• R/O
  • HTTP
  • SSH
  • HTTPS

Frequently used words (click to add to your profile)

javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

マウスカーソルへIMEモードの表示


File Info

Rev. 8323799691b44c2f34e0bfc63ccfb512a8cb4bb7
Size 12,142 bytes
Time 2023-10-03 12:25:38
Author JeffyTS
Log Message

1.1.8.4

Content

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>16.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{ec908a5d-8859-4b02-9ace-023ff407a3a3}</ProjectGuid>
    <RootNamespace>FlushMouseDLL</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\Solution.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\Solution.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\Solution.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\Solution.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;FLUSHMOUSEDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
      <UACUIAccess>false</UACUIAccess>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;FLUSHMOUSEDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <DebugInformationFormat>None</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
      <UACUIAccess>false</UACUIAccess>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;FLUSHMOUSEDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <CompileAsWinRT>false</CompileAsWinRT>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
      <AdditionalDependencies>..\$(Platform)\$(Configuration)\MiscLIB.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <UACUIAccess>false</UACUIAccess>
    </Link>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PreBuildEvent>
      <Message>
      </Message>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;FLUSHMOUSEDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SupportJustMyCode>true</SupportJustMyCode>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableUAC>false</EnableUAC>
      <AdditionalDependencies>..\$(Platform)\$(Configuration)\MiscLIB.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <UACUIAccess>false</UACUIAccess>
    </Link>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PreBuildEvent>
      <Message>
      </Message>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\FlushMouse\CommonDef.h" />
    <ClInclude Include="EventlogDll.h" />
    <ClInclude Include="EventlogData.h" />
    <ClInclude Include="FlushMouseDll.h" />
    <ClInclude Include="framework.h" />
    <ClInclude Include="GlobalHookDll.h" />
    <ClInclude Include="KeyboardHookDll.h" />
    <ClInclude Include="MouseHookDll.h" />
    <ClInclude Include="pch.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="ShellHookDll.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="EventlogDll.cpp" />
    <ClCompile Include="FlushMouseDll.cpp" />
    <ClCompile Include="GlobalHookDll.cpp" />
    <ClCompile Include="KeyboardHookDll.cpp" />
    <ClCompile Include="MouseHookDll.cpp" />
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="ShellHookDll.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="EventlogData.rc" />
    <ResourceCompile Include="FlushMouseDLL.rc" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="EventlogData.mc">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
      <FileType>Document</FileType>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">mc.exe -U %(FileName).mc</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create Event Log Message</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(FileName).rc;%(FileName).h</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">mc.exe -U %(FileName).mc</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create Event Log Message</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(FileName).rc;%(FileName).h</Outputs>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\MiscLIB\MiscLIB.vcxproj">
      <Project>{ccaf431f-ce8e-4879-9b1f-3f1df4ac2269}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>