 用途:プレイヤー自身が発生する音・ゲーム空間全体で均一に鳴らす音・BGM | |
| 634 | -int SoundControl::PlaySound(int id, int volume, int pan) | |
| 635 | -{ | |
| 636 | - if( lib == NULL ){ return 0; } | |
| 637 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 638 | - if( useflag[id] == false ){ return 0; } | |
| 639 | - | |
| 640 | - //サウンドを再生 | |
| 641 | - if( DSplay == NULL ){ return 0; } | |
| 642 | - return DSplay(id, (int)(mastervolume * volume), pan); | |
| 643 | -} | |
| 644 | - | |
| 645 | -//! @brief サウンドを再生(3D再生) | |
| 646 | -//! @param id 認識番号 | |
| 647 | -//! @param x 音源のX座標 | |
| 648 | -//! @param y 音源のY座標 | |
| 649 | -//! @param z 音源のZ座標 | |
| 650 | -//! @param volume 再生ボリューム | |
| 651 | -//! @return 成功:1 失敗:0 | |
| 652 | -//! @note 用途:絶対的な位置を持ち距離により減衰する、一般的な効果音。 | |
| 653 | -int SoundControl::Play3DSound(int id, float x, float y, float z, int volume) | |
| 654 | -{ | |
| 655 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 656 | - if( useflag[id] == false ){ return 0; } | |
| 657 | - | |
| 658 | - float dist; | |
| 659 | - int playvolume; | |
| 660 | - int pan = 0; | |
| 661 | - | |
| 662 | - //距離による再生音量決定 | |
| 663 | - if( CheckSourceDist(x, y, z, false, &dist) == false ){ | |
| 664 | - return 0; | |
| 665 | - } | |
| 666 | - playvolume = CalculationVolume(volume, dist, false); | |
| 667 | - | |
| 668 | - /* | |
| 669 | - //左右のパン(再生バランス)の決定 | |
| 670 | - float vx = x - camera_x; | |
| 671 | - float vz = z - camera_z; | |
| 672 | - float rx = (atan2(vz, vx) - camera_rx) * -1; | |
| 673 | - for(; rx > (float)M_PI; rx -= (float)M_PI*2){} | |
| 674 | - for(; rx < (float)M_PI*-1; rx += (float)M_PI*2){} | |
| 675 | - pan = (int)((float)10 / M_PI * rx); | |
| 676 | - */ | |
| 677 | - | |
| 678 | - //DLL呼び出し | |
| 679 | - return PlaySound(id, playvolume, pan); | |
| 680 | -} | |
| 681 | - | |
| 682 | -//! @brief サウンドを解放 | |
| 683 | -//! @param id 認識番号 | |
| 684 | -void SoundControl::CleanupSound(int id) | |
| 685 | -{ | |
| 686 | - if( lib == NULL ){ return; } | |
| 687 | - if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return; } | |
| 688 | - if( useflag[id] == false ){ return; } | |
| 689 | - | |
| 690 | - //読み込みを意図的に失敗させ、強制的に初期化 | |
| 691 | - if( DSload != NULL ){ DSload("", id); } | |
| 692 | - | |
| 693 | - //使用中フラグを解除 | |
| 694 | - useflag[id] = false; | |
| 695 | - | |
| 696 | -#ifdef ENABLE_DEBUGLOG | |
| 697 | - //ログに出力 | |
| 698 | - OutputLog.WriteLog(LOG_CLEANUP, "サウンド", id); | |
| 699 | -#endif | |
| 700 | -} | |
| 701 | - | |
| 702 | -//! @brief 音源との距離を調べる | |
| 703 | -//! @param x 音源のX座標 | |
| 704 | -//! @param y 音源のY座標 | |
| 705 | -//! @param z 音源のZ座標 | |
| 706 | -//! @param snear 近距離音源 | |
| 707 | -//! @param out_dist 距離 | |
| 708 | -//! @return 有効(内):true 無効(外):false | |
| 709 | -bool SoundControl::CheckSourceDist(float x, float y, float z, bool snear, float *out_dist) | |
| 710 | -{ | |
| 711 | - float dx, dy ,dz, dist; | |
| 712 | - int max_dist; | |
| 713 | - | |
| 714 | - if( snear == false ){ | |
| 715 | - max_dist = MAX_SOUNDDIST; | |
| 716 | - } | |
| 717 | - else{ | |
| 718 | - max_dist = 30; | |
| 719 | - } | |
| 720 | - | |
| 721 | - dx = camera_x - x; | |
| 722 | - dy = camera_y - y; | |
| 723 | - dz = camera_z - z; | |
| 724 | - dist = dx*dx + dy*dy + dz*dz; | |
| 725 | - if( dist > max_dist * max_dist ){ | |
| 726 | - *out_dist = 0.0f; | |
| 727 | - return false; | |
| 728 | - } | |
| 729 | - | |
| 730 | - *out_dist = sqrt(dist); | |
| 731 | - return true; | |
| 732 | -} | |
| 733 | - | |
| 734 | -//! @brief 音量を計算 | |
| 735 | -//! @param MaxVolume 音源の最大音量 | |
| 736 | -//! @param dist 音源との距離 | |
| 737 | -//! @param snear 近距離音源 | |
| 738 | -int SoundControl::CalculationVolume(int MaxVolume, float dist, bool snear) | |
| 739 | -{ | |
| 740 | - int max_dist; | |
| 741 | - if( snear == false ){ | |
| 742 | - max_dist = MAX_SOUNDDIST; | |
| 743 | - } | |
| 744 | - else{ | |
| 745 | - max_dist = 30; | |
| 746 | - } | |
| 747 | - return (int)( (float)MaxVolume/max_dist*dist*-1 + MaxVolume ); | |
| 748 | -} | |
| 749 | - | |
| 750 | -#endif | |
| \ No newline at end of file |
| @@ -0,0 +1,468 @@ | ||
| 1 | +//! @file sound-directsound.cpp | |
