X operations(XOPS)に非常に近いFPSゲームを制作・リメイクし、成果物をオープンソースとして公開することを目的としたプロジェクトです。
| Revision | 250 (tree) |
|---|---|
| Time | 2020-08-20 01:01:05 |
| Author | |
標準の照準が赤色以外の場合、色が正しく反映されないバグの修正。
| @@ -3020,9 +3020,9 @@ | ||
| 3020 | 3020 | d3dg->Draw2DLine(SCREEN_WIDTH/2, SCREEN_HEIGHT/2+13, SCREEN_WIDTH/2, SCREEN_HEIGHT/2+3, d3dg->GetColorCode(1.0f,0.0f,0.0f,1.0f)); |
| 3021 | 3021 | |
| 3022 | 3022 | stru[0] = 0xBD; stru[1] = '\0'; //"ス" |
| 3023 | - d3dg->Draw2DTextureFontTextCenter(ErrorRange * -1, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f), 32, 32); | |
| 3023 | + d3dg->Draw2DTextureFontTextCenter(ErrorRange * -1, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,1.0f,1.0f,0.5f), 32, 32); | |
| 3024 | 3024 | stru[0] = 0xBE; stru[1] = '\0'; //"セ" |
| 3025 | - d3dg->Draw2DTextureFontTextCenter(ErrorRange, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,0.0f,0.0f,0.5f), 32, 32); | |
| 3025 | + d3dg->Draw2DTextureFontTextCenter(ErrorRange, SCREEN_HEIGHT/2 - 16, (char*)stru, d3dg->GetColorCode(1.0f,1.0f,1.0f,0.5f), 32, 32); | |
| 3026 | 3026 | } |
| 3027 | 3027 | } |
| 3028 | 3028 | } |