X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。
| Revision | 227 (tree) |
|---|---|
| Time | 2020-01-01 17:52:32 |
| Author | |
メニュー画面にオプションメニューを用意し、ゲーム設定(Config)機能追加。およびそれに伴う修正。
| @@ -77,15 +77,15 @@ | ||
| 77 | 77 | return 1; |
| 78 | 78 | } |
| 79 | 79 | |
| 80 | - //キーコードを取得 | |
| 80 | + //キーコード | |
| 81 | 81 | for(int i=0; i<TOTAL_ControlKey; i++){ |
| 82 | 82 | fread(&buf, 1, 1, fp); |
| 83 | - Keycode[i] = buf; | |
| 83 | + Keycode[i] = (int)buf; | |
| 84 | 84 | } |
| 85 | 85 | |
| 86 | 86 | //マウス感度 |
| 87 | 87 | fread(&buf, 1, 1, fp); |
| 88 | - MouseSensitivity = buf; | |
| 88 | + MouseSensitivity = (int)buf; | |
| 89 | 89 | |
| 90 | 90 | //フルスクリーン有効 |
| 91 | 91 | fread(&buf, 1, 1, fp); |
| @@ -104,7 +104,7 @@ | ||
| 104 | 104 | |
| 105 | 105 | //画面の明るさ |
| 106 | 106 | fread(&buf, 1, 1, fp); |
| 107 | - Brightness = buf; | |
| 107 | + Brightness = (int)buf; | |
| 108 | 108 | |
| 109 | 109 | //マウス反転 |
| 110 | 110 | fread(&buf, 1, 1, fp); |
| @@ -134,6 +134,119 @@ | ||
| 134 | 134 | return 0; |
| 135 | 135 | } |
| 136 | 136 | |
| 137 | +//! @brief 設定ファイルを書き込む | |
| 138 | +//! @param fname ファイル名 | |
| 139 | +//! @return 成功:0 失敗:1 | |
| 140 | +int Config::SaveFile(char *fname) | |
| 141 | +{ | |
| 142 | + FILE *fp; | |
| 143 | + char buf; | |
| 144 | + | |
| 145 | +#ifdef ENABLE_DEBUGLOG | |
| 146 | + //ログに出力 | |
| 147 | + OutputLog.WriteLog(LOG_LOAD, "設定ファイル(書き込み)", fname); | |
| 148 | +#endif | |
| 149 | + | |
| 150 | +#ifdef ENABLE_PATH_DELIMITER_SLASH | |
| 151 | + //パス区切り文字を変換 | |
| 152 | + fname = ChangePathDelimiter(fname); | |
| 153 | +#endif | |
| 154 | + | |
| 155 | + //ファイルを開く | |
| 156 | + fp = fopen(fname, "wb"); | |
| 157 | + if( fp == NULL ){ | |
| 158 | + return 1; | |
| 159 | + } | |
| 160 | + | |
| 161 | + //キーコード | |
| 162 | + for(int i=0; i<TOTAL_ControlKey; i++){ | |
| 163 | + buf = (char)Keycode[i]; | |
| 164 | + fwrite(&buf, 1, 1, fp); | |
| 165 | + } | |
| 166 | + | |
| 167 | + //マウス感度 | |
| 168 | + buf = (char)MouseSensitivity; | |
| 169 | + fwrite(&buf, 1, 1, fp); | |
| 170 | + | |
| 171 | + //フルスクリーン有効 | |
| 172 | + if( FullscreenFlag == false ){ buf = 0x00; } | |
| 173 | + else{ buf = 0x01; } | |
| 174 | + fwrite(&buf, 1, 1, fp); | |
| 175 | + | |
| 176 | + //効果音有効 | |
| 177 | + if( SoundFlag == false ){ buf = 0x00; } | |
| 178 | + else{ buf = 0x01; } | |
| 179 | + fwrite(&buf, 1, 1, fp); | |
| 180 | + | |
| 181 | + //出血有効 | |
| 182 | + if( BloodFlag == false ){ buf = 0x00; } | |
| 183 | + else{ buf = 0x01; } | |
| 184 | + fwrite(&buf, 1, 1, fp); | |
| 185 | + | |
| 186 | + //画面の明るさ | |
| 187 | + buf = (char)Brightness; | |
| 188 | + fwrite(&buf, 1, 1, fp); | |
| 189 | + | |
| 190 | + //マウス反転 | |
| 191 | + if( InvertMouseFlag == false ){ buf = 0x00; } | |
| 192 | + else{ buf = 0x01; } | |
| 193 | + fwrite(&buf, 1, 1, fp); | |
| 194 | + | |
| 195 | + //フレームスキップ | |
| 196 | + if( FrameskipFlag == false ){ buf = 0x00; } | |
| 197 | + else{ buf = 0x01; } | |
| 198 | + fwrite(&buf, 1, 1, fp); | |
| 199 | + | |
| 200 | + //別の照準を使用 | |
| 201 | + if( AnotherGunsightFlag == false ){ buf = 0x00; } | |
| 202 | + else{ buf = 0x01; } | |
| 203 | + fwrite(&buf, 1, 1, fp); | |
| 204 | + | |
| 205 | + //プレイヤー名 | |
| 206 | + fwrite(PlayerName, 1, MAX_PLAYERNAME, fp); | |
| 207 | + | |
| 208 | + //ファイルハンドルを閉じる | |
| 209 | + fclose(fp); | |
| 210 | + | |
| 211 | +#ifdef ENABLE_DEBUGLOG | |
| 212 | + //ログに出力 | |
| 213 | + OutputLog.WriteLog(LOG_COMPLETE, "", ""); | |
| 214 | +#endif | |
| 215 | + return 0; | |
| 216 | +} | |
| 217 | + | |
| 218 | +//! @brief 設定値をデフォルトの値で初期化 | |
| 219 | +void Config::SetDefaultConfig() | |
| 220 | +{ | |
| 221 | + Keycode[KEY_TURNUP] = 0; | |
| 222 | + Keycode[KEY_TURNDOWN] = 1; | |
| 223 | + Keycode[KEY_TURNLEFT] = 2; | |
| 224 | + Keycode[KEY_TURNRIGHT] = 3; | |
| 225 | + Keycode[KEY_MOVEFORWARD] = 54; | |
| 226 | + Keycode[KEY_MOVEBACKWARD] = 50; | |
| 227 | + Keycode[KEY_MOVELEFT] = 32; | |
| 228 | + Keycode[KEY_MOVERIGHT] = 35; | |
| 229 | + Keycode[KEY_WALK] = 16; | |
| 230 | + Keycode[KEY_JUMP] = 17; | |
| 231 | + Keycode[KEY_RELOAD] = 49; | |
| 232 | + Keycode[KEY_DROPWEAPON] = 38; | |
| 233 | + Keycode[KEY_ZOOMSCOPE] = 20; | |
| 234 | + Keycode[KEY_ShotMODE] = 55; | |
| 235 | + Keycode[KEY_SWITCHWEAPON] = 57; | |
| 236 | + Keycode[KEY_WEAPON1] = 23; | |
| 237 | + Keycode[KEY_WEAPON2] = 24; | |
| 238 | + Keycode[KEY_Shot] = 18; | |
| 239 | + MouseSensitivity = 25; | |
| 240 | + FullscreenFlag = true; | |
| 241 | + SoundFlag = true; | |
| 242 | + BloodFlag = true; | |
| 243 | + Brightness = 4; | |
| 244 | + InvertMouseFlag = false; | |
| 245 | + FrameskipFlag = false; | |
| 246 | + AnotherGunsightFlag = false; | |
| 247 | + strcpy(PlayerName, "xopsplayer"); | |
| 248 | +} | |
| 249 | + | |
| 137 | 250 | //! @brief オリジナルキーコードを取得 |
| 138 | 251 | //! @param id 定数 |
| 139 | 252 | //! @return オリジナルキーコード |
| @@ -144,6 +257,16 @@ | ||
| 144 | 257 | return Keycode[id]; |
| 145 | 258 | } |
| 146 | 259 | |
| 260 | +//! @brief オリジナルキーコードを設定 | |
| 261 | +//! @param id 定数 | |
| 262 | +//! @param key オリジナルキーコード | |
| 263 | +void Config::SetKeycode(int id, int key) | |
| 264 | +{ | |
| 265 | + if( (id < 0)||((TOTAL_ControlKey -1) < id) ){ return; } | |
| 266 | + | |
| 267 | + Keycode[id] = key; | |
| 268 | +} | |
| 269 | + | |
| 147 | 270 | //! @brief マウス感度取得 |
| 148 | 271 | //! @return 生の値 |
| 149 | 272 | int Config::GetMouseSensitivity() |
| @@ -151,6 +274,13 @@ | ||
| 151 | 274 | return MouseSensitivity; |
| 152 | 275 | } |
| 153 | 276 | |
| 277 | +//! @brief マウス感度設定 | |
| 278 | +//! @param param 生の値 | |
| 279 | +void Config::SetMouseSensitivity(int param) | |
| 280 | +{ | |
| 281 | + MouseSensitivity = param; | |
| 282 | +} | |
| 283 | + | |
| 154 | 284 | //! @brief 画面表示モード取得 |
| 155 | 285 | //! @return ウィンドウ:false フルスクリーン:true |
| 156 | 286 | bool Config::GetFullscreenFlag() |
| @@ -158,6 +288,13 @@ | ||
| 158 | 288 | return FullscreenFlag; |
| 159 | 289 | } |
| 160 | 290 | |
| 291 | +//! @brief 画面表示モード設定 | |
| 292 | +//! @param flag フラグ | |
| 293 | +void Config::SetFullscreenFlag(bool flag) | |
| 294 | +{ | |
| 295 | + FullscreenFlag = flag; | |
| 296 | +} | |
| 297 | + | |
| 161 | 298 | //! @brief 効果音設定取得 |
| 162 | 299 | //! @return 無効:false 有効:true |
| 163 | 300 | bool Config::GetSoundFlag() |
| @@ -165,6 +302,13 @@ | ||
| 165 | 302 | return SoundFlag; |
| 166 | 303 | } |
| 167 | 304 | |
| 305 | +//! @brief 効果音設定 | |
| 306 | +//! @param flag フラグ | |
| 307 | +void Config::SetSoundFlag(bool flag) | |
| 308 | +{ | |
| 309 | + SoundFlag = flag; | |
| 310 | +} | |
| 311 | + | |
| 168 | 312 | //! @brief 出血設定取得 |
| 169 | 313 | //! @return 無効:false 有効:true |
| 170 | 314 | bool Config::GetBloodFlag() |
| @@ -172,6 +316,13 @@ | ||
| 172 | 316 | return BloodFlag; |
| 173 | 317 | } |
| 174 | 318 | |
| 319 | +//! @brief 出血設定 | |
| 320 | +//! @param flag フラグ | |
| 321 | +void Config::SetBloodFlag(bool flag) | |
| 322 | +{ | |
| 323 | + BloodFlag = flag; | |
| 324 | +} | |
| 325 | + | |
| 175 | 326 | //! @brief 画面の明るさ設定取得 |
| 176 | 327 | //! @return 生の値 |
| 177 | 328 | int Config::GetBrightness() |
| @@ -179,6 +330,14 @@ | ||
| 179 | 330 | return Brightness; |
| 180 | 331 | } |
| 181 | 332 | |
| 333 | +//! @brief 画面の明るさ設定 | |
| 334 | +//! @param param 生の値 | |
| 335 | +void Config::SetBrightness(int param) | |
| 336 | +{ | |
| 337 | + Brightness = param; | |
| 338 | +} | |
| 339 | + | |
| 340 | + | |
| 182 | 341 | //! @brief マウス反転設定取得 |
| 183 | 342 | //! @return 無効:false 有効:true |
| 184 | 343 | bool Config::GetInvertMouseFlag() |
| @@ -186,6 +345,13 @@ | ||
| 186 | 345 | return InvertMouseFlag; |
| 187 | 346 | } |
| 188 | 347 | |
| 348 | +//! @brief マウス反転設定 | |
| 349 | +//! @param flag フラグ | |
| 350 | +void Config::SetInvertMouseFlag(bool flag) | |
| 351 | +{ | |
| 352 | + InvertMouseFlag = flag; | |
| 353 | +} | |
| 354 | + | |
| 189 | 355 | //! @brief フレームスキップ設定取得 |
| 190 | 356 | //! @return 無効:false 有効:true |
| 191 | 357 | bool Config::GetFrameskipFlag() |
| @@ -193,6 +359,13 @@ | ||
| 193 | 359 | return FrameskipFlag; |
| 194 | 360 | } |
| 195 | 361 | |
| 362 | +//! @brief フレームスキップ設定 | |
| 363 | +//! @param flag フラグ | |
| 364 | +void Config::SetFrameskipFlag(bool flag) | |
| 365 | +{ | |
| 366 | + FrameskipFlag = flag; | |
| 367 | +} | |
| 368 | + | |
| 196 | 369 | //! @brief 別の照準を使用設定取得 |
| 197 | 370 | //! @return 無効:false 有効:true |
| 198 | 371 | bool Config::GetAnotherGunsightFlag() |
| @@ -200,6 +373,13 @@ | ||
| 200 | 373 | return AnotherGunsightFlag; |
| 201 | 374 | } |
| 202 | 375 | |
| 376 | +//! @brief 別の照準を使用設定 | |
| 377 | +//! @param flag フラグ | |
| 378 | +void Config::SetAnotherGunsightFlag(bool flag) | |
| 379 | +{ | |
| 380 | + AnotherGunsightFlag = flag; | |
| 381 | +} | |
| 382 | + | |
| 203 | 383 | //! @brief プレイヤー名取得 |
| 204 | 384 | //! @param out_str 受け取る文字列型ポインタ |
| 205 | 385 | //! @return プレイヤー名文字数 |
| @@ -213,3 +393,111 @@ | ||
| 213 | 393 | //文字数を返す |
| 214 | 394 | return strlen(PlayerName); |
| 215 | 395 | } |
| 396 | + | |
| 397 | +//! @brief プレイヤー名設定 | |
| 398 | +//! @param in_str プレイヤー名 | |
| 399 | +void Config::SetPlayerName(char *in_str) | |
| 400 | +{ | |
| 401 | + if( in_str == NULL ){ return; } | |
| 402 | + | |
| 403 | + if( strlen(in_str) > (MAX_PLAYERNAME - 1) ){ | |
| 404 | + in_str[MAX_PLAYERNAME - 1] = 0x00; | |
| 405 | + } | |
| 406 | + | |
| 407 | + //文字列をコピーする | |
| 408 | + strcpy(PlayerName, in_str); | |
| 409 | +} | |
| 410 | + | |
| 411 | +//! @brief オリジナルキーコードの名前を取得 | |
| 412 | +//! @param code オリジナルキーコード | |
| 413 | +//! @return キーの名前 | |
| 414 | +char* Config::GetOriginalkeycodeString(int code) | |
| 415 | +{ | |
| 416 | + char *out; | |
| 417 | + | |
| 418 | + switch(code){ | |
| 419 | + case 0x00: out = "UP"; break; | |