| 2 | +//! @brief SoundControlクラスの定義(DirectSound版) | |
| 3 | + | |
| 4 | +//-------------------------------------------------------------------------------- | |
| 5 | +// | |
| 6 | +// OpenXOPS | |
| 7 | +// Copyright (c) 2014-2016, OpenXOPS Project / [-_-;](mikan) All rights reserved. | |
| 8 | +// | |
| 9 | +// Redistribution and use in source and binary forms, with or without | |
| 10 | +// modification, are permitted provided that the following conditions are met: | |
| 11 | +// * Redistributions of source code must retain the above copyright notice, | |
| 12 | +// this list of conditions and the following disclaimer. | |
| 13 | +// * Redistributions in binary form must reproduce the above copyright notice, | |
| 14 | +// this list of conditions and the following disclaimer in the documentation | |
| 15 | +// and/or other materials provided with the distribution. | |
| 16 | +// * Neither the name of the OpenXOPS Project nor the names of its contributors | |
| 17 | +// may be used to endorse or promote products derived from this software | |
| 18 | +// without specific prior written permission. | |
| 19 | +// | |
| 20 | +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| 21 | +// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 22 | +// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 23 | +// DISCLAIMED. IN NO EVENT SHALL OpenXOPS Project BE LIABLE FOR ANY | |
| 24 | +// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 25 | +// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 26 | +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 27 | +// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 28 | +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| 29 | +// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 30 | +//-------------------------------------------------------------------------------- | |
| 31 | + | |
| 32 | +#include "sound.h" | |
| 33 | + | |
| 34 | +#ifdef SOUND_DIRECTSOUND | |
| 35 | + | |
| 36 | +//! @brief コンストラクタ | |
| 37 | +SoundControl::SoundControl() | |
| 38 | +{ | |
| 39 | + pDSound = NULL; | |
| 40 | +} | |
| 41 | + | |
| 42 | +//! @brief ディストラクタ | |
| 43 | +SoundControl::~SoundControl() | |
| 44 | +{ | |
| 45 | + DestroySound(); | |
| 46 | +} | |
| 47 | + | |
| 48 | +//! @brief 初期化 | |
| 49 | +//! @param WindowCtrl WindowControlクラスのポインタ | |
| 50 | +//! @return 成功:0 失敗:1 | |
| 51 | +int SoundControl::InitSound(WindowControl *WindowCtrl) | |
| 52 | +{ | |
| 53 | +#ifdef ENABLE_DEBUGLOG | |
| 54 | + //ログに出力 | |
| 55 | + OutputLog.WriteLog(LOG_INIT, "サウンド", "DirectSound"); | |
| 56 | +#endif | |
| 57 | + | |
| 58 | + //DirectSoundオブジェクトを生成 | |
| 59 | + if( FAILED( DirectSoundCreate8(NULL, &pDSound, NULL) ) ){ | |
| 60 | + return 1; | |
| 61 | + } | |
| 62 | + | |
| 63 | + //協調レベルの設定 | |
| 64 | + if( FAILED( pDSound->SetCooperativeLevel(WindowCtrl->GethWnd(), DSSCL_EXCLUSIVE) ) ){ | |
| 65 | + return 1; | |
| 66 | + } | |
| 67 | + | |
| 68 | + //プライマリ バッファを作成し、リスナーインターフェイスを取得する | |
| 69 | + LPDIRECTSOUNDBUFFER pPrimary; | |
| 70 | + DSBUFFERDESC dsbd; | |
| 71 | + ZeroMemory(&dsbd, sizeof(DSBUFFERDESC)); | |
| 72 | + dsbd.dwSize = sizeof(DSBUFFERDESC); | |
| 73 | + dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; | |
| 74 | + if( SUCCEEDED(pDSound->CreateSoundBuffer(&dsbd, &pPrimary, NULL)) ){ | |
| 75 | + pPrimary->QueryInterface(IID_IDirectSound3DListener8,(LPVOID *)&p3DListener); | |
| 76 | + pPrimary->Release(); | |
| 77 | + } | |
| 78 | + | |
| 79 | + //ドップラー効果を無効に | |
| 80 | + p3DListener->SetDopplerFactor(DS3D_MINDOPPLERFACTOR, DS3D_IMMEDIATE); | |
| 81 | + | |
| 82 | + //ロール・オフ(減衰度合い)設定 | |
| 83 | + p3DListener->SetRolloffFactor(0.05f, DS3D_IMMEDIATE); | |
| 84 | + | |
| 85 | +#ifdef ENABLE_DEBUGLOG | |
| 86 | + //ログに出力 | |
| 87 | + OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
| 88 | +#endif | |
| 89 | + | |
| 90 | + return 0; | |
| 91 | +} | |
| 92 | + | |
| 93 | +//! @brief 解放 | |
| 94 | +//! @attention 本関数は自動的に呼び出されますが、明示的に呼び出すことも可能です。 | |
| 95 | +void SoundControl::DestroySound() | |
| 96 | +{ | |
| 97 | + if( pDSound == NULL ){ return; } | |
| 98 | + | |
