Crash while running in dungeon
The crash occurred when running near a corner in a corridor in the dungeon. Near line 890 in pathfind.c
monster_type *m_ptr = &mon_list[cave_m_idx[row][col]]; /* Visible monster */ if (m_ptr->ml) return (TRUE);
I think probably mon_list for that index was null instead of having a monster pointer there? (So the 'if' crashed).
Not been able to repeat this bug yet.
The crash occurred when running near a corner in a corridor in the dungeon. Near line 890 in pathfind.c
I think probably mon_list for that index was null instead of having a monster pointer there? (So the 'if' crashed).
Not been able to repeat this bug yet.