| 420 | + case 0x01: out = "DOWN"; break; | |
| 421 | + case 0x02: out = "LEFT"; break; | |
| 422 | + case 0x03: out = "RIGHT"; break; | |
| 423 | + case 0x04: out = "NUM0"; break; | |
| 424 | + case 0x05: out = "NUM1"; break; | |
| 425 | + case 0x06: out = "NUM2"; break; | |
| 426 | + case 0x07: out = "NUM3"; break; | |
| 427 | + case 0x08: out = "NUM4"; break; | |
| 428 | + case 0x09: out = "NUM5"; break; | |
| 429 | + case 0x0A: out = "NUM6"; break; | |
| 430 | + case 0x0B: out = "NUM7"; break; | |
| 431 | + case 0x0C: out = "NUM8"; break; | |
| 432 | + case 0x0D: out = "NUM9"; break; | |
| 433 | + case 0x0E: out = "BACKSPACE"; break; | |
| 434 | + case 0x0F: out = "ENTER"; break; | |
| 435 | + | |
| 436 | + case 0x10: out = "TAB"; break; | |
| 437 | + case 0x11: out = "SPACE"; break; | |
| 438 | + case 0x12: out = "MOUSE L"; break; | |
| 439 | + case 0x13: out = "MOUSE R"; break; | |
| 440 | + case 0x14: out = "SHIFT"; break; | |
| 441 | + case 0x15: out = "CTRL"; break; | |
| 442 | + case 0x16: out = "0"; break; | |
| 443 | + case 0x17: out = "1"; break; | |
| 444 | + case 0x18: out = "2"; break; | |
| 445 | + case 0x19: out = "3"; break; | |
| 446 | + case 0x1A: out = "4"; break; | |
| 447 | + case 0x1B: out = "5"; break; | |
| 448 | + case 0x1C: out = "6"; break; | |
| 449 | + case 0x1D: out = "7"; break; | |
| 450 | + case 0x1E: out = "8"; break; | |
| 451 | + case 0x1F: out = "9"; break; | |
| 452 | + | |
| 453 | + case 0x20: out = "A"; break; | |
| 454 | + case 0x21: out = "B"; break; | |
| 455 | + case 0x22: out = "C"; break; | |
| 456 | + case 0x23: out = "D"; break; | |
| 457 | + case 0x24: out = "E"; break; | |
| 458 | + case 0x25: out = "F"; break; | |
| 459 | + case 0x26: out = "G"; break; | |
| 460 | + case 0x27: out = "H"; break; | |
| 461 | + case 0x28: out = "I"; break; | |
| 462 | + case 0x29: out = "J"; break; | |
| 463 | + case 0x2A: out = "K"; break; | |
| 464 | + case 0x2B: out = "L"; break; | |
| 465 | + case 0x2C: out = "M"; break; | |
| 466 | + case 0x2D: out = "N"; break; | |
| 467 | + case 0x2E: out = "O"; break; | |
| 468 | + case 0x2F: out = "P"; break; | |
| 469 | + | |
| 470 | + case 0x30: out = "Q"; break; | |
| 471 | + case 0x31: out = "R"; break; | |
| 472 | + case 0x32: out = "S"; break; | |
| 473 | + case 0x33: out = "T"; break; | |
| 474 | + case 0x34: out = "U"; break; | |
| 475 | + case 0x35: out = "V"; break; | |
| 476 | + case 0x36: out = "W"; break; | |
| 477 | + case 0x37: out = "X"; break; | |
| 478 | + case 0x38: out = "Y"; break; | |
| 479 | + case 0x39: out = "Z"; break; | |
| 480 | + case 0x3A: out = "/"; break; | |
| 481 | + case 0x3B: out = ":"; break; | |
| 482 | + case 0x3C: out = ";"; break; | |
| 483 | + case 0x3D: out = "-"; break; | |
| 484 | + case 0x3E: out = "@"; break; | |
| 485 | + case 0x3F: out = "["; break; | |
| 486 | + | |
| 487 | + case 0x40: out = "]"; break; | |
| 488 | + case 0x41: out = "BACKSLASH"; break; | |
| 489 | + case 0x42: out = "\\"; break; | |
| 490 | + case 0x43: out = ","; break; | |
| 491 | + case 0x44: out = "."; break; | |
| 492 | + case 0x45: out = "^"; break; | |
| 493 | + case 0x46: out = "NUM*" ; break; | |
| 494 | + case 0x47: out = "NUM/"; break; | |
| 495 | + case 0x48: out = "NUM+"; break; | |
| 496 | + case 0x49: out = "NUM-"; break; | |
| 497 | + case 0x4A: out = "NUM."; break; | |
| 498 | + | |
| 499 | + default : out = "NULL"; | |
| 500 | + } | |
| 501 | + | |
| 502 | + return out; | |
| 503 | +} |
| @@ -82,16 +82,29 @@ | ||
| 82 | 82 | Config(); |
| 83 | 83 | ~Config(); |
| 84 | 84 | int LoadFile(char *fname); |
| 85 | + int SaveFile(char *fname); | |
| 86 | + void SetDefaultConfig(); | |
| 85 | 87 | int GetKeycode(int id); |
| 88 | + void SetKeycode(int id, int key); | |
| 86 | 89 | int GetMouseSensitivity(); |
| 90 | + void SetMouseSensitivity(int param); | |
| 87 | 91 | bool GetFullscreenFlag(); |
| 92 | + void SetFullscreenFlag(bool flag); | |
| 88 | 93 | bool GetSoundFlag(); |
| 94 | + void SetSoundFlag(bool flag); | |
| 89 | 95 | bool GetBloodFlag(); |
| 96 | + void SetBloodFlag(bool flag); | |
| 90 | 97 | int GetBrightness(); |
| 98 | + void SetBrightness(int param); | |
| 91 | 99 | bool GetInvertMouseFlag(); |
| 100 | + void SetInvertMouseFlag(bool flag); | |
| 92 | 101 | bool GetFrameskipFlag(); |
| 102 | + void SetFrameskipFlag(bool flag); | |
| 93 | 103 | bool GetAnotherGunsightFlag(); |
| 104 | + void SetAnotherGunsightFlag(bool flag); | |
| 94 | 105 | int GetPlayerName(char *out_str); |
| 106 | + void SetPlayerName(char *in_str); | |
| 107 | + char* GetOriginalkeycodeString(int code); | |
| 95 | 108 | }; |
| 96 | 109 | |
| 97 | 110 | #endif |
| \ No newline at end of file |
| @@ -523,6 +523,8 @@ | ||
| 523 | 523 | HumanAI[i].Init(); |
| 524 | 524 | } |
| 525 | 525 | |
| 526 | + modescreen = 0; | |
| 527 | + | |
| 526 | 528 | gametitle = d3dg->LoadTexture("data\\title.dds", false, false); |
| 527 | 529 | |
| 528 | 530 | //サウンド初期化 |
| @@ -557,6 +559,11 @@ | ||
| 557 | 559 | mainmenu_scrollbar_official_y = MAINMENU_Y+1 + (int)(mainmenu_scrollbar_official_scale*mainmenu_scrollitems_official); |
| 558 | 560 | mainmenu_scrollbar_addon_y = MAINMENU_Y+1 + (int)(mainmenu_scrollbar_addon_scale*mainmenu_scrollitems_addon); |
| 559 | 561 | mainmenu_scrollbar_flag = false; |
| 562 | + | |
| 563 | +#ifdef ENABLE_MENUOPTIONS | |
| 564 | + CreateOptions(); | |
| 565 | +#endif | |
| 566 | + | |
| 560 | 567 | inputCtrl->MoveMouseCenter(); |
| 561 | 568 | framecnt = 0; |
| 562 | 569 |
| @@ -581,27 +588,6 @@ | ||
| 581 | 588 | { |
| 582 | 589 | inputCtrl->GetInputState(false); |
| 583 | 590 | |
| 584 | - //スクロールバーの情報などを取得 | |
| 585 | - int scrollitems; | |
| 586 | - float scrollbar_height; | |
| 587 | - float scrollbar_scale; | |
| 588 | - int scrollbar_y; | |
| 589 | - int totalmission; | |
| 590 | - if( GameInfoData.selectaddon == false ){ | |
| 591 | - scrollitems = mainmenu_scrollitems_official; | |
| 592 | - scrollbar_height = mainmenu_scrollbar_official_height; | |
| 593 | - scrollbar_scale = mainmenu_scrollbar_official_scale; | |
| 594 | - scrollbar_y = mainmenu_scrollbar_official_y; | |
| 595 | - totalmission = TOTAL_OFFICIALMISSION; | |
| 596 | - } | |
| 597 | - else{ | |
| 598 | - scrollitems = mainmenu_scrollitems_addon; | |
| 599 | - scrollbar_height = mainmenu_scrollbar_addon_height; | |
| 600 | - scrollbar_scale = mainmenu_scrollbar_addon_scale; | |
| 601 | - scrollbar_y = mainmenu_scrollbar_addon_y; | |
| 602 | - totalmission = GameAddon.GetTotaldatas(); | |
| 603 | - } | |
| 604 | - | |
| 605 | 591 | //マウス座標を取得 |
| 606 | 592 | int y = mainmenu_mouseY; |
| 607 | 593 | inputCtrl->GetMouseMovement(&mainmenu_mouseX, &mainmenu_mouseY); |
| @@ -610,91 +596,128 @@ | ||
| 610 | 596 | if( mainmenu_mouseY < 0 ){ mainmenu_mouseY = 0; } |
| 611 | 597 | if( mainmenu_mouseY > SCREEN_HEIGHT-1 ){ mainmenu_mouseY = SCREEN_HEIGHT-1; } |
| 612 | 598 | |
| 613 | - if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
| 614 | - GameState->PushBackSpaceKey(); | |
| 615 | - } | |
| 616 | - else if( inputCtrl->CheckMouseButtonUpL() ){ //ミッション選択 | |
| 617 | - for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
| 618 | - char name[32]; | |
| 619 | - strcpy(name, ""); | |
| 620 | - if( GameInfoData.selectaddon == false ){ | |
| 621 | - GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
| 622 | - } | |
| 623 | - else{ | |
| 624 | - strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
| 625 | - } | |
| 599 | + if( modescreen == 0 ){ | |
| 600 | + //スクロールバーの情報などを取得 | |
| 601 | + int scrollitems; | |
| 602 | + float scrollbar_height; | |
| 603 | + float scrollbar_scale; | |
| 604 | + int scrollbar_y; | |
| 605 | + int totalmission; | |
| 606 | + if( GameInfoData.selectaddon == false ){ | |
| 607 | + scrollitems = mainmenu_scrollitems_official; | |
| 608 | + scrollbar_height = mainmenu_scrollbar_official_height; | |
| 609 | + scrollbar_scale = mainmenu_scrollbar_official_scale; | |
| 610 | + scrollbar_y = mainmenu_scrollbar_official_y; | |
| 611 | + totalmission = TOTAL_OFFICIALMISSION; | |
| 612 | + } | |
| 613 | + else{ | |
| 614 | + scrollitems = mainmenu_scrollitems_addon; | |
| 615 | + scrollbar_height = mainmenu_scrollbar_addon_height; | |
| 616 | + scrollbar_scale = mainmenu_scrollbar_addon_scale; | |
| 617 | + scrollbar_y = mainmenu_scrollbar_addon_y; | |
| 618 | + totalmission = GameAddon.GetTotaldatas(); | |
| 619 | + } | |
| 626 | 620 | |
| 627 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
| 628 | - GameInfoData.selectmission_id = scrollitems + i; | |
| 629 | - GameState->PushMouseButton(); | |
| 621 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
| 622 | + GameState->PushBackSpaceKey(); | |
| 623 | + } | |
| 624 | + else if( inputCtrl->CheckMouseButtonUpL() ){ //ミッション選択 | |
| 625 | + for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
| 626 | + char name[32]; | |
| 627 | + strcpy(name, ""); | |
| 628 | + if( GameInfoData.selectaddon == false ){ | |
| 629 | + GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
| 630 | + } | |
| 631 | + else{ | |
| 632 | + strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
| 633 | + } | |
| 634 | + | |
| 635 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
| 636 | + GameInfoData.selectmission_id = scrollitems + i; | |
| 637 | + GameState->PushMouseButton(); | |
| 638 | + } | |
| 630 | 639 | } |
| 631 | 640 | } |
| 632 | - } | |
| 633 | 641 | |
| 634 | - //スクロールバーを押したか判定 | |
| 635 | - if( inputCtrl->CheckMouseButtonDownL() ){ | |
| 636 | - if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems) < mainmenu_mouseY) | |
| 637 | - &&(mainmenu_mouseY < MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems + scrollbar_height)) | |
| 638 | - ){ | |