| 99 | + for(int i=0;i<MAX_LOADSOUND; i++){ | |
| 100 | + for(int j=0; j<MAX_SOUNDLISTS; j++){ | |
| 101 | + if( pDSBuffer[i][j] != NULL ){ | |
| 102 | + pDSBuffer[i][j]->Release(); | |
| 103 | + pDSBuffer[i][j] = NULL; | |
| 104 | + } | |
| 105 | + } | |
| 106 | + } | |
| 107 | + if( pDSound != NULL ){ | |
| 108 | + pDSound->Release(); | |
| 109 | + pDSound = NULL; | |
| 110 | + } | |
| 111 | + | |
| 112 | +#ifdef ENABLE_DEBUGLOG | |
| 113 | + //ログに出力 | |
| 114 | + OutputLog.WriteLog(LOG_CLEANUP, "サウンド", "DirectSound"); | |
| 115 | +#endif | |
| 116 | +} | |
| 117 | + | |
| 118 | +//! @brief 再生音量を設定 | |
| 119 | +//! @param volume 再生音量 (0.0=無音 1.0=100%) | |
| 120 | +void SoundControl::SetVolume(float volume) | |
| 121 | +{ | |
| 122 | + // | |
| 123 | +} | |
| 124 | + | |
| 125 | +//! @brief カメラの座標と角度を設定 | |
| 126 | +//! @param x カメラのX座標 | |
| 127 | +//! @param y カメラのY座標 | |
| 128 | +//! @param z カメラのZ座標 | |
| 129 | +//! @param rx カメラのX軸角度 (予約) | |
| 130 | +//! @warning 毎フレーム呼び出して、最新のカメラ座標を設定(適用)してください。 | |
| 131 | +void SoundControl::SetCamera(float x, float y, float z, float rx) | |
| 132 | +{ | |
| 133 | + p3DListener->SetPosition(x, y, z, DS3D_IMMEDIATE); | |
| 134 | + p3DListener->SetOrientation(cos(rx), 0.0f, sin(rx), 0.0f, 1.0f, 0.0f, DS3D_IMMEDIATE); | |
| 135 | +} | |
| 136 | + | |
| 137 | +//! @brief サウンドを読み込む | |
| 138 | +//! @param filename ファイル名 | |
| 139 | +//! @return 成功:0以上の認識番号 失敗:-1 | |
| 140 | +//! @attention 2チャンネル(ステレオ)データが指定された場合、右側のデータだけ取得され、左側のデータは無視されます。 | |
| 141 | +int SoundControl::LoadSound(char* filename) | |
| 142 | +{ | |
| 143 | + if( pDSound == NULL ){ return -1; } | |
| 144 | + | |
| 145 | +#ifdef ENABLE_DEBUGLOG | |
| 146 | + //ログに出力 | |
| 147 | + OutputLog.WriteLog(LOG_LOAD, "サウンド", filename); | |
| 148 | +#endif | |
| 149 | + | |
| 150 | + //開いている番号を探す | |
| 151 | + int id=0; | |
| 152 | + for(id=0; id<MAX_LOADSOUND; id++){ | |
| 153 | + if( pDSBuffer[id][0] == NULL ){ break; } | |
| 154 | + } | |
| 155 | + if( id == MAX_LOADSOUND ){ return -1; } | |
| 156 | + | |
| 157 | + WAVEFORMATEX* pwfex; | |
| 158 | + int WavSize = 0; | |
| 159 | + int Wavoffset = 0; | |
| 160 | + bool d2channels = false; | |
| 161 | + | |
| 162 | + //Waveファイルの情報を取得 | |
| 163 | + if( CheckSoundFile(filename, &WavSize, &Wavoffset, &pwfex) == true ){ | |
| 164 | + return -1; | |
| 165 | + } | |
| 166 | + pwfex->cbSize = 0; | |
| 167 | + | |
| 168 | + //もしステレオデータなら | |
| 169 | + if( pwfex->nChannels == 2 ){ | |
| 170 | + d2channels = true; //フラグを設定 | |
| 171 | + WavSize /= 2; //サイズを半分に | |
| 172 | + | |
| 173 | + //モノラルとして強制的に再計算 | |
| 174 | + pwfex->nChannels = 1; | |
| 175 | + pwfex->nAvgBytesPerSec /= 2; | |
| 176 | + pwfex->nBlockAlign /= 2; | |
| 177 | + } | |
| 178 | + | |
| 179 | + // DirectSoundセカンダリーバッファー作成 | |
| 180 | + DSBUFFERDESC dsbd; | |
| 181 | + ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); | |
| 182 | + dsbd.dwSize = sizeof(DSBUFFERDESC); | |
| 183 | + dsbd.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_CTRLVOLUME; | |
| 184 | + dsbd.dwBufferBytes = WavSize; | |
| 185 | + dsbd.guid3DAlgorithm = DS3DALG_NO_VIRTUALIZATION; | |
| 186 | + dsbd.lpwfxFormat = pwfex; | |
| 187 | + if( FAILED( pDSound->CreateSoundBuffer(&dsbd, &pDSBuffer[id][0], NULL) ) ){ | |
| 188 | + return -1; //セカンダリバッファー作成失敗 | |
| 189 | + } | |
| 190 | + | |
| 191 | + //ロックする | |
| 192 | + VOID* pBuffer = NULL; | |
| 193 | + DWORD dwBufferSize = 0; | |
| 194 | + if( FAILED(pDSBuffer[id][0]->Lock(0, WavSize, &pBuffer, &dwBufferSize, NULL, NULL, 0) ) ){ | |
| 195 | + return -1; //バッファのロック失敗 | |
| 196 | + } | |
| 197 | + | |
| 198 | + //一時領域を確保 | |
| 199 | + BYTE* pWavData; | |
| 200 | + int dwSize = dwBufferSize; | |
| 201 | + if( dwSize > WavSize ){ dwSize = WavSize; } | |
| 202 | + if( d2channels == true ){ | |
| 203 | + dwSize = dwSize * 2; | |
| 204 | + } | |
| 205 | + pWavData = new BYTE[dwSize]; | |
| 206 | + if( pWavData == NULL ){ | |
| 207 | + //WAVEファイルを読み込むメモリーが確保できない | |
| 208 | + return -1; | |
| 209 | + } | |
| 210 | + | |
| 211 | +#ifdef PATH_DELIMITER_SLASH | |
| 212 | + //パス区切り文字を変換 | |
| 213 | + filename = ChangePathDelimiter(filename); | |
