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Project Description

Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2012-08-01 05:49
1.0.3

This release fixes two regressions introduced in 1.0.2 for Windows users: crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects, and bugs in how some skill values were calculated.
Tags: Patch

2012-06-16 07:27
1.0.2

This release fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug which left the Spanish version with no text.
Tags: Patch

2012-04-23 08:53
1.0.1

Due to a text rendering bug in 1.0 which breaks the Russian version, this bugfix version has been released. This version also fixes a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. As before, packages for Windows and Linux are available.
Tags: bugfix

2012-04-19 23:19
1.0

This first release is the culmination of over a year of work. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. Besides porting the game to SDL, OpenGL, OpenAL, and the amd64 architecture while maintaining native Direct X backends, it fixed some performance issues with newer operating systems, added more configuration options, and improved the interface scaling for widescreen resolutions.

Project Resources