| 639 | - mainmenu_scrollbar_flag = true; | |
| 642 | + //スクロールバーを押したか判定 | |
| 643 | + if( inputCtrl->CheckMouseButtonDownL() ){ | |
| 644 | + if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems) < mainmenu_mouseY) | |
| 645 | + &&(mainmenu_mouseY < MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems + scrollbar_height)) | |
| 646 | + ){ | |
| 647 | + mainmenu_scrollbar_flag = true; | |
| 648 | + } | |
| 640 | 649 | } |
| 641 | - } | |
| 642 | 650 | |
| 643 | - if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 644 | - mainmenu_scrollbar_flag = false; | |
| 651 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 652 | + mainmenu_scrollbar_flag = false; | |
| 645 | 653 | |
| 646 | - // UP | |
| 647 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
| 648 | - if( scrollitems > 0 ){ scrollitems -= 1; } | |
| 649 | - } | |
| 654 | + // UP | |
| 655 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
| 656 | + if( scrollitems > 0 ){ scrollitems -= 1; } | |
| 657 | + } | |
| 650 | 658 | |
| 651 | - // DOWN | |
| 652 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
| 653 | - if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ scrollitems += 1; } | |
| 659 | + // DOWN | |
| 660 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
| 661 | + if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ scrollitems += 1; } | |
| 662 | + } | |
| 654 | 663 | } |
| 655 | - } | |
| 656 | 664 | |
| 657 | - //スクロールバーの移動 | |
| 658 | - if( mainmenu_scrollbar_flag == true ){ | |
| 659 | - scrollbar_y += mainmenu_mouseY - y; | |
| 660 | - if( scrollbar_y < MAINMENU_Y+1 ){ scrollbar_y = MAINMENU_Y+1; } | |
| 661 | - if( scrollbar_y > MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height) ){ scrollbar_y = MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height); } | |
| 665 | + //スクロールバーの移動 | |
| 666 | + if( mainmenu_scrollbar_flag == true ){ | |
| 667 | + scrollbar_y += mainmenu_mouseY - y; | |
| 668 | + if( scrollbar_y < MAINMENU_Y+1 ){ scrollbar_y = MAINMENU_Y+1; } | |
| 669 | + if( scrollbar_y > MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height) ){ scrollbar_y = MAINMENU_Y+MAINMENU_H-24 - (int)(scrollbar_height); } | |
| 662 | 670 | |
| 663 | - scrollitems = (scrollbar_y - (MAINMENU_Y+1)) / (int)(scrollbar_scale); | |
| 664 | - if( scrollitems < 0 ){ | |
| 665 | - scrollitems = 0; | |
| 671 | + scrollitems = (scrollbar_y - (MAINMENU_Y+1)) / (int)(scrollbar_scale); | |
| 672 | + if( scrollitems < 0 ){ | |
| 673 | + scrollitems = 0; | |
| 674 | + } | |
| 675 | + if( scrollitems > (totalmission - TOTAL_MENUITEMS) ){ | |
| 676 | + scrollitems = (totalmission - TOTAL_MENUITEMS); | |
| 677 | + } | |
| 666 | 678 | } |
| 667 | - if( scrollitems > (totalmission - TOTAL_MENUITEMS) ){ | |
| 668 | - scrollitems = (totalmission - TOTAL_MENUITEMS); | |
| 679 | + else{ | |
| 680 | + scrollbar_y = MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems); | |
| 669 | 681 | } |
| 670 | - } | |
| 671 | - else{ | |
| 672 | - scrollbar_y = MAINMENU_Y+1 + (int)(scrollbar_scale*scrollitems); | |
| 673 | - } | |
| 674 | 682 | |
| 675 | - //スクロールバーの情報などを反映 | |
| 676 | - if( GameInfoData.selectaddon == false ){ | |
| 677 | - mainmenu_scrollitems_official = scrollitems; | |
| 678 | - mainmenu_scrollbar_official_y = scrollbar_y; | |
| 679 | - } | |
| 680 | - else{ | |
| 681 | - mainmenu_scrollitems_addon = scrollitems; | |
| 682 | - mainmenu_scrollbar_addon_y = scrollbar_y; | |
| 683 | - } | |
| 683 | + //スクロールバーの情報などを反映 | |
| 684 | + if( GameInfoData.selectaddon == false ){ | |
| 685 | + mainmenu_scrollitems_official = scrollitems; | |
| 686 | + mainmenu_scrollbar_official_y = scrollbar_y; | |
| 687 | + } | |
| 688 | + else{ | |
| 689 | + mainmenu_scrollitems_addon = scrollitems; | |
| 690 | + mainmenu_scrollbar_addon_y = scrollbar_y; | |
| 691 | + } | |
| 684 | 692 | |
| 685 | - //標準ミッションとアドオンリストの切り替え | |
| 686 | - if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 687 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 688 | - if( GameInfoData.selectaddon == false ){ | |
| 689 | - if( GameAddon.GetTotaldatas() > 0 ){ | |
| 690 | - GameInfoData.selectaddon = true; | |
| 693 | + //標準ミッションとアドオンリストの切り替え | |
| 694 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 695 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 696 | + if( GameInfoData.selectaddon == false ){ | |
| 697 | + if( GameAddon.GetTotaldatas() > 0 ){ | |
| 698 | + GameInfoData.selectaddon = true; | |
| 699 | + } | |
| 691 | 700 | } |
| 701 | + else{ | |
| 702 | + GameInfoData.selectaddon = false; | |
| 703 | + } | |
| 692 | 704 | } |
| 693 | - else{ | |
| 694 | - GameInfoData.selectaddon = false; | |
| 705 | + } | |
| 706 | + | |
| 707 | +#ifdef ENABLE_MENUOPTIONS | |
| 708 | + //オプション画面切り替え | |
| 709 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 710 | + if( (MAINMENU_OPTION_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_OPTION_X+120))&&(MAINMENU_OPTION_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_OPTION_Y+16) ){ | |
| 711 | + modescreen = 1; | |
| 695 | 712 | } |
| 696 | 713 | } |
| 714 | +#endif | |
| 697 | 715 | } |
| 716 | + else{ | |
| 717 | +#ifdef ENABLE_MENUOPTIONS | |
| 718 | + InputOptions(); | |
| 719 | +#endif | |
| 720 | + } | |
| 698 | 721 | } |
| 699 | 722 | |
| 700 | 723 | void mainmenu::Process() |
| @@ -716,6 +739,12 @@ | ||
| 716 | 739 | camera_rx = DegreeToRadian(45); |
| 717 | 740 | camera_ry = DegreeToRadian(-25); |
| 718 | 741 | |
| 742 | + if( modescreen != 0 ){ | |
| 743 | +#ifdef ENABLE_MENUOPTIONS | |
| 744 | + ProcessOptions(); | |
| 745 | +#endif | |
| 746 | + } | |
| 747 | + | |
| 719 | 748 | framecnt += 1; |
| 720 | 749 | } |
| 721 | 750 |
| @@ -741,102 +770,65 @@ | ||
| 741 | 770 | int color, color2; |
| 742 | 771 | float effect; |
| 743 | 772 | |
| 744 | - //スクロールバーの情報などを取得 | |
| 745 | - int scrollitems; | |
| 746 | - float scrollbar_height; | |
| 747 | - int scrollbar_y; | |
| 748 | - int totalmission; | |
| 749 | - if( GameInfoData.selectaddon == false ){ | |
| 750 | - scrollitems = mainmenu_scrollitems_official; | |
| 751 | - scrollbar_height = mainmenu_scrollbar_official_height; | |
| 752 | - scrollbar_y = mainmenu_scrollbar_official_y; | |
| 753 | - totalmission = TOTAL_OFFICIALMISSION; | |
| 754 | - } | |
| 755 | - else{ | |
| 756 | - scrollitems = mainmenu_scrollitems_addon; | |
| 757 | - scrollbar_height = mainmenu_scrollbar_addon_height; | |
| 758 | - scrollbar_y = mainmenu_scrollbar_addon_y; | |
| 759 | - totalmission = GameAddon.GetTotaldatas(); | |
| 760 | - } | |
| 761 | - | |
| 762 | 773 | //ゲームのバージョン情報表示 |
| 763 | 774 | d3dg->Draw2DTextureFontText(522+1, 75+1, GAMEVERSION, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 18, 22); |
| 764 | 775 | d3dg->Draw2DTextureFontText(522, 75, GAMEVERSION, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 18, 22); |
| 765 | 776 | |
| 766 | - //メニューエリア描画 | |
| 767 | - if( GameAddon.GetTotaldatas() > 0 ){ //addonがあれば | |
| 768 | - d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H+1, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 769 | - } | |
| 770 | - else{ | |
| 771 | - d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 772 | - } | |
| 773 | - d3dg->Draw2DBox(MAINMENU_X+341, MAINMENU_Y+1, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.5f,0.5f,0.5f,0.5f)); | |
| 774 | - | |
| 775 | - //スクロールバー描画 | |
| 776 | - if( totalmission > TOTAL_MENUITEMS ){ | |
| 777 | - //色を設定 | |
| 778 | - if( mainmenu_scrollbar_flag == true ){ | |
| 779 | - color = d3dg->GetColorCode(0.6f,0.3f,0.25f,1.0f); | |
| 780 | - color2 = d3dg->GetColorCode(0.8f,0.3f,0.25f,1.0f); | |
| 777 | + if( modescreen == 0 ){ | |
| 778 | + //スクロールバーの情報などを取得 | |
| 779 | + int scrollitems; | |
| 780 | + float scrollbar_height; | |
| 781 | + int scrollbar_y; | |
| 782 | + int totalmission; | |
| 783 | + if( GameInfoData.selectaddon == false ){ | |
| 784 | + scrollitems = mainmenu_scrollitems_official; | |
| 785 | + scrollbar_height = mainmenu_scrollbar_official_height; | |
| 786 | + scrollbar_y = mainmenu_scrollbar_official_y; | |
| 787 | + totalmission = TOTAL_OFFICIALMISSION; | |
| 781 | 788 | } |
| 782 | - else if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(scrollbar_y < mainmenu_mouseY)&&(mainmenu_mouseY < scrollbar_y + (int)scrollbar_height) ){ | |
| 783 | - color = d3dg->GetColorCode(0.4f,0.67f,0.57f,1.0f); | |
| 784 | - color2 = d3dg->GetColorCode(0.38f,0.77f,0.64f,1.0f); | |
| 785 | - } | |
| 786 | 789 | else{ |
| 787 | - color = d3dg->GetColorCode(0.6f,0.6f,0.25f,1.0f); | |
| 788 | - color2 = d3dg->GetColorCode(0.8f,0.8f,0.25f,1.0f); | |
| 790 | + scrollitems = mainmenu_scrollitems_addon; | |
| 791 | + scrollbar_height = mainmenu_scrollbar_addon_height; | |
| 792 | + scrollbar_y = mainmenu_scrollbar_addon_y; | |
| 793 | + totalmission = GameAddon.GetTotaldatas(); | |
| 789 | 794 | } |
| 790 | 795 | |
| 791 | - //描画 | |
| 792 | - d3dg->Draw2DBox(MAINMENU_X+341, scrollbar_y, MAINMENU_X+360, scrollbar_y + (int)scrollbar_height, color); | |
| 793 | - d3dg->Draw2DBox(MAINMENU_X+341+3, scrollbar_y +3, MAINMENU_X+360-3, scrollbar_y + (int)scrollbar_height -3, color2); | |
| 794 | - } | |
| 795 | - | |
| 796 | - //'< UP >'表示 | |
| 797 | - if( scrollitems > 0 ){ | |
| 798 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
| 799 | - | |
| 800 | - //文字の色を設定 | |
| 801 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
| 802 | - color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 796 | + //メニューエリア描画 | |
| 797 | + if( GameAddon.GetTotaldatas() > 0 ){ //addonがあれば | |
| 798 | + d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H+1, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 803 | 799 | } |
| 804 | 800 | else{ |