| 214 | +#endif | |
| 215 | + | |
| 216 | + //波形データを取り込む | |
| 217 | + FILE* fp; | |
| 218 | + fp = fopen(filename,"rb"); | |
| 219 | + fseek(fp, Wavoffset, SEEK_SET); | |
| 220 | + fread(pWavData, 1, dwSize, fp); | |
| 221 | + fclose(fp); | |
| 222 | + | |
| 223 | + //一時領域からセカンダリバッファーへコピー | |
| 224 | + if( d2channels == false ){ | |
| 225 | + //モノラルデータなら1バイトづつコピーする | |
| 226 | + for(int i=0; i<dwSize; i++){ | |
| 227 | + *((BYTE*)pBuffer+i) = *((BYTE*) pWavData+i); | |
| 228 | + } | |
| 229 | + } | |
| 230 | + else{ | |
| 231 | + //サンプリングバイト数を取得 | |
| 232 | + int samplingbytes = pwfex->wBitsPerSample/2; | |
| 233 | + | |
| 234 | + //ステレオデータなら、右側のデータだけ格納 | |
| 235 | + int byte = 0; | |
| 236 | + for(int i=0; i<dwSize; i++){ | |
| 237 | + *((BYTE*)pBuffer+byte) = *((BYTE*) pWavData+i); | |
| 238 | + byte += 1; | |
| 239 | + if( i%samplingbytes == samplingbytes-1 ){ i += samplingbytes; } //左側のデータはスキップ | |
| 240 | + } | |
| 241 | + } | |
| 242 | + | |
| 243 | + //ロック解除 | |
| 244 | + pDSBuffer[id][0]->Unlock(pBuffer, dwBufferSize, NULL, 0); | |
| 245 | + | |
| 246 | + //一時領域を解放 | |
| 247 | + delete pWavData; | |
| 248 | + | |
| 249 | + //フォーマット情報解放 | |
| 250 | + delete pwfex; | |
| 251 | + | |
| 252 | + //セカンダリバッファーのコピーを作成 | |
| 253 | + for(int i=1; i<MAX_SOUNDLISTS; i++){ | |
| 254 | + if( pDSound->DuplicateSoundBuffer(pDSBuffer[id][0], &(pDSBuffer[id][i])) != DS_OK ){ | |
| 255 | + CleanupSound(id); | |
| 256 | + return -1; | |
| 257 | + } | |
| 258 | + } | |
| 259 | + | |
| 260 | + //音量最小で一度再生しておく | |
| 261 | + pDSBuffer[id][0]->SetVolume(DSBVOLUME_MIN); | |
| 262 | + pDSBuffer[id][0]->Play(NULL, 0, NULL); | |
| 263 | + | |
| 264 | +#ifdef ENABLE_DEBUGLOG | |
| 265 | + //ログに出力 | |
| 266 | + OutputLog.WriteLog(LOG_COMPLETE, "", id); | |
| 267 | +#endif | |
| 268 | + | |
| 269 | + return id; | |
| 270 | +} | |
| 271 | + | |
| 272 | +//! @brief サウンドを再生(非3D再生) | |
| 273 | +//! @param id 認識番号 | |
| 274 | +//! @param volume 再生ボリューム | |
| 275 | +//! @param pan <無効> | |
| 276 | +//! @return 成功:1 失敗:0 | |
| 277 | +//! @note 用途:プレイヤー自身が発生する音・ゲーム空間全体で均一に鳴らす音・BGM | |
| 278 | +int SoundControl::PlaySound(int id, int volume, int pan) | |
| 279 | +{ | |
| 280 | + if( pDSound == NULL ){ return 0; } | |
| 281 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 282 | + if( pDSBuffer[id][0] == NULL ){ return 0; } | |
| 283 | + | |
| 284 | + DWORD status = 0; | |
| 285 | + | |
| 286 | + for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 287 | + //再生状況を取得 | |
| 288 | + pDSBuffer[id][i]->GetStatus(&status); | |
| 289 | + | |
| 290 | + //サウンドが停止中ならば | |
| 291 | + if( (status & DSBSTATUS_PLAYING) == 0x00 ){ | |
| 292 | + LPDIRECTSOUND3DBUFFER pDS3DBuffer; | |
| 293 | + DWORD status = 0; | |
| 294 | + if( FAILED(pDSBuffer[id][i]->QueryInterface(IID_IDirectSound3DBuffer8,(VOID**)&pDS3DBuffer)) ){ | |
| 295 | + //IDirectSound3DBuffer8を取得できない | |
| 296 | + return 0; | |
| 297 | + } | |
| 298 | + | |
| 299 | + //3D再生を無効 | |
| 300 | + pDS3DBuffer->SetMode(DS3DMODE_DISABLE, DS3D_IMMEDIATE); | |
| 301 | + | |
| 302 | + //ボリュームを設定し再生 | |
| 303 | + pDSBuffer[id][i]->SetVolume( GetDSVolume(volume) ); | |
| 304 | + pDSBuffer[id][i]->Play(NULL, 0, NULL); | |
| 305 | + return 1; | |
| 306 | + } | |
| 307 | + } | |
| 308 | + | |
| 309 | + return 0; | |
| 310 | +} | |
| 311 | + | |
| 312 | +//! @brief サウンドを再生(3D再生) | |
| 313 | +//! @param id 認識番号 | |
| 314 | +//! @param x 音源のX座標 | |
| 315 | +//! @param y 音源のY座標 | |
| 316 | +//! @param z 音源のZ座標 | |
| 317 | +//! @param volume 再生ボリューム | |
| 318 | +//! @return 成功:1 失敗:0 | |
| 319 | +//! @note 用途:絶対的な位置を持ち距離により減衰する、一般的な効果音。 | |
| 320 | +int SoundControl::Play3DSound(int id, float x, float y, float z, int volume) | |
| 321 | +{ | |
| 322 | + if( pDSound == NULL ){ return 0; } | |
| 323 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 324 | + if( pDSBuffer[id][0] == NULL ){ return 0; } | |
| 325 | + | |
| 326 | + DWORD status = 0; | |
| 327 | + | |
| 328 | + for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 329 | + //再生状況を取得 | |
| 330 | + pDSBuffer[id][i]->GetStatus(&status); | |
| 331 | + | |
| 332 | + //サウンドが停止中ならば | |
