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javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。


Commit MetaInfo

Revision250 (tree)
Time2020-08-20 01:01:05
Authorxops-mikan

Log Message

標準の照準が赤色以外の場合、色が正しく反映されないバグの修正。

Change Summary

Incremental Difference

--- trunk/gamemain.cpp (revision 249)
+++ trunk/gamemain.cpp (revision 250)
@@ -3020,9 +3020,9 @@
30203020 d3dg->Draw2DLine(SCREEN_WIDTH/2, SCREEN_HEIGHT/2+13, SCREEN_WIDTH/2, SCREEN_HEIGHT/2+3, d3dg->GetColorCode(1.0f,0.0f,0.0f,1.0f));
30213021
30223022 stru[0] = 0xBD; stru[1] = '\0'; //"ス"
3023- d3dg->Draw2DTextureFontTextCenter(ErrorRange * -1, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f), 32, 32);
3023+ d3dg->Draw2DTextureFontTextCenter(ErrorRange * -1, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,1.0f,1.0f,0.5f), 32, 32);
30243024 stru[0] = 0xBE; stru[1] = '\0'; //"セ"
3025- d3dg->Draw2DTextureFontTextCenter(ErrorRange, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f), 32, 32);
3025+ d3dg->Draw2DTextureFontTextCenter(ErrorRange, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,1.0f,1.0f,0.5f), 32, 32);
30263026 }
30273027 }
30283028 }