| 805 | - color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 801 | + d3dg->Draw2DBox(MAINMENU_X-1, MAINMENU_Y, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 806 | 802 | } |
| 803 | + d3dg->Draw2DBox(MAINMENU_X+341, MAINMENU_Y+1, MAINMENU_X+360, MAINMENU_Y+MAINMENU_H-24, d3dg->GetColorCode(0.5f,0.5f,0.5f,0.5f)); | |
| 807 | 804 | |
| 808 | - //文字を表示 | |
| 809 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y, "< UP >", color, 25, 26); | |
| 810 | - } | |
| 811 | - else{ | |
| 812 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
| 813 | - } | |
| 805 | + //スクロールバー描画 | |
| 806 | + if( totalmission > TOTAL_MENUITEMS ){ | |
| 807 | + //色を設定 | |
| 808 | + if( mainmenu_scrollbar_flag == true ){ | |
| 809 | + color = d3dg->GetColorCode(0.6f,0.3f,0.25f,1.0f); | |
| 810 | + color2 = d3dg->GetColorCode(0.8f,0.3f,0.25f,1.0f); | |
| 811 | + } | |
| 812 | + else if( ((MAINMENU_X+341) < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+360))&&(scrollbar_y < mainmenu_mouseY)&&(mainmenu_mouseY < scrollbar_y + (int)scrollbar_height) ){ | |
| 813 | + color = d3dg->GetColorCode(0.4f,0.67f,0.57f,1.0f); | |
| 814 | + color2 = d3dg->GetColorCode(0.38f,0.77f,0.64f,1.0f); | |
| 815 | + } | |
| 816 | + else{ | |
| 817 | + color = d3dg->GetColorCode(0.6f,0.6f,0.25f,1.0f); | |
| 818 | + color2 = d3dg->GetColorCode(0.8f,0.8f,0.25f,1.0f); | |
| 819 | + } | |
| 814 | 820 | |
| 815 | - //'< DOWN >'表示 | |
| 816 | - if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ | |
| 817 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
| 818 | - | |
| 819 | - //文字の色を設定 | |
| 820 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
| 821 | - color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 821 | + //描画 | |
| 822 | + d3dg->Draw2DBox(MAINMENU_X+341, scrollbar_y, MAINMENU_X+360, scrollbar_y + (int)scrollbar_height, color); | |
| 823 | + d3dg->Draw2DBox(MAINMENU_X+341+3, scrollbar_y +3, MAINMENU_X+360-3, scrollbar_y + (int)scrollbar_height -3, color2); | |
| 822 | 824 | } |
| 823 | - else{ | |
| 824 | - color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 825 | - } | |
| 826 | 825 | |
| 827 | - //文字を表示 | |
| 828 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-55, "< DOWN >", color, 25, 26); | |
| 829 | - } | |
| 830 | - else{ | |
| 831 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
| 832 | - } | |
| 826 | + //'< UP >'表示 | |
| 827 | + if( scrollitems > 0 ){ | |
| 828 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
| 833 | 829 | |
| 834 | - //標準ミッションとaddon切り替え | |
| 835 | - if( GameInfoData.selectaddon == false ){ | |
| 836 | - //addonがあれば | |
| 837 | - if( GameAddon.GetTotaldatas() > 0 ){ | |
| 838 | 830 | //文字の色を設定 |
| 839 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 831 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&(MAINMENU_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30) ){ | |
| 840 | 832 | color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); |
| 841 | 833 | } |
| 842 | 834 | else{ |
| @@ -844,15 +836,18 @@ | ||
| 844 | 836 | } |
| 845 | 837 | |
| 846 | 838 | //文字を表示 |
| 847 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "ADD-ON MISSIONS >>", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
| 848 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "ADD-ON MISSIONS >>", color, 17, 22); | |
| 839 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y, "< UP >", color, 25, 26); | |
| 849 | 840 | } |
| 850 | - } | |
| 851 | - else{ | |
| 852 | - //addonがあれば | |
| 853 | - //if( GameAddon.GetTotaldatas() > 0 ){ | |
| 841 | + else{ | |
| 842 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+1, "< UP >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
| 843 | + } | |
| 844 | + | |
| 845 | + //'< DOWN >'表示 | |
| 846 | + if( scrollitems < (totalmission - TOTAL_MENUITEMS) ){ | |
| 847 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 25, 26); | |
| 848 | + | |
| 854 | 849 | //文字の色を設定 |
| 855 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 850 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-55) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-55+30)) ){ | |
| 856 | 851 | color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); |
| 857 | 852 | } |
| 858 | 853 | else{ |
| @@ -860,36 +855,94 @@ | ||
| 860 | 855 | } |
| 861 | 856 | |
| 862 | 857 | //文字を表示 |
| 863 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "<< STANDARD MISSIONS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
| 864 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "<< STANDARD MISSIONS", color, 17, 22); | |
| 865 | - //} | |
| 866 | - } | |
| 858 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-55, "< DOWN >", color, 25, 26); | |
| 859 | + } | |
| 860 | + else{ | |
| 861 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-55+1, "< DOWN >", d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), 25, 26); | |
| 862 | + } | |
| 867 | 863 | |
| 868 | - //ミッション名を表示 | |
| 869 | - for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
| 870 | - char name[32]; | |
| 871 | - strcpy(name, ""); | |
| 864 | + //標準ミッションとaddon切り替え | |
| 865 | + if( GameInfoData.selectaddon == false ){ | |
| 866 | + //addonがあれば | |
| 867 | + if( GameAddon.GetTotaldatas() > 0 ){ | |
| 868 | + //文字の色を設定 | |
| 869 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 870 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 871 | + } | |
| 872 | + else{ | |
| 873 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 874 | + } | |
| 872 | 875 | |
| 873 | - //ミッション名を取得 | |
| 874 | - if( GameInfoData.selectaddon == false ){ | |
| 875 | - GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
| 876 | + //文字を表示 | |
| 877 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "ADD-ON MISSIONS >>", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
| 878 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "ADD-ON MISSIONS >>", color, 17, 22); | |
| 879 | + } | |
| 876 | 880 | } |
| 877 | 881 | else{ |
| 878 | - strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
| 882 | + //addonがあれば | |
| 883 | + //if( GameAddon.GetTotaldatas() > 0 ){ | |
| 884 | + //文字の色を設定 | |
| 885 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+340))&&((MAINMENU_Y+MAINMENU_H-25) < mainmenu_mouseY)&&(mainmenu_mouseY < (MAINMENU_Y+MAINMENU_H-2)) ){ | |
| 886 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 887 | + } | |
| 888 | + else{ | |
| 889 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 890 | + } | |
| 891 | + | |
| 892 | + //文字を表示 | |
| 893 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+MAINMENU_H-25+1, "<< STANDARD MISSIONS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 17, 22); | |
| 894 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+MAINMENU_H-25, "<< STANDARD MISSIONS", color, 17, 22); | |
| 895 | + //} | |
| 879 | 896 | } |
| 880 | 897 | |
| 898 | + //ミッション名を表示 | |
| 899 | + for(int i=0; i<TOTAL_MENUITEMS; i++){ | |
| 900 | + char name[32]; | |
| 901 | + strcpy(name, ""); | |
| 902 | + | |
| 903 | + //ミッション名を取得 | |
| 904 | + if( GameInfoData.selectaddon == false ){ | |
| 905 | + GameParamInfo.GetOfficialMission(scrollitems + i, name, NULL, NULL, NULL, NULL, NULL); | |
| 906 | + } | |
| 907 | + else{ | |
| 908 | + strcpy(name, GameAddon.GetMissionName(scrollitems + i)); | |
| 909 | + } | |
| 910 | + | |
| 911 | + //文字の色を設定 | |
| 912 | + if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
| 913 | + color = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 914 | + } | |
| 915 | + else{ | |
| 916 | + color = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 917 | + } | |
| 918 | + | |
| 919 | + //文字を表示 | |
| 920 | + d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+30+1 + i*30, name, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 20, 26); | |
| 921 | + d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+30 + i*30, name, color, 20, 26); | |
| 922 | + } | |
| 923 | + | |
| 924 | +#ifdef ENABLE_MENUOPTIONS | |
| 925 | + //オプション項目リンク | |
| 926 | + d3dg->Draw2DBox(MAINMENU_OPTION_X, MAINMENU_OPTION_Y, MAINMENU_OPTION_X+132+2, MAINMENU_OPTION_Y+16+2, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 927 | + | |
| 881 | 928 | //文字の色を設定 |
| 882 | - if( (MAINMENU_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_X+(signed)strlen(name)*20))&&(MAINMENU_Y+30 + i*30 < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_Y+30 + i*30 + 26) ){ | |
| 883 | - color = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 929 | + if( (MAINMENU_OPTION_X < mainmenu_mouseX)&&(mainmenu_mouseX < (MAINMENU_OPTION_X+132+2))&&(MAINMENU_OPTION_Y < mainmenu_mouseY)&&(mainmenu_mouseY < MAINMENU_OPTION_Y+16) ){ | |
| 930 | + color = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 884 | 931 | } |
| 885 | 932 | else{ |
| 886 | - color = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 933 | + color = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 887 | 934 | } |
| 888 | 935 | |
| 889 | 936 | //文字を表示 |
| 890 | - d3dg->Draw2DTextureFontText(MAINMENU_X+1, MAINMENU_Y+30+1 + i*30, name, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 20, 26); | |
| 891 | - d3dg->Draw2DTextureFontText(MAINMENU_X, MAINMENU_Y+30 + i*30, name, color, 20, 26); | |
| 937 | + d3dg->Draw2DTextureFontText(MAINMENU_OPTION_X+1, MAINMENU_OPTION_Y+1, "< OPTIONS >", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 938 | + d3dg->Draw2DTextureFontText(MAINMENU_OPTION_X, MAINMENU_OPTION_Y, "< OPTIONS >", color, 12, 16); | |
| 939 | +#endif //ENABLE_MENUOPTIONS | |
| 892 | 940 | } |
| 941 | + else{ | |
| 942 | +#ifdef ENABLE_MENUOPTIONS | |
| 943 | + RenderOptions(); | |
| 944 | +#endif | |
| 945 | + } | |
| 893 | 946 | |
| 894 | 947 | //マウスカーソル表示(赤線) |