| 333 | + if( (status & DSBSTATUS_PLAYING) == 0x00 ){ | |
| 334 | + | |
| 335 | + LPDIRECTSOUND3DBUFFER pDS3DBuffer; | |
| 336 | + if( FAILED(pDSBuffer[id][i]->QueryInterface(IID_IDirectSound3DBuffer8,(VOID**)&pDS3DBuffer)) ){ | |
| 337 | + //IDirectSound3DBuffer8を取得できない | |
| 338 | + return 0; | |
| 339 | + } | |
| 340 | + | |
| 341 | + //最小距離と最大距離の設定 | |
| 342 | + pDS3DBuffer->SetMinDistance(1, DS3D_IMMEDIATE); | |
| 343 | + pDS3DBuffer->SetMaxDistance(MAX_SOUNDDIST, DS3D_IMMEDIATE); | |
| 344 | + | |
| 345 | + //音源の座標を設定 | |
| 346 | + pDS3DBuffer->SetPosition(x, y, z, DS3D_IMMEDIATE); | |
| 347 | + | |
| 348 | + //3D再生を有効 | |
| 349 | + pDS3DBuffer->SetMode(DS3DMODE_NORMAL, DS3D_IMMEDIATE); | |
| 350 | + | |
| 351 | + //ボリュームを設定し再生 | |
| 352 | + pDSBuffer[id][i]->SetVolume( GetDSVolume(volume) ); | |
| 353 | + pDSBuffer[id][i]->Play(NULL, 0, NULL); | |
| 354 | + return 1; | |
| 355 | + } | |
| 356 | + } | |
| 357 | + | |
| 358 | + return 0; | |
| 359 | +} | |
| 360 | + | |
| 361 | +//! @brief サウンドを解放 | |
| 362 | +//! @param id 認識番号 | |
| 363 | +void SoundControl::CleanupSound(int id) | |
| 364 | +{ | |
| 365 | + if( pDSound == NULL ){ return; } | |
| 366 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return; } | |
| 367 | + if( pDSBuffer[id][0] == NULL ){ return; } | |
| 368 | + | |
| 369 | + //対象の全セカンダリバッファーを解放 | |
| 370 | + for(int i=0; i<MAX_SOUNDLISTS; i++){ | |
| 371 | + if( pDSBuffer[id][i] != NULL ){ pDSBuffer[id][i]->Release(); } | |
| 372 | + pDSBuffer[id][i] = NULL; | |
| 373 | + } | |
| 374 | + | |
| 375 | +#ifdef ENABLE_DEBUGLOG | |
| 376 | + //ログに出力 | |
| 377 | + OutputLog.WriteLog(LOG_CLEANUP, "サウンド", id); | |
| 378 | +#endif | |
| 379 | +} | |
| 380 | + | |
| 381 | +//! @brief Waveファイルの情報を調べる | |
| 382 | +//! @param filename ファイル名 | |
| 383 | +//! @param filesize ファイルサイズを受け取るポインタ | |
| 384 | +//! @param fileoffset データオフセットを受け取るポインタ | |
| 385 | +//! @param pwfex WAVEFORMATEX型を受け取る二重ポインタ | |
| 386 | +//! @return 成功:false 失敗:true | |
| 387 | +bool SoundControl::CheckSoundFile(char* filename, int *filesize, int *fileoffset, WAVEFORMATEX** pwfex) | |
| 388 | +{ | |
| 389 | + HMMIO hMmio = NULL; | |
| 390 | + MMCKINFO ckInfo; | |
| 391 | + MMCKINFO riffckInfo; | |
| 392 | + PCMWAVEFORMAT pcmWaveFormat; | |
| 393 | + bool errorflag; | |
| 394 | + | |
| 395 | + hMmio = mmioOpen(filename, NULL, MMIO_ALLOCBUF | MMIO_READ); | |
| 396 | + if( hMmio == NULL ){ | |
| 397 | + //ファイルがない | |
| 398 | + return true; | |
| 399 | + } | |
| 400 | + | |
| 401 | + //WAVEファイルか確認 | |
| 402 | + errorflag = true; | |
| 403 | + if( mmioDescend( hMmio, &riffckInfo, NULL, 0 ) == MMSYSERR_NOERROR ){ | |
| 404 | + if( (mmioFOURCC('R','I','F','F') == riffckInfo.ckid) && (mmioFOURCC('W','A','V','E') == riffckInfo.fccType) ){ | |
| 405 | + errorflag = false; | |
| 406 | + } | |
| 407 | + } | |
| 408 | + if( errorflag == true ){ | |
| 409 | + mmioClose(hMmio, MMIO_FHOPEN); | |
| 410 | + return true; //WAVEファイルでない | |
| 411 | + } | |
| 412 | + | |
| 413 | + //フォーマット情報取得 | |
| 414 | + *pwfex = NULL; | |
| 415 | + ckInfo.ckid = mmioFOURCC('f','m','t',' '); | |
| 416 | + if( mmioDescend(hMmio, &ckInfo, &riffckInfo, MMIO_FINDCHUNK) == MMSYSERR_NOERROR ){ | |
| 417 | + if( mmioRead(hMmio, (HPSTR) &pcmWaveFormat, sizeof(pcmWaveFormat)) == sizeof(pcmWaveFormat) ){ | |
| 418 | + if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM ){ | |
| 419 | + if( (pcmWaveFormat.wf.nChannels == 1)||(pcmWaveFormat.wf.nChannels == 2) ){ | |
| 420 | + *pwfex = new WAVEFORMATEX; | |
| 421 | + if( *pwfex != NULL ){ | |
| 422 | + memcpy( *pwfex, &pcmWaveFormat, sizeof(pcmWaveFormat) ); | |
| 423 | + //pwfex->cbSize = 0; | |
| 424 | + } | |
| 425 | + } | |
| 426 | + } | |
| 427 | + } | |
| 428 | + } | |
| 429 | + if( *pwfex == NULL ){ | |
| 430 | + mmioClose(hMmio, MMIO_FHOPEN); | |
| 431 | + return true; //ファイルフォーマットが対応してない | |
| 432 | + } | |
| 433 | + if( mmioAscend(hMmio, &ckInfo, 0) != MMSYSERR_NOERROR ){ | |
| 434 | + delete pwfex; | |
| 435 | + mmioClose(hMmio, MMIO_FHOPEN); | |
| 436 | + return true; //チャンク制御失敗 | |
| 437 | + } | |
| 438 | + | |
| 439 | + //データ領域を調べる | |
