Ticket #17393

Crash while running in dungeon

Open Date: 2009-06-17 03:33 Last Update: 2009-06-17 03:33

Reporter:
Owner:
(None)
Type:
Status:
Open
Component:
(None)
MileStone:
(None)
Priority:
6
Severity:
5 - Medium
Resolution:
None
File:
None

Details

The crash occurred when running near a corner in a corridor in the dungeon. Near line 890 in pathfind.c

monster_type *m_ptr = &mon_list[cave_m_idx[row][col]]; 

/* Visible monster */
if (m_ptr->ml) 
    return (TRUE);

I think probably mon_list for that index was null instead of having a monster pointer there? (So the 'if' crashed).

Not been able to repeat this bug yet.

Ticket History (1/1 Histories)

2009-06-17 03:33 Updated by: paulblay
  • New Ticket "Crash while running in dungeon" created

Attachment File List

No attachments

Edit

You are not logged in. I you are not logged in, your comment will be treated as an anonymous post. » Login