| 895 | 948 | d3dg->Draw2DBox(0, mainmenu_mouseY-1, SCREEN_WIDTH, mainmenu_mouseY+1, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f)); |
| @@ -910,6 +963,467 @@ | ||
| 910 | 963 | d3dg->Draw2DBox(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, d3dg->GetColorCode(0.0f,0.0f,0.0f,effect)); |
| 911 | 964 | } |
| 912 | 965 | |
| 966 | +#ifdef ENABLE_MENUOPTIONS | |
| 967 | +//! @brief オプション画面の初期化処理 | |
| 968 | +void mainmenu::CreateOptions() | |
| 969 | +{ | |
| 970 | + //変数初期化 | |
| 971 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
| 972 | + Options_KeyConfigID = -1; | |
| 973 | + Options_KeyConfigCnt = 0; | |
| 974 | + | |
| 975 | + | |
| 976 | + //No.1画面 リンクテキスト | |
| 977 | + Options_p1LinkTextData[0].enable = true; | |
| 978 | + Options_p1LinkTextData[0].pos_x = 0; | |
| 979 | + Options_p1LinkTextData[0].pos_y = 30; | |
| 980 | + Options_p1LinkTextData[0].text_w = 20; | |
| 981 | + Options_p1LinkTextData[0].text_h = 26; | |
| 982 | + Options_p1LinkTextData[0].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 983 | + Options_p1LinkTextData[0].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 984 | + strcpy(Options_p1LinkTextData[0].text, "CONFIG"); | |
| 985 | + Options_p1LinkTextData[1].enable = false; | |
| 986 | + Options_p1LinkTextData[1].pos_x = 0; | |
| 987 | + Options_p1LinkTextData[1].pos_y = 90; | |
| 988 | + Options_p1LinkTextData[1].text_w = 20; | |
| 989 | + Options_p1LinkTextData[1].text_h = 26; | |
| 990 | + Options_p1LinkTextData[1].text_defaultcolor = 0x00000000; | |
| 991 | + Options_p1LinkTextData[1].text_cursorcolor = 0x00000000; | |
| 992 | + strcpy(Options_p1LinkTextData[1].text, "SOFTWARE LICENSE"); | |
| 993 | + Options_p1LinkTextData[2].enable = true; | |
| 994 | + Options_p1LinkTextData[2].pos_x = 0; | |
| 995 | + Options_p1LinkTextData[2].pos_y = 150; | |
| 996 | + Options_p1LinkTextData[2].text_w = 20; | |
| 997 | + Options_p1LinkTextData[2].text_h = 26; | |
| 998 | + Options_p1LinkTextData[2].text_defaultcolor = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 999 | + Options_p1LinkTextData[2].text_cursorcolor = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 1000 | + strcpy(Options_p1LinkTextData[2].text, "< EXIT >"); | |
| 1001 | + | |
| 1002 | + | |
| 1003 | + //No.2画面 リンクテキスト | |
| 1004 | + strcpy(Options_p2LinkTextData[0].text, "< DEFAULT >"); | |
| 1005 | + strcpy(Options_p2LinkTextData[1].text, "< SAVE >"); | |
| 1006 | + strcpy(Options_p2LinkTextData[2].text, "< CANCEL >"); | |
| 1007 | + for(int i=0; i<3; i++){ | |
| 1008 | + Options_p2LinkTextData[i].enable = true; | |
| 1009 | + Options_p2LinkTextData[i].pos_x = 350; | |
| 1010 | + Options_p2LinkTextData[i].pos_y = 280 + i*30; | |
| 1011 | + Options_p2LinkTextData[i].text_w = 12; | |
| 1012 | + Options_p2LinkTextData[i].text_h = 16; | |
| 1013 | + Options_p2LinkTextData[i].text_defaultcolor = d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f); | |
| 1014 | + Options_p2LinkTextData[i].text_cursorcolor = d3dg->GetColorCode(0.0f,1.0f,1.0f,1.0f); | |
| 1015 | + } | |
| 1016 | + | |
| 1017 | + Options_p2LinkTextData[3].pos_x = 350+20; | |
| 1018 | + Options_p2LinkTextData[3].pos_y = 20; | |
| 1019 | + strcpy(Options_p2LinkTextData[3].text, "[<<]"); | |
| 1020 | + Options_p2LinkTextData[4].pos_x = 350+120; | |
| 1021 | + Options_p2LinkTextData[4].pos_y = 20; | |
| 1022 | + strcpy(Options_p2LinkTextData[4].text, "[>>]"); | |
| 1023 | + Options_p2LinkTextData[5].pos_x = 350+20; | |
| 1024 | + Options_p2LinkTextData[5].pos_y = 70; | |
| 1025 | + strcpy(Options_p2LinkTextData[5].text, "[<<]"); | |
| 1026 | + Options_p2LinkTextData[6].pos_x = 350+120; | |
| 1027 | + Options_p2LinkTextData[6].pos_y = 70; | |
| 1028 | + strcpy(Options_p2LinkTextData[6].text, "[>>]"); | |
| 1029 | + for(int i=0; i<4; i++){ | |
| 1030 | + Options_p2LinkTextData[3 + i].enable = true; | |
| 1031 | + Options_p2LinkTextData[3 + i].text_w = 12; | |
| 1032 | + Options_p2LinkTextData[3 + i].text_h = 16; | |
| 1033 | + Options_p2LinkTextData[3 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 1034 | + Options_p2LinkTextData[3 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 1035 | + } | |
| 1036 | + | |
| 1037 | + Options_p2LinkTextData[7].pos_x = 350; | |
| 1038 | + Options_p2LinkTextData[7].pos_y = 100; | |
| 1039 | + strcpy(Options_p2LinkTextData[7].text, "[ ] FULL SCREEN"); | |
| 1040 | + Options_p2LinkTextData[8].pos_x = 350; | |
| 1041 | + Options_p2LinkTextData[8].pos_y = 120; | |
| 1042 | + strcpy(Options_p2LinkTextData[8].text, "[ ] WINDOW"); | |
| 1043 | + Options_p2LinkTextData[9].pos_x = 350; | |
| 1044 | + Options_p2LinkTextData[9].pos_y = 160; | |
| 1045 | + strcpy(Options_p2LinkTextData[9].text, "[ ] ENABLE SOUND"); | |
| 1046 | + Options_p2LinkTextData[10].pos_x = 350; | |
| 1047 | + Options_p2LinkTextData[10].pos_y = 180; | |
| 1048 | + strcpy(Options_p2LinkTextData[10].text, "[ ] ENABLE BLOOD"); | |
| 1049 | + Options_p2LinkTextData[11].pos_x = 350; | |
| 1050 | + Options_p2LinkTextData[11].pos_y = 200; | |
| 1051 | + strcpy(Options_p2LinkTextData[11].text, "[ ] INVERT MOUSE"); | |
| 1052 | + Options_p2LinkTextData[12].pos_x = 350; | |
| 1053 | + Options_p2LinkTextData[12].pos_y = 220; | |
| 1054 | + strcpy(Options_p2LinkTextData[12].text, "[ ] FRAME SKIP"); | |
| 1055 | + Options_p2LinkTextData[13].pos_x = 350; | |
| 1056 | + Options_p2LinkTextData[13].pos_y = 240; | |
| 1057 | + strcpy(Options_p2LinkTextData[13].text, "[ ] ANOTHER GUNSIGHT"); | |
| 1058 | + for(int i=0; i<7; i++){ | |
| 1059 | + Options_p2LinkTextData[7 + i].enable = true; | |
| 1060 | + Options_p2LinkTextData[7 + i].text_w = 12; | |
| 1061 | + Options_p2LinkTextData[7 + i].text_h = 16; | |
| 1062 | + Options_p2LinkTextData[7 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 1063 | + Options_p2LinkTextData[7 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 1064 | + } | |
| 1065 | + | |
| 1066 | + for(int i=0; i<18; i++){ | |
| 1067 | + Options_p2LinkTextData[14 + i].enable = true; | |
| 1068 | + Options_p2LinkTextData[14 + i].pos_x = 170; | |
| 1069 | + Options_p2LinkTextData[14 + i].pos_y = i*20; | |
| 1070 | + Options_p2LinkTextData[14 + i].text_w = 12; | |
| 1071 | + Options_p2LinkTextData[14 + i].text_h = 16; | |
| 1072 | + Options_p2LinkTextData[14 + i].text_defaultcolor = d3dg->GetColorCode(0.6f,0.6f,1.0f,1.0f); | |
| 1073 | + Options_p2LinkTextData[14 + i].text_cursorcolor = d3dg->GetColorCode(1.0f,0.6f,0.6f,1.0f); | |
| 1074 | + strcpy(Options_p2LinkTextData[14 + i].text, "[ ]"); | |
| 1075 | + } | |
| 1076 | +} | |
| 1077 | + | |
| 1078 | +//! @brief オプション画面の入力処理 | |
| 1079 | +void mainmenu::InputOptions() | |
| 1080 | +{ | |
| 1081 | + Options_p2LinkTextID = -1; | |
| 1082 | + | |
| 1083 | + if( modescreen == 1 ){ | |
| 1084 | + //リンクテキスト判定処理 | |
| 1085 | + int ButtonID = -1; | |
| 1086 | + for(int i=0; i<OPTIONS_P1_DATAS; i++){ | |
| 1087 | + if( Options_p1LinkTextData[i].enable == true ){ | |
| 1088 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 1089 | + if( ((OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x + (signed)strlen(Options_p1LinkTextData[i].text)*Options_p1LinkTextData[i].text_w)) | |
| 1090 | + &&((OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y + Options_p1LinkTextData[i].text_h) | |
| 1091 | + ){ | |
| 1092 | + ButtonID = i; | |
| 1093 | + } | |
| 1094 | + } | |
| 1095 | + } | |
| 1096 | + } | |
| 1097 | + if( ButtonID == 0 ){ | |
| 1098 | + modescreen = 2; | |
| 1099 | + } | |
| 1100 | + //if( ButtonID == 1 ){ | |
| 1101 | + // | |
| 1102 | + //} | |
| 1103 | + if( ButtonID == 2 ){ | |
| 1104 | + modescreen = 0; | |
| 1105 | + } | |
| 1106 | + | |
| 1107 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
| 1108 | + modescreen = 0; | |
| 1109 | + } | |
| 1110 | + } | |
| 1111 | + | |
| 1112 | + if( modescreen == 2 ){ | |
| 1113 | + //キー設定用の入力キー判定処理 | |
| 1114 | + if( (Options_KeyConfigID != -1)&&(Options_KeyConfigCnt > 0) ){ | |
| 1115 | + int keycode = inputCtrl->CheckInputAll(); | |
| 1116 | + if( keycode != -1 ){ | |
| 1117 | + GameConfig.SetKeycode(Options_KeyConfigID, keycode); | |
| 1118 | + | |
| 1119 | + Options_KeyConfigID = -1; | |
| 1120 | + Options_KeyConfigCnt = 0; | |
| 1121 | + | |
| 1122 | + return; //クリック時に他のリンクテキストを反応させないよう処理終了 | |
| 1123 | + } | |
| 1124 | + } | |
| 1125 | + | |
| 1126 | + //リンクテキスト判定処理 | |
| 1127 | + for(int i=0; i<OPTIONS_P2_DATAS; i++){ | |
| 1128 | + if( Options_p2LinkTextData[i].enable == true ){ | |
| 1129 | + if( inputCtrl->CheckMouseButtonUpL() ){ | |
| 1130 | + if( ((OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x + (signed)strlen(Options_p2LinkTextData[i].text)*Options_p2LinkTextData[i].text_w)) | |
| 1131 | + &&((OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y + Options_p2LinkTextData[i].text_h) | |
| 1132 | + ){ | |
| 1133 | + Options_p2LinkTextID = i; | |
| 1134 | + } | |
| 1135 | + } | |
| 1136 | + } | |
| 1137 | + } | |
| 1138 | + | |
| 1139 | + if( inputCtrl->CheckKeyDown(GetEscKeycode()) ){ //ESCキーを処理 | |
| 1140 | + //modescreen = 1; | |
| 1141 | + Options_p2LinkTextID = 2; | |
| 1142 | + } | |
| 1143 | + } | |
| 1144 | +} | |
| 1145 | + | |
| 1146 | +//! @brief オプション画面のメイン処理 | |
| 1147 | +void mainmenu::ProcessOptions() | |
| 1148 | +{ | |
| 1149 | + if( modescreen == 2 ){ | |
| 1150 | + | |
| 1151 | + //Default | |
| 1152 | + if( Options_p2LinkTextID == 0 ){ | |
| 1153 | + //デフォルトの値読み込み | |
| 1154 | + GameConfig.SetDefaultConfig(); | |
| 1155 | + } | |
| 1156 | + | |
| 1157 | + //Save | |
| 1158 | + if( Options_p2LinkTextID == 1 ){ | |
| 1159 | + //ウィンドウ・フルスクリーン切り替え | |
| 1160 | + if( Options_FullscreenFlag_old != GameConfig.GetFullscreenFlag() ){ | |
| 1161 | + if( ChangeWindowMode(WindowCtrl, d3dg, inputCtrl, this, GameConfig.GetFullscreenFlag()) != 0 ){ | |
| 1162 | + //失敗したら設定を戻す | |