| 440 | + ckInfo.ckid = mmioFOURCC('d','a','t','a'); | |
| 441 | + if( mmioDescend(hMmio, &ckInfo, &riffckInfo, MMIO_FINDCHUNK) != MMSYSERR_NOERROR ){ | |
| 442 | + mmioClose(hMmio, MMIO_FHOPEN); | |
| 443 | + return true; //ファイルフォーマットが対応してない | |
| 444 | + } | |
| 445 | + | |
| 446 | + mmioClose(hMmio, MMIO_FHOPEN); | |
| 447 | + | |
| 448 | + *filesize = ckInfo.cksize; | |
| 449 | + *fileoffset = ckInfo.dwDataOffset; | |
| 450 | + return false; | |
| 451 | +} | |
| 452 | + | |
| 453 | +//! @brief SetVolume()用 1/100 dB (デシベル) を計算 | |
| 454 | +//! @param volume 音量(-50〜100) | |
| 455 | +//! @return 1/100 dB (デシベル). | |
| 456 | +//! @attention 引数に 156 以上が渡された場合は無音になります。 | |
| 457 | +int SoundControl::GetDSVolume(int volume) | |
| 458 | +{ | |
| 459 | + if( volume >= 156 ){ return DSBVOLUME_MIN; } | |
| 460 | + if( volume <= -50 ){ return DSBVOLUME_MIN; } | |
| 461 | + if( volume >= 100 ){ return DSBVOLUME_MAX; } | |
| 462 | + | |
| 463 | + float volume2 = 1.0f/150 * (volume + 50); | |
| 464 | + int retn = (int)((DSBVOLUME_MIN-DSBVOLUME_MAX) * (1.0f - volume2)); | |
| 465 | + return retn; | |
| 466 | +} | |
| 467 | + | |
| 468 | +#endif //SOUND_DIRECTSOUND | |
| \ No newline at end of file |
| @@ -0,0 +1,316 @@ | ||
| 1 | +//! @file sound-directsound.cpp | |
| 2 | +//! @brief SoundControlクラスの定義(ezds.dll版) | |
| 3 | + | |
| 4 | +//-------------------------------------------------------------------------------- | |
| 5 | +// | |
| 6 | +// OpenXOPS | |
| 7 | +// Copyright (c) 2014-2016, OpenXOPS Project / [-_-;](mikan) All rights reserved. | |
| 8 | +// | |
| 9 | +// Redistribution and use in source and binary forms, with or without | |
| 10 | +// modification, are permitted provided that the following conditions are met: | |
| 11 | +// * Redistributions of source code must retain the above copyright notice, | |
| 12 | +// this list of conditions and the following disclaimer. | |
| 13 | +// * Redistributions in binary form must reproduce the above copyright notice, | |
| 14 | +// this list of conditions and the following disclaimer in the documentation | |
| 15 | +// and/or other materials provided with the distribution. | |
| 16 | +// * Neither the name of the OpenXOPS Project nor the names of its contributors | |
| 17 | +// may be used to endorse or promote products derived from this software | |
| 18 | +// without specific prior written permission. | |
| 19 | +// | |
| 20 | +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
| 21 | +// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| 22 | +// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| 23 | +// DISCLAIMED. IN NO EVENT SHALL OpenXOPS Project BE LIABLE FOR ANY | |
| 24 | +// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| 25 | +// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| 26 | +// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| 27 | +// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 28 | +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| 29 | +// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 30 | +//-------------------------------------------------------------------------------- | |
| 31 | + | |
| 32 | +#include "sound.h" | |
| 33 | + | |
| 34 | +#ifndef SOUND_DIRECTSOUND | |
| 35 | + | |
| 36 | +//! @brief コンストラクタ | |
| 37 | +SoundControl::SoundControl() | |
| 38 | +{ | |
| 39 | + lib = NULL; | |
| 40 | + | |
| 41 | + //使用済みフラグを初期化 | |
| 42 | + for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 43 | + useflag[i] = false; | |
| 44 | + } | |
| 45 | +} | |
| 46 | + | |
| 47 | +//! @brief ディストラクタ | |
| 48 | +SoundControl::~SoundControl() | |
| 49 | +{ | |
| 50 | + DestroySound(); | |
| 51 | +} | |
| 52 | + | |
| 53 | +//! @brief 初期化@n | |
| 54 | +//! (DLLのロード、初期化関数の実行) | |
| 55 | +//! @param WindowCtrl WindowControlクラスのポインタ | |
| 56 | +//! @return 成功:0 失敗:1 | |
| 57 | +int SoundControl::InitSound(WindowControl *WindowCtrl) | |
| 58 | +{ | |
| 59 | +#ifdef ENABLE_DEBUGLOG | |
| 60 | + //ログに出力 | |
| 61 | + OutputLog.WriteLog(LOG_INIT, "サウンド", "ezds.dll"); | |
| 62 | +#endif | |
| 63 | + | |
| 64 | + if( lib != NULL ){ | |
| 65 | + return 1; | |
| 66 | + } | |
| 67 | + | |
