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Project Description

Java Classic RPG is an RPG framework, engine, and game that uses OpenGL, a challenging AI, huge territories, and classic pen-and-paper turn-based combat. It is in the tradition of games like Wizardry 7 and EOB, but incorporates innovations made possible by modern computing technology. The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-04-17 13:39
2008-04-16

New animals such as a bear and spider were added. Humanoid groups were introduced with the humans and their basic economy. Basic populations and houses were added for human groups. New sounds were provided for animals and humans along with environmental effects depending on nearby beings and climate. Party behavior and pre-encounter input screens were introduced. On-screen display was extended with the 'Entity-O-Meter', which shows nearby groups' icons. New portraits and models were provided.
Tags: Major feature enhancements

2008-03-17 14:52
2008-03-15

The UI graphics were completely redesigned, including the main menu, character creation widgets, and on screen display. Some new character portraits were added. Code optimization for 3D and loading performance were done. World and Ecology generation configuration through XML files were developed. Mushrooms and other vegetation were appended to flora and was fox added again to the possibly met fauna. A local map was implemented and the mini world map can be replaced on the HUD. A sky-sphere lighting bug was fixed, along with other minor bugs.
Tags: Code cleanup

2008-02-26 10:29
2008-02-24

A main menu was added with working Save/Load/New Game options. Sounds and in-game music were added along with a new Audio System. Character generation screens were provided with many skills (yet not effective in the game play) and classes along with four new races. Party setup for new games is now working. An on-screen party portraits view was added for visualizing your party. A set of portraits was added for use with the character generator.
Tags: Major feature enhancements

2008-02-04 01:31
2008-02-03

An ecology system and ecology generation with 3 types of animal packs (gorilla, wolf, and warthog) were added. An encounters system draft version was implemented. World geography generation was boosted with the addition of Cave and River. Animated /rigged model loading (Gorilla), text box log, and choice box window have been added to UI elements. World map colorization was extended. A 'UI ruining shadows' bug has been fixed.
Tags: Major feature enhancements

2007-12-21 19:50
2007-12-21

Base geographies (Mountain, Plain, Forest) have
been refactored to
point height calculated tile generation. Cave and
River have been
rewritten to be compatible with the modified base
geographies. Farview
mode has been refactored and beautified based on
new geographies. A new
configuration parameter called
RENDER_DISTANCE_FARVIEW has been added.
World generation has been extended with rivers and
caves. The demo game
is now running in the generated world.
Tags: Major feature enhancements

Project Resources