| 1163 | + GameConfig.SetFullscreenFlag(Options_FullscreenFlag_old); | |
| 1164 | + } | |
| 1165 | + else{ | |
| 1166 | + //成功したら設定を反映する | |
| 1167 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
| 1168 | + } | |
| 1169 | + } | |
| 1170 | + | |
| 1171 | + //効果音再設定 | |
| 1172 | + float volume; | |
| 1173 | + if( GameConfig.GetSoundFlag() == false ){ | |
| 1174 | + volume = 0.0f; | |
| 1175 | + } | |
| 1176 | + else{ | |
| 1177 | + volume = 1.0f; | |
| 1178 | + } | |
| 1179 | + SoundCtrl.SetVolume(volume); | |
| 1180 | + | |
| 1181 | + //設定ファイル書き込み | |
| 1182 | + if( GameConfig.SaveFile("config.dat") == 1 ){ | |
| 1183 | + //MainWindow.ErrorInfo("config data save failed"); | |
| 1184 | + //return 1; | |
| 1185 | + } | |
| 1186 | + | |
| 1187 | + Options_KeyConfigID = -1; | |
| 1188 | + Options_KeyConfigCnt = 0; | |
| 1189 | + | |
| 1190 | + modescreen = 1; | |
| 1191 | + } | |
| 1192 | + | |
| 1193 | + //Cancel | |
| 1194 | + if( Options_p2LinkTextID == 2 ){ | |
| 1195 | + //設定ファイル読み直す | |
| 1196 | + if( GameConfig.LoadFile("config.dat") == 1 ){ | |
| 1197 | + //MainWindow.ErrorInfo("config data open failed"); | |
| 1198 | + //return 1; | |
| 1199 | + } | |
| 1200 | + | |
| 1201 | + Options_FullscreenFlag_old = GameConfig.GetFullscreenFlag(); | |
| 1202 | + Options_KeyConfigID = -1; | |
| 1203 | + Options_KeyConfigCnt = 0; | |
| 1204 | + | |
| 1205 | + modescreen = 1; | |
| 1206 | + } | |
| 1207 | + | |
| 1208 | + if( Options_p2LinkTextID == 3 ){ | |
| 1209 | + int param = GameConfig.GetMouseSensitivity(); | |
| 1210 | + param -= 1; | |
| 1211 | + if( param < 0 ){ param = 0; } | |
| 1212 | + GameConfig.SetMouseSensitivity(param); | |
| 1213 | + } | |
| 1214 | + if( Options_p2LinkTextID == 4 ){ | |
| 1215 | + int param = GameConfig.GetMouseSensitivity(); | |
| 1216 | + param += 1; | |
| 1217 | + if( param > 50 ){ param = 50; } | |
| 1218 | + GameConfig.SetMouseSensitivity(param); | |
| 1219 | + } | |
| 1220 | + if( Options_p2LinkTextID == 5 ){ | |
| 1221 | + int param = GameConfig.GetBrightness(); | |
| 1222 | + param -= 1; | |
| 1223 | + if( param < 0 ){ param = 0; } | |
| 1224 | + GameConfig.SetBrightness(param); | |
| 1225 | + } | |
| 1226 | + if( Options_p2LinkTextID == 6 ){ | |
| 1227 | + int param = GameConfig.GetBrightness(); | |
| 1228 | + param += 1; | |
| 1229 | + if( param > 10 ){ param = 10; } | |
| 1230 | + GameConfig.SetBrightness(param); | |
| 1231 | + } | |
| 1232 | + | |
| 1233 | + if( Options_p2LinkTextID == 7 ){ | |
| 1234 | + GameConfig.SetFullscreenFlag(true); | |
| 1235 | + } | |
| 1236 | + if( Options_p2LinkTextID == 8 ){ | |
| 1237 | + GameConfig.SetFullscreenFlag(false); | |
| 1238 | + } | |
| 1239 | + if( Options_p2LinkTextID == 9 ){ | |
| 1240 | + if( GameConfig.GetSoundFlag() == true ){ GameConfig.SetSoundFlag(false); } | |
| 1241 | + else { GameConfig.SetSoundFlag(true); } | |
| 1242 | + } | |
| 1243 | + if( Options_p2LinkTextID == 10 ){ | |
| 1244 | + if( GameConfig.GetBloodFlag() == true ){ GameConfig.SetBloodFlag(false); } | |
| 1245 | + else { GameConfig.SetBloodFlag(true); } | |
| 1246 | + } | |
| 1247 | + if( Options_p2LinkTextID == 11 ){ | |
| 1248 | + if( GameConfig.GetInvertMouseFlag() == true ){ GameConfig.SetInvertMouseFlag(false); } | |
| 1249 | + else { GameConfig.SetInvertMouseFlag(true); } | |
| 1250 | + } | |
| 1251 | + if( Options_p2LinkTextID == 12 ){ | |
| 1252 | + if( GameConfig.GetFrameskipFlag() == true ){ GameConfig.SetFrameskipFlag(false); } | |
| 1253 | + else { GameConfig.SetFrameskipFlag(true); } | |
| 1254 | + } | |
| 1255 | + if( Options_p2LinkTextID == 13 ){ | |
| 1256 | + if( GameConfig.GetAnotherGunsightFlag() == true ){ GameConfig.SetAnotherGunsightFlag(false); } | |
| 1257 | + else { GameConfig.SetAnotherGunsightFlag(true); } | |
| 1258 | + } | |
| 1259 | + | |
| 1260 | + //キー設定用 カウントセット | |
| 1261 | + for(int i=0; i<18; i++){ | |
| 1262 | + if( Options_p2LinkTextID == (14 + i) ){ | |
| 1263 | + Options_KeyConfigID = i; | |
| 1264 | + Options_KeyConfigCnt = (int)(GAMEFPS*5); | |
| 1265 | + } | |
| 1266 | + } | |
| 1267 | + | |
| 1268 | + //キー設定用 カウントダウン | |
| 1269 | + if( (Options_KeyConfigID != -1)&&(Options_KeyConfigCnt > 0) ){ | |
| 1270 | + Options_KeyConfigCnt -= 1; | |
| 1271 | + } | |
| 1272 | + else{ | |
| 1273 | + Options_KeyConfigID = -1; | |
| 1274 | + Options_KeyConfigCnt = 0; | |
| 1275 | + } | |
| 1276 | + } | |
| 1277 | +} | |
| 1278 | + | |
| 1279 | +//! @brief オプション画面の描画処理 | |
| 1280 | +void mainmenu::RenderOptions() | |
| 1281 | +{ | |
| 1282 | + if( modescreen == 1 ){ | |
| 1283 | + int color; | |
| 1284 | + | |
| 1285 | + //エリア描画 | |
| 1286 | + d3dg->Draw2DBox(OPTIONS_P1_X, OPTIONS_P1_Y, OPTIONS_P1_X + OPTIONS_P1_W, OPTIONS_P1_Y + OPTIONS_P1_H, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 1287 | + | |
| 1288 | + for(int i=0; i<OPTIONS_P1_DATAS; i++){ | |
| 1289 | + if( Options_p1LinkTextData[i].enable == true ){ | |
| 1290 | + //文字の色を設定 | |
| 1291 | + if( ((OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x + (signed)strlen(Options_p1LinkTextData[i].text)*Options_p1LinkTextData[i].text_w)) | |
| 1292 | + &&((OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < (OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y + Options_p1LinkTextData[i].text_h)) | |
| 1293 | + ){ | |
| 1294 | + color = Options_p1LinkTextData[i].text_cursorcolor; | |
| 1295 | + } | |
| 1296 | + else{ | |
| 1297 | + color = Options_p1LinkTextData[i].text_defaultcolor; | |
| 1298 | + } | |
| 1299 | + | |
| 1300 | + //文字を表示 | |
| 1301 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x +1, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y +1, Options_p1LinkTextData[i].text, | |
| 1302 | + d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
| 1303 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y, Options_p1LinkTextData[i].text, | |
| 1304 | + color, Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
| 1305 | + } | |
| 1306 | + else{ | |
| 1307 | + d3dg->Draw2DTextureFontText(OPTIONS_P1_X + Options_p1LinkTextData[i].pos_x, OPTIONS_P1_Y + Options_p1LinkTextData[i].pos_y, Options_p1LinkTextData[i].text, | |
| 1308 | + d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), Options_p1LinkTextData[i].text_w, Options_p1LinkTextData[i].text_h); | |
| 1309 | + } | |
| 1310 | + } | |
| 1311 | + } | |
| 1312 | + | |
| 1313 | + if( modescreen == 2 ){ | |
| 1314 | + int color; | |
| 1315 | + char str[32]; | |
| 1316 | + | |
| 1317 | + //エリア描画 | |
| 1318 | + d3dg->Draw2DBox(OPTIONS_P2_X, OPTIONS_P2_Y, OPTIONS_P2_X + OPTIONS_P2_W, OPTIONS_P2_Y + OPTIONS_P2_H, d3dg->GetColorCode(0.0f,0.0f,0.0f,0.5f)); | |
| 1319 | + | |
| 1320 | + //マウス感度 | |
| 1321 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 +1, OPTIONS_P2_Y + 0 +1, "MOUSE SENSITIVITY", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1322 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350, OPTIONS_P2_Y + 0, "MOUSE SENSITIVITY", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1323 | + sprintf(str, "%02d", GameConfig.GetMouseSensitivity()); | |
| 1324 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85 +1, OPTIONS_P2_Y + 20 +1, str, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1325 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85, OPTIONS_P2_Y + 20, str, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1326 | + | |
| 1327 | + //画面明るさ | |
| 1328 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 +1, OPTIONS_P2_Y + 50 +1, "BRIGHTNESS", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1329 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350, OPTIONS_P2_Y + 50, "BRIGHTNESS", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1330 | + sprintf(str, "%02d", GameConfig.GetBrightness()); | |
| 1331 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85 +1, OPTIONS_P2_Y + 70 +1, str, d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1332 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 350 + 85, OPTIONS_P2_Y + 70, str, d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1333 | + | |
| 1334 | + //操作キー一覧 | |
| 1335 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 0 +1, "TURN UP", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1336 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 0, "TURN UP", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1337 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 20 +1, "TURN DOWN", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1338 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 20, "TURN DOWN", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1339 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 40 +1, "TURN LEFT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1340 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 40, "TURN LEFT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1341 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 60 +1, "TURN RIGHT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1342 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 60, "TURN RIGHT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1343 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 80 +1, "MOVE FORWARD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1344 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 80, "MOVE FORWARD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1345 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 100 +1, "MOVE BACKWARD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1346 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 100, "MOVE BACKWARD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1347 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 120 +1, "MOVE LEFT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1348 