Download List

Project Description

The OHRRPGCE (RPG Construction Engine) is a tool for making your own retro 2D RPG games, in a style similar to RPGs like the older Final Fantasy games for the NES, SNES, or GBA. It includes, as an example game, Fenrir-Lunaris's pixel-art masterpiece "Vikings of Midgard".

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2012-08-02 06:07
2012-07-31 alectormancy+2

This is a small, yet important bugfix release to fix a regression.
Tags: Stable

2012-07-28 06:45
2012-07-27 alectormancy+1

Purely a bugfix release. Fixes Mac keyboard issues, fixes distribute game menu problems on various platforms, and fixes a bug with one-time-use NPCs disappearing too soon.
Tags: Stable

2012-06-19 18:02
2012-06-15 alectormancy

This release includes an assortment of bugfixes and new features, including the ability to live-preview your game while you edit, and to see most (but not all) data update immediately as you play. It also includes a "Distribute Game" menu that can easily export your game as a .zip file, a Windows installer, a Mac app bundle, or a Debian Linux package.

2011-05-10 05:57
2011-05-06

This release has been ported to Mac OS X (intel only), making this the first tri-platform (Windows/Linux/Mac) release. Many bugs have been fixed and many features have been added. Highlights include undo/redo support for the map editor, more NPCs per map, a larger maximum map size, 64 elementals instead of 8, a new map zones feature, a slice collection editor, new scripting commands, a simpler script compile/import procedure, reduced system requirements, and a variety of other things detailed in the whatsnew.txt changelog.
Tags: Stable

2010-01-09 09:28
2010-01-08

This release adds some important new features, such as integrated help on every screen of the editor, the ability to add up to 8 layers per map, better spriteset import/export support, a scripting interface for manipulating a "slice tree" of graphical objects positioned relative to one other, and a wide variety of other new features and bugfixes. This release also switches the default graphics backend to SDL.
Tags: Stable

Project Resources