| 68 | + //DLLを読み込む | |
| 69 | + lib = LoadLibrary("ezds.dll"); | |
| 70 | + if (lib == NULL){ | |
| 71 | + return 1; | |
| 72 | + } | |
| 73 | + | |
| 74 | + //関数を割り当て | |
| 75 | + DSver = GetProcAddress(lib, "DSver"); | |
| 76 | + DSinit = (FARPROCH)GetProcAddress(lib, "DSinit"); | |
| 77 | + DSend = GetProcAddress(lib, "DSend"); | |
| 78 | + DSload = (FARPROCCI)GetProcAddress(lib, "DSload"); | |
| 79 | + DSplay = (FARPROCIII)GetProcAddress(lib, "DSplay"); | |
| 80 | + DSrelease = (FARPROCI)GetProcAddress(lib, "DSrelease"); | |
| 81 | + | |
| 82 | + //DLL初期化を実行 | |
| 83 | + if( DSinit == NULL ){ | |
| 84 | + //DLLを開放 | |
| 85 | + FreeLibrary(lib); | |
| 86 | + lib = NULL; | |
| 87 | + //return 1; | |
| 88 | + } | |
| 89 | + if( DSinit(WindowCtrl->GethWnd()) == 0 ){ | |
| 90 | + //DLLを開放 | |
| 91 | + FreeLibrary(lib); | |
| 92 | + lib = NULL; | |
| 93 | + //return 1; | |
| 94 | + } | |
| 95 | + | |
| 96 | +#ifdef ENABLE_DEBUGLOG | |
| 97 | + //ログに出力 | |
| 98 | + OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
| 99 | +#endif | |
| 100 | + | |
| 101 | + return 0; | |
| 102 | +} | |
| 103 | + | |
| 104 | +//! @brief 解放 | |
| 105 | +//! @attention 本関数は自動的に呼び出されますが、明示的に呼び出すことも可能です。 | |
| 106 | +void SoundControl::DestroySound() | |
| 107 | +{ | |
| 108 | + if( lib == NULL ){ return; } | |
| 109 | + | |
| 110 | + //使用中のサウンドデータ数を数える | |
| 111 | + int total = 0; | |
| 112 | + for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 113 | + if( useflag[i] == true ){ total += 1; } | |
| 114 | + } | |
| 115 | + | |
| 116 | + //サウンドデータを開放し、DLLを終了 | |
| 117 | + if( DSrelease != NULL ){ DSrelease(total); } | |
| 118 | + if( DSend != NULL ){ DSend(); } | |
| 119 | + | |
| 120 | + //DLLを開放 | |
| 121 | + FreeLibrary(lib); | |
| 122 | + lib = NULL; | |
| 123 | + | |
| 124 | +#ifdef ENABLE_DEBUGLOG | |
| 125 | + //ログに出力 | |
| 126 | + OutputLog.WriteLog(LOG_CLEANUP, "サウンド", "ezds.dll"); | |
| 127 | +#endif | |
| 128 | +} | |
| 129 | + | |
| 130 | +//! @brief 再生音量を設定 | |
| 131 | +//! @param volume 再生音量 (0.0=無音 1.0=100%) | |
| 132 | +void SoundControl::SetVolume(float volume) | |
| 133 | +{ | |
| 134 | + mastervolume = volume; | |
| 135 | +} | |
| 136 | + | |
| 137 | +//! @brief カメラの座標と角度を設定 | |
| 138 | +//! @param x カメラのX座標 | |
| 139 | +//! @param y カメラのY座標 | |
| 140 | +//! @param z カメラのZ座標 | |
| 141 | +//! @param rx カメラのX軸角度 (予約) | |
| 142 | +//! @warning 毎フレーム呼び出して、最新のカメラ座標を設定(適用)してください。 | |
| 143 | +void SoundControl::SetCamera(float x, float y, float z, float rx) | |
| 144 | +{ | |
| 145 | + camera_x = x; | |
| 146 | + camera_y = y; | |
| 147 | + camera_z = z; | |
| 148 | + camera_rx = rx; | |
| 149 | +} | |
| 150 | + | |
| 151 | +//! @brief サウンドを読み込む | |
| 152 | +//! @param filename ファイル名 | |
| 153 | +//! @return 成功:0以上の認識番号 失敗:-1 | |
| 154 | +int SoundControl::LoadSound(char* filename) | |
| 155 | +{ | |
| 156 | + if( lib == NULL ){ return -1; } | |
| 157 | + | |
| 158 | +#ifdef ENABLE_DEBUGLOG | |
| 159 | + //ログに出力 | |
| 160 | + OutputLog.WriteLog(LOG_LOAD, "サウンド", filename); | |
| 161 | +#endif | |
| 162 | + | |
| 163 | + //使用していないデータ番号を探す | |
| 164 | + for(int i=0; i<MAX_LOADSOUND; i++){ | |
| 165 | + if( useflag[i] == false ){ | |
| 166 | + | |
| 167 | +#ifdef PATH_DELIMITER_SLASH | |
| 168 | + //パス区切り文字を変換 | |
| 169 | + filename = ChangePathDelimiter(filename); | |
| 170 | +#endif | |
| 171 | + | |
| 172 | + //読み込みを試みる | |
| 173 | + if( DSload == NULL ){ return -1; } | |
| 174 | + if( DSload(filename, i) == 0 ){ return -1; } | |
| 175 | + | |
| 176 | + //小さい音量で一度再生しておく | |
| 177 | + if( DSplay == NULL ){ return -1; } | |
| 178 | + DSplay(i, -99, 0); | |
| 179 | + | |
| 180 | + //使用中を表すフラグをセット | |
| 181 | + useflag[i] = true; | |
| 182 | + | |
| 183 | +#ifdef ENABLE_DEBUGLOG | |
| 184 | + //ログに出力 | |
| 185 | + OutputLog.WriteLog(LOG_COMPLETE, "", i); | |
| 186 | +#endif | |
| 187 | + return i; | |
| 188 | + } | |
| 189 | + } | |
| 190 | + | |
| 191 | + return -1; | |
| 192 | +} | |
| 193 | + | |
| 194 | +//! @brief サウンドを再生(非3D再生DLL呼び出し) | |
| 195 | +//! @param id 認識番号 | |
| 196 | +//! @param volume 再生ボリューム | |
| 197 | +//! @param pan パン(左右バランス) | |