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 120, "MOVE LEFT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1349 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 140 +1, "MOVE RIGHT", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1350 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 140, "MOVE RIGHT", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1351 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 160 +1, "WALK", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1352 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 160, "WALK", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1353 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 180 +1, "JUMP", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1354 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 180, "JUMP", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1355 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 200 +1, "RELOAD", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1356 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 200, "RELOAD", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1357 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 220 +1, "DROP WEAPON", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1358 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 220, "DROP WEAPON", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1359 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 240 +1, "ZOOM", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1360 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 240, "ZOOM", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1361 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 260 +1, "FIRE MODE", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1362 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 260, "FIRE MODE", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1363 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 280 +1, "SWITCH WEAPON", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1364 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 280, "SWITCH WEAPON", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1365 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 300 +1, "WEAPON 1", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1366 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 300, "WEAPON 1", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1367 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 320 +1, "WEAPON 2", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1368 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 320, "WEAPON 2", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1369 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0 +1, OPTIONS_P2_Y + 340 +1, "FIRE", d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), 12, 16); | |
| 1370 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + 0, OPTIONS_P2_Y + 340, "FIRE", d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), 12, 16); | |
| 1371 | + for(int i=0; i<18; i++){ | |
| 1372 | + if( Options_KeyConfigID == i ){ | |
| 1373 | + sprintf(Options_p2LinkTextData[14 + i].text, "[(%d)]", (int)((float)Options_KeyConfigCnt/GAMEFPS)+1 ); | |
| 1374 | + } | |
| 1375 | + else{ | |
| 1376 | + sprintf(Options_p2LinkTextData[14 + i].text, "[%s]", GameConfig.GetOriginalkeycodeString( GameConfig.GetKeycode(i) ) ); | |
| 1377 | + } | |
| 1378 | + } | |
| 1379 | + | |
| 1380 | + //項目名設定 | |
| 1381 | + if( GameConfig.GetFullscreenFlag() == true ){ | |
| 1382 | + Options_p2LinkTextData[7].text[1] = '+'; | |
| 1383 | + Options_p2LinkTextData[8].text[1] = ' '; | |
| 1384 | + } | |
| 1385 | + else{ | |
| 1386 | + Options_p2LinkTextData[7].text[1] = ' '; | |
| 1387 | + Options_p2LinkTextData[8].text[1] = '+'; | |
| 1388 | + } | |
| 1389 | + if( GameConfig.GetSoundFlag() == true ){ Options_p2LinkTextData[9].text[1] = '*'; } | |
| 1390 | + else{ Options_p2LinkTextData[9].text[1] = ' '; } | |
| 1391 | + if( GameConfig.GetBloodFlag() == true ){ Options_p2LinkTextData[10].text[1] = '*'; } | |
| 1392 | + else{ Options_p2LinkTextData[10].text[1] = ' '; } | |
| 1393 | + if( GameConfig.GetInvertMouseFlag() == true ){ Options_p2LinkTextData[11].text[1] = '*'; } | |
| 1394 | + else{ Options_p2LinkTextData[11].text[1] = ' '; } | |
| 1395 | + if( GameConfig.GetFrameskipFlag() == true ){ Options_p2LinkTextData[12].text[1] = '*'; } | |
| 1396 | + else{ Options_p2LinkTextData[12].text[1] = ' '; } | |
| 1397 | + if( GameConfig.GetAnotherGunsightFlag() == true ){ Options_p2LinkTextData[13].text[1] = '*'; } | |
| 1398 | + else{ Options_p2LinkTextData[13].text[1] = ' '; } | |
| 1399 | + | |
| 1400 | + for(int i=0; i<OPTIONS_P2_DATAS; i++){ | |
| 1401 | + if( Options_p2LinkTextData[i].enable == true ){ | |
| 1402 | + //文字の色を設定 | |
| 1403 | + if( ((OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x) < mainmenu_mouseX)&&(mainmenu_mouseX < (OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x + (signed)strlen(Options_p2LinkTextData[i].text)*Options_p2LinkTextData[i].text_w)) | |
| 1404 | + &&((OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y) < mainmenu_mouseY)&&(mainmenu_mouseY < (OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y + Options_p2LinkTextData[i].text_h)) | |
| 1405 | + ){ | |
| 1406 | + color = Options_p2LinkTextData[i].text_cursorcolor; | |
| 1407 | + } | |
| 1408 | + else{ | |
| 1409 | + color = Options_p2LinkTextData[i].text_defaultcolor; | |
| 1410 | + } | |
| 1411 | + | |
| 1412 | + //文字を表示 | |
| 1413 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x +1, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y +1, Options_p2LinkTextData[i].text, | |
| 1414 | + d3dg->GetColorCode(0.0f,0.0f,0.0f,1.0f), Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
| 1415 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y, Options_p2LinkTextData[i].text, | |
| 1416 | + color, Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
| 1417 | + } | |
| 1418 | + else{ | |
| 1419 | + d3dg->Draw2DTextureFontText(OPTIONS_P2_X + Options_p2LinkTextData[i].pos_x, OPTIONS_P2_Y + Options_p2LinkTextData[i].pos_y, Options_p2LinkTextData[i].text, | |
| 1420 | + d3dg->GetColorCode(0.6f,0.6f,0.6f,1.0f), Options_p2LinkTextData[i].text_w, Options_p2LinkTextData[i].text_h); | |
| 1421 | + } | |
| 1422 | + } | |
| 1423 | + } | |
| 1424 | +} | |
| 1425 | +#endif //ENABLE_MENUOPTIONS | |
| 1426 | + | |
| 913 | 1427 | void mainmenu::Destroy() |
| 914 | 1428 | { |
| 915 | 1429 | //ブロックデータ解放 |
| @@ -3749,8 +4263,6 @@ | ||
| 3749 | 4263 | |
| 3750 | 4264 | //ウィンドウ・フルスクリーン切り替え |
| 3751 | 4265 | if( strcmp(NewCommand, "window") == 0 ){ |
| 3752 | - bool ErrorFlag = false; | |
| 3753 | - | |
| 3754 | 4266 | //現在の表示モード取得 |
| 3755 | 4267 | bool flag = d3dg->GetFullScreenFlag(); |
| 3756 | 4268 |
| @@ -3757,35 +4269,10 @@ | ||
| 3757 | 4269 | if( flag == false ){ flag = true; } |
| 3758 | 4270 | else{ flag = false; } |
| 3759 | 4271 | |
| 3760 | - //切り替え処理(初回) | |
| 3761 | - WindowCtrl->ChangeWindowMode(flag); | |
| 3762 | - d3dg->SetFullScreenFlag(flag); | |
| 3763 | - if( ResetGame(WindowCtrl) != 0 ){ | |
| 4272 | + if( ChangeWindowMode(WindowCtrl, d3dg, inputCtrl, this, flag) != 0 ){ | |
| 3764 | 4273 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "[Error] Change failed."); |
| 3765 | - | |
| 3766 | - if( flag == false ){ | |
| 3767 | - //フルスクリーン⇒ウィンドウが失敗したら、エラーとして終了。 | |
| 3768 | - WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
| 3769 | - WindowCtrl->CloseWindow(); | |
| 3770 | - ErrorFlag = true; | |
| 3771 | - } | |
| 3772 | - else{ | |
| 3773 | - //ウィンドウ⇒フルスクリーンが失敗したら、ウィンドウモードへ戻してゲーム続行を試みる。 | |
| 3774 | - // (GPUが指定解像度のフルスクリーンに対応してないとか・・?) | |
| 3775 | - flag = false; | |
| 3776 | - | |
| 3777 | - WindowCtrl->ChangeWindowMode(flag); | |
| 3778 | - d3dg->SetFullScreenFlag(flag); | |
| 3779 | - if( ResetGame(WindowCtrl) != 0 ){ | |
| 3780 | - //戻しても失敗するなら、エラーとして終了。 | |
| 3781 | - WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
| 3782 | - WindowCtrl->CloseWindow(); | |
| 3783 | - ErrorFlag = true; | |
| 3784 | - } | |
| 3785 | - } | |
| 3786 | 4274 | } |
| 3787 | 4275 | else{ |
| 3788 | - //初回で切り替えに成功したら、成功メッセージを表示。 | |
| 3789 | 4276 | if( flag == true ){ |
| 3790 | 4277 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "Changed FullScreen mode."); |
| 3791 | 4278 | } |
| @@ -3793,16 +4280,6 @@ | ||
| 3793 | 4280 | AddInfoConsole(d3dg->GetColorCode(1.0f,1.0f,1.0f,1.0f), "Changed Window mode."); |
| 3794 | 4281 | } |
| 3795 | 4282 | } |
| 3796 | - | |
| 3797 | - //切り替えに成功したら、回復などの後処理。 | |
| 3798 | - if( ErrorFlag == false ){ | |
| 3799 | - Recovery(); | |
| 3800 | - | |
| 3801 | - //キー入力を取得 | |
| 3802 | - // ※ディスプレイ解像度の変化によるマウスの移動分を捨てる | |
| 3803 | - inputCtrl->GetInputState(true); | |
| 3804 | - inputCtrl->MoveMouseCenter(); | |
| 3805 | - } | |
| 3806 | 4283 | } |
| 3807 | 4284 | |
| 3808 | 4285 | //スクリーンショットを撮影 |
| @@ -4176,4 +4653,55 @@ | ||
| 4176 | 4653 | default: |
| 4177 | 4654 | break; |
| 4178 | 4655 | } |
| 4656 | +} | |
| 4657 | + | |
| 4658 | +//! @brief ウィンドウ・フルスクリーン切り替え | |
| 4659 | +//! @return 成功:0 失敗(ゲーム続行):1 失敗(ゲーム終了):2 | |
| 4660 | +int ChangeWindowMode(WindowControl *WindowCtrl, D3DGraphics *d3dg, InputControl *inputCtrl, scene *RecoveryScene, bool fullscreen) | |
| 4661 | +{ | |
| 4662 | + int returncode = 0; | |
| 4663 | + bool ErrorFlag = false; | |
| 4664 | + | |
| 4665 | + //切り替え処理(初回) | |
| 4666 | + WindowCtrl->ChangeWindowMode(fullscreen); | |
| 4667 | + d3dg->SetFullScreenFlag(fullscreen); | |
| 4668 | + if( ResetGame(WindowCtrl) != 0 ){ | |
| 4669 | + if( fullscreen == false ){ | |
| 4670 | + //フルスクリーン⇒ウィンドウが失敗したら、エラーとして終了。 | |