| 198 | +//! @return 成功:1 失敗:0 | |
| 199 | +//! @note 用途:プレイヤー自身が発生する音・ゲーム空間全体で均一に鳴らす音・BGM | |
| 200 | +int SoundControl::PlaySound(int id, int volume, int pan) | |
| 201 | +{ | |
| 202 | + if( lib == NULL ){ return 0; } | |
| 203 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 204 | + if( useflag[id] == false ){ return 0; } | |
| 205 | + | |
| 206 | + //サウンドを再生 | |
| 207 | + if( DSplay == NULL ){ return 0; } | |
| 208 | + return DSplay(id, (int)(mastervolume * volume), pan); | |
| 209 | +} | |
| 210 | + | |
| 211 | +//! @brief サウンドを再生(3D再生) | |
| 212 | +//! @param id 認識番号 | |
| 213 | +//! @param x 音源のX座標 | |
| 214 | +//! @param y 音源のY座標 | |
| 215 | +//! @param z 音源のZ座標 | |
| 216 | +//! @param volume 再生ボリューム | |
| 217 | +//! @return 成功:1 失敗:0 | |
| 218 | +//! @note 用途:絶対的な位置を持ち距離により減衰する、一般的な効果音。 | |
| 219 | +int SoundControl::Play3DSound(int id, float x, float y, float z, int volume) | |
| 220 | +{ | |
| 221 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return 0; } | |
| 222 | + if( useflag[id] == false ){ return 0; } | |
| 223 | + | |
| 224 | + float dist; | |
| 225 | + int playvolume; | |
| 226 | + int pan = 0; | |
| 227 | + | |
| 228 | + //距離による再生音量決定 | |
| 229 | + if( CheckSourceDist(x, y, z, false, &dist) == false ){ | |
| 230 | + return 0; | |
| 231 | + } | |
| 232 | + playvolume = CalculationVolume(volume, dist, false); | |
| 233 | + | |
| 234 | + /* | |
| 235 | + //左右のパン(再生バランス)の決定 | |
| 236 | + float vx = x - camera_x; | |
| 237 | + float vz = z - camera_z; | |
| 238 | + float rx = (atan2(vz, vx) - camera_rx) * -1; | |
| 239 | + for(; rx > (float)M_PI; rx -= (float)M_PI*2){} | |
| 240 | + for(; rx < (float)M_PI*-1; rx += (float)M_PI*2){} | |
| 241 | + pan = (int)((float)10 / M_PI * rx); | |
| 242 | + */ | |
| 243 | + | |
| 244 | + //DLL呼び出し | |
| 245 | + return PlaySound(id, playvolume, pan); | |
| 246 | +} | |
| 247 | + | |
| 248 | +//! @brief サウンドを解放 | |
| 249 | +//! @param id 認識番号 | |
| 250 | +void SoundControl::CleanupSound(int id) | |
| 251 | +{ | |
| 252 | + if( lib == NULL ){ return; } | |
| 253 | + if( (id < 0)||(MAX_LOADSOUND -1 < id) ){ return; } | |
| 254 | + if( useflag[id] == false ){ return; } | |
| 255 | + | |
| 256 | + //読み込みを意図的に失敗させ、強制的に初期化 | |
| 257 | + if( DSload != NULL ){ DSload("", id); } | |
| 258 | + | |
| 259 | + //使用中フラグを解除 | |
| 260 | + useflag[id] = false; | |
| 261 | + | |
| 262 | +#ifdef ENABLE_DEBUGLOG | |
| 263 | + //ログに出力 | |
| 264 | + OutputLog.WriteLog(LOG_CLEANUP, "サウンド", id); | |
| 265 | +#endif | |
| 266 | +} | |
| 267 | + | |
| 268 | +//! @brief 音源との距離を調べる | |
| 269 | +//! @param x 音源のX座標 | |
| 270 | +//! @param y 音源のY座標 | |
| 271 | +//! @param z 音源のZ座標 | |
| 272 | +//! @param snear 近距離音源 | |
| 273 | +//! @param out_dist 距離 | |
| 274 | +//! @return 有効(内):true 無効(外):false | |
| 275 | +bool SoundControl::CheckSourceDist(float x, float y, float z, bool snear, float *out_dist) | |
| 276 | +{ | |
| 277 | + float dx, dy ,dz, dist; | |
| 278 | + int max_dist; | |
| 279 | + | |
| 280 | + if( snear == false ){ | |
| 281 | + max_dist = MAX_SOUNDDIST; | |
| 282 | + } | |
| 283 | + else{ | |
| 284 | + max_dist = 30; | |
| 285 | + } | |
| 286 | + | |
| 287 | + dx = camera_x - x; | |
| 288 | + dy = camera_y - y; | |
| 289 | + dz = camera_z - z; | |
| 290 | + dist = dx*dx + dy*dy + dz*dz; | |
| 291 | + if( dist > max_dist * max_dist ){ | |
| 292 | + *out_dist = 0.0f; | |
| 293 | + return false; | |
| 294 | + } | |
| 295 | + | |
| 296 | + *out_dist = sqrt(dist); | |
| 297 | + return true; | |
| 298 | +} | |
| 299 | + | |
| 300 | +//! @brief 音量を計算 | |
| 301 | +//! @param MaxVolume 音源の最大音量 | |
| 302 | +//! @param dist 音源との距離 | |
| 303 | +//! @param snear 近距離音源 | |
| 304 | +int SoundControl::CalculationVolume(int MaxVolume, float dist, bool snear) | |
| 305 | +{ | |
| 306 | + int max_dist; | |
| 307 | + if( snear == false ){ | |
| 308 | + max_dist = MAX_SOUNDDIST; | |
| 309 | + } | |
| 310 | + else{ | |
| 311 | + max_dist = 30; | |
| 312 | + } | |
| 313 | + return (int)( (float)MaxVolume/max_dist*dist*-1 + MaxVolume ); | |
| 314 | +} | |
| 315 | + | |
| 316 | +#endif //SOUND_DIRECTSOUND | |
| \ No newline at end of file |