| 4671 | + WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
| 4672 | + WindowCtrl->CloseWindow(); | |
| 4673 | + ErrorFlag = true; | |
| 4674 | + returncode = 2; | |
| 4675 | + } | |
| 4676 | + else{ | |
| 4677 | + //ウィンドウ⇒フルスクリーンが失敗したら、ウィンドウモードへ戻してゲーム続行を試みる。 | |
| 4678 | + // (GPUが指定解像度のフルスクリーンに対応してないとか・・?) | |
| 4679 | + fullscreen = false; | |
| 4680 | + | |
| 4681 | + WindowCtrl->ChangeWindowMode(fullscreen); | |
| 4682 | + d3dg->SetFullScreenFlag(fullscreen); | |
| 4683 | + if( ResetGame(WindowCtrl) != 0 ){ | |
| 4684 | + //戻しても失敗するなら、エラーとして終了。 | |
| 4685 | + WindowCtrl->ErrorInfo("Resetに失敗しました"); | |
| 4686 | + WindowCtrl->CloseWindow(); | |
| 4687 | + ErrorFlag = true; | |
| 4688 | + returncode = 2; | |
| 4689 | + } | |
| 4690 | + else{ | |
| 4691 | + returncode = 1; | |
| 4692 | + } | |
| 4693 | + } | |
| 4694 | + } | |
| 4695 | + | |
| 4696 | + //切り替えに成功したら、回復などの後処理。 | |
| 4697 | + if( ErrorFlag == false ){ | |
| 4698 | + RecoveryScene->Recovery(); | |
| 4699 | + | |
| 4700 | + //キー入力を取得 | |
| 4701 | + // ※ディスプレイ解像度の変化によるマウスの移動分を捨てる | |
| 4702 | + inputCtrl->GetInputState(true); | |
| 4703 | + inputCtrl->MoveMouseCenter(); | |
| 4704 | + } | |
| 4705 | + | |
| 4706 | + return returncode; | |
| 4179 | 4707 | } |
| \ No newline at end of file |
| @@ -36,6 +36,8 @@ | ||
| 36 | 36 | #define MAINMENU_Y (SCREEN_HEIGHT - 340) //!< メニューの表示 Y座標(〃) |
| 37 | 37 | #define TOTAL_MENUITEMS 8 //!< メニュー1画面に表示するミッション数 |
| 38 | 38 | #define MAINMENU_H (TOTAL_MENUITEMS+2)*30 + 25 //!< メニューの表示サイズ・高さ |
| 39 | +#define MAINMENU_OPTION_X 10 //!< メニューの表示 オプション項目リンクのX座標(左上基準) | |
| 40 | +#define MAINMENU_OPTION_Y (MAINMENU_Y+MAINMENU_H - 16) //!< メニューの表示 オプション項目リンクのY座標(〃) | |
| 39 | 41 | |
| 40 | 42 | #define INPUT_ARROWKEYS_ANGLE DegreeToRadian(4) //!< 方向キーでの回転角度 |
| 41 | 43 | #define INPUT_F1NUMKEYS_ANGLE DegreeToRadian(2) //!< 三人称視点でのテンキーの回転角度 |
| @@ -66,6 +68,19 @@ | ||
| 66 | 68 | #endif |
| 67 | 69 | #include "main.h" |
| 68 | 70 | |
| 71 | +#ifdef ENABLE_MENUOPTIONS | |
| 72 | + #define OPTIONS_P1_W 360 //!< オプション画面 No.1 幅 | |
| 73 | + #define OPTIONS_P1_H (30*6) //!< オプション画面 No.1 高さ | |
| 74 | + #define OPTIONS_P1_X (SCREEN_WIDTH - 360) //!< オプション画面 No.1 X座標 | |
| 75 | + #define OPTIONS_P1_Y (MAINMENU_Y+MAINMENU_H - OPTIONS_P1_H - 24) //!< オプション画面 No.1 Y座標 | |
| 76 | + #define OPTIONS_P1_DATAS 3 //!< オプション画面 No.1 リンクテキストの数 | |
| 77 | + #define OPTIONS_P2_W 600 //!< オプション画面 No.2 幅 | |
| 78 | + #define OPTIONS_P2_H 360 //!< オプション画面 No.2 高さ | |
| 79 | + #define OPTIONS_P2_X ((SCREEN_WIDTH - OPTIONS_P2_W)/2) //!< オプション画面 No.2 X座標 | |
| 80 | + #define OPTIONS_P2_Y (105 + (SCREEN_HEIGHT-105 - OPTIONS_P2_H)/2) //!< オプション画面 No.2 Y座標 | |
| 81 | + #define OPTIONS_P2_DATAS 32 //!< オプション画面 No.2 リンクテキストの数 | |
| 82 | +#endif //ENABLE_MENUOPTIONS | |
| 83 | + | |
| 69 | 84 | #ifdef ENABLE_DEBUGCONSOLE |
| 70 | 85 | #define MAX_CONSOLELEN 78 //!< デバック用コンソールの文字数(行) |
| 71 | 86 | #define MAX_CONSOLELINES 12 //!< デバック用コンソールの行数 |
| @@ -87,6 +102,20 @@ | ||
| 87 | 102 | int headshot; //!< 敵の頭部に命中した数 |
| 88 | 103 | }; |
| 89 | 104 | |
| 105 | +#ifdef ENABLE_MENUOPTIONS | |
| 106 | +//! メニューリンクテキスト構造体 | |
| 107 | +struct MenuLinkTextData{ | |
| 108 | + bool enable; //!< リンクテキストとしての有効化フラグ | |
| 109 | + int pos_x; //!< X座標 | |
| 110 | + int pos_y; //!< Y座標 | |
| 111 | + int text_w; //!< 文字の幅 | |
| 112 | + int text_h; //!< 文字の高さ | |
| 113 | + int text_defaultcolor; //!< 標準の文字色 | |
| 114 | + int text_cursorcolor; //!< 選択時の文字色 | |
| 115 | + char text[32]; //!< テキスト | |
| 116 | +}; | |
| 117 | +#endif //ENABLE_MENUOPTIONS | |
| 118 | + | |
| 90 | 119 | #ifdef ENABLE_DEBUGCONSOLE |
| 91 | 120 | //! コンソールを管理する構造体 |
| 92 | 121 | struct ConsoleData{ |
| @@ -123,10 +152,11 @@ | ||
| 123 | 152 | class mainmenu : public D3Dscene |
| 124 | 153 | { |
| 125 | 154 | char demopath[MAX_PATH]; //!< デモファイルのパス |
| 126 | - int mainmenu_mouseX; //!< メニュー画面マウスX座標 | |
| 127 | - int mainmenu_mouseY; //!< メニュー画面マウスY座標 | |
| 128 | - int mainmenu_scrollitems_official; //!< メニュー画面のスクロールしたアイテム数 | |
| 129 | - int mainmenu_scrollitems_addon; //!< メニュー画面のスクロールしたアイテム数 | |
| 155 | + int modescreen; //!< 表示画面 | |
| 156 | + int mainmenu_mouseX; //!< メニュー画面マウスX座標 | |
| 157 | + int mainmenu_mouseY; //!< メニュー画面マウスY座標 | |
| 158 | + int mainmenu_scrollitems_official; //!< メニュー画面のスクロールしたアイテム数 | |
| 159 | + int mainmenu_scrollitems_addon; //!< メニュー画面のスクロールしたアイテム数 | |
| 130 | 160 | float mainmenu_scrollbar_official_height; //!< メニュー画面のスクロールバーの高さ |
| 131 | 161 | float mainmenu_scrollbar_official_scale; //!< メニュー画面のスクロールバーの目盛 |
| 132 | 162 | int mainmenu_scrollbar_official_y; //!< メニュー画面のスクロールバーのY座標 |
| @@ -133,10 +163,25 @@ | ||
| 133 | 163 | float mainmenu_scrollbar_addon_height; //!< メニュー画面のスクロールバーの高さ |
| 134 | 164 | float mainmenu_scrollbar_addon_scale; //!< メニュー画面のスクロールバーの目盛 |
| 135 | 165 | int mainmenu_scrollbar_addon_y; //!< メニュー画面のスクロールバーのY座標 |
| 136 | - bool mainmenu_scrollbar_flag; //!< メニュー画面のスクロールバーを操作中を示すフラグ | |
| 137 | - int gametitle; //!< ゲームタイトル画像 | |
| 166 | + bool mainmenu_scrollbar_flag; //!< メニュー画面のスクロールバーを操作中を示すフラグ | |
| 167 | + int gametitle; //!< ゲームタイトル画像 | |
| 168 | +#ifdef ENABLE_MENUOPTIONS | |
| 169 | + MenuLinkTextData Options_p1LinkTextData[OPTIONS_P1_DATAS]; //!< オプション画面 No.1 リンクテキストデータ | |
| 170 | + MenuLinkTextData Options_p2LinkTextData[OPTIONS_P2_DATAS]; //!< オプション画面 No.2 リンクテキストデータ | |
| 171 | + int Options_p2LinkTextID; //!< オプション画面 No.2 押されたリンクテキストのID | |
| 172 | + bool Options_FullscreenFlag_old; //!< オプション画面 No.2 フルスクリーンフラグ | |
| 173 | + int Options_KeyConfigID; //!< オプション画面 No.2 キー設定ID | |
| 174 | + int Options_KeyConfigCnt; //!< オプション画面 No.2 キー設定カウント(フレーム数) | |
| 175 | +#endif //ENABLE_MENUOPTIONS | |
| 176 | + | |
| 138 | 177 | void Render3D(); |
| 139 | 178 | void Render2D(); |
| 179 | +#ifdef ENABLE_MENUOPTIONS | |
| 180 | + void CreateOptions(); | |
| 181 | + void InputOptions(); | |
| 182 | + void ProcessOptions(); | |
| 183 | + void RenderOptions(); | |
| 184 | +#endif //ENABLE_MENUOPTIONS | |
| 140 | 185 | |
| 141 | 186 | public: |
| 142 | 187 | mainmenu(); |
| @@ -257,5 +302,6 @@ | ||
| 257 | 302 | |
| 258 | 303 | void InitScreen(WindowControl *WindowCtrl, opening *Opening, mainmenu *MainMenu, briefing *Briefing, maingame *MainGame, result *Result); |
| 259 | 304 | void ProcessScreen(WindowControl *WindowCtrl, opening *Opening, mainmenu *MainMenu, briefing *Briefing, maingame *MainGame, result *Result, unsigned int framecnt); |
| 305 | +int ChangeWindowMode(WindowControl *WindowCtrl, D3DGraphics *d3dg, InputControl *inputCtrl, scene *RecoveryScene, bool fullscreen); | |
| 260 | 306 | |
| 261 | 307 | #endif |
| \ No newline at end of file |
| @@ -354,6 +354,53 @@ | ||
| 354 | 354 | return false; |
| 355 | 355 | } |
| 356 | 356 | |
| 357 | +//! @brief オリジナルキーコードの入力チェック | |
| 358 | +//! @return 押されたオリジナルキーコード | |
| 359 | +//! @attention オリジナルキーコードに存在しないキーは判定しない。 | |
| 360 | +int InputControl::CheckInputAll() | |
| 361 | +{ | |
| 362 | + for(int i=0; i<=0x4A; i++){ | |
| 363 | + int KeyCode = OriginalkeycodeToDinputdef(i); | |
| 364 | + | |
| 365 | + if( KeyCode == -1 ){ | |
| 366 | + if( CheckMouseButtonUpL() == true ){ | |
| 367 | + return i; | |
| 368 | + } | |
| 369 | + } | |
| 370 | + if( KeyCode == -2 ){ | |
| 371 | + if( CheckMouseButtonUpR() == true ){ | |
| 372 | + return i; | |
| 373 | + } | |
| 374 | + } | |
| 375 | + if( KeyCode == -3 ){ | |
| 376 | + int CodeL, CodeR; | |
| 377 | + GetDoubleKeyCode(0, &CodeL, &CodeR); | |
| 378 | + if( CheckKeyUp(CodeL) == true ){ | |
| 379 | + return i; | |
| 380 | + } | |
| 381 | + if( CheckKeyUp(CodeR) == true ){ | |
| 382 | + return i; | |
| 383 | + } | |
| 384 | + } | |
| 385 | + if( KeyCode == -4 ){ | |
| 386 | + int CodeL, CodeR; | |
| 387 | + GetDoubleKeyCode(1, &CodeL, &CodeR); | |
| 388 | + if( CheckKeyUp(CodeL) == true ){ | |
| 389 | + return i; | |
| 390 | + } | |
| 391 | + if( CheckKeyUp(CodeR) == true ){ | |
| 392 | + return i; | |
| 393 | + } | |
| 394 | + } | |
| 395 | + | |
| 396 | + if( CheckKeyUp(KeyCode) == true ){ | |
| 397 | + return i; | |
| 398 | + } | |
| 399 | + } | |
| 400 | + | |
| 401 | + return -1; | |
| 402 | +} | |
| 403 | + | |
| 357 | 404 | //! @brief オリジナルキーコードをDirectInputキーコードへ変換 |
| 358 | 405 | //! @param code オリジナルキーコード |
| 359 | 406 | //! @return 1以上:DirectInputキーコード -1以下:特殊 0:失敗 |
| @@ -88,6 +88,7 @@ | ||
| 88 | 88 | bool CheckMouseButtonNowR(); |
| 89 | 89 | bool CheckMouseButtonDownR(); |
| 90 | 90 | bool CheckMouseButtonUpR(); |
| 91 | + int CheckInputAll(); | |
| 91 | 92 | }; |
| 92 | 93 | |
| 93 | 94 | int OriginalkeycodeToDinputdef(int code); |
| @@ -64,12 +64,13 @@ | ||
| 64 | 64 | #include <math.h> |
| 65 | 65 | #include <string.h> |
| 66 | 66 | |
| 67 | -#define ENABLE_BUG_HUMANWEAPON //!< 範囲外の人・武器種類番号を用いたバグを再現する(コメント化で無効) | |
| 68 | -#define ENABLE_BUG_TEAMID //!< チーム番号を負数に設定した際のバグを再現する(コメント化で無効) | |
| 69 | -#define ENABLE_ADDOBJ_PARAM8BIT //!< 追加小物の設定値をchar型 8bitにする(コメント化で無効) | |
| 70 | -#define ENABLE_DEBUGCONSOLE //!< デバック用コンソールの有効化(コメント化で機能無効) | |
| 71 | -#define ENABLE_DEBUGLOG //!< デバック用ログ出力の有効化(コメント化で機能無効) | |
| 67 | +#define ENABLE_BUG_HUMANWEAPON //!< 範囲外の人・武器種類番号を用いたバグを再現する(コメント化で無効) | |
| 68 | +#define ENABLE_BUG_TEAMID //!< チーム番号を負数に設定した際のバグを再現する(コメント化で無効) | |
| 69 | +#define ENABLE_ADDOBJ_PARAM8BIT //!< 追加小物の設定値をchar型 8bitにする(コメント化で無効) | |
| 70 | +#define ENABLE_DEBUGCONSOLE //!< デバック用コンソールの有効化(コメント化で機能無効) | |
| 71 | +#define ENABLE_DEBUGLOG //!< デバック用ログ出力の有効化(コメント化で機能無効) | |
| 72 | 72 | #define ENABLE_CHECKOPENXOPSEVENT //!< OpenXOPS動作判定用イベントの有効化(コメント化で機能無効) |
| 73 | +#define ENABLE_MENUOPTIONS //!< メニューにオプション画面追加(コメント化で機能無効) | |
| 73 | 74 | //#define ENABLE_PATH_DELIMITER_SLASH //!< パス区切り文字を、'\'から‘/’へ変換する。 |
| 74 | 75 | |
| 75 | 76 | //windows.hを使用しないならば |