Rev. | Time | Author |
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872bb00 | 2013-02-15 08:33:35 | normen667 |
- add damping for local x/z forces to BetterCharacterControl, remove debug |
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daca441 | 2013-02-15 07:53:34 | normen667 |
- cleanup state detaching in WoI |
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1df6b5d | 2013-02-15 07:46:15 | normen667 |
- fix coord display for WorldOfInception |
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a6d3f8c | 2013-02-15 07:44:26 | normen667 |
- fix coord display for WorldOfInception |
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0d00be7 | 2013-02-15 07:16:45 | normen667 |
- add coord display for WorldOfInception |
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4a651b1 | 2013-02-15 00:00:13 | normen667 |
- add first version of WorldOfInception |
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ffa6e38 | 2013-02-14 23:19:44 | normen667 |
- cleanup BulletAppState startPhysics/stopPhysics |
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acdf646 | 2013-02-14 19:44:50 | Kaelthas_Spellsinger@o2.pl |
Refactoring: SpatialConstraint now derives from Constraint and not BoneConstraint. |
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5a80965 | 2013-02-14 19:35:49 | Kaelthas_Spellsinger@o2.pl |
Refactoring: unsupported (but known) constraint definitions are now represented by a single class instead of many classes that do nothing except logging a warning. |
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3cba24f | 2013-02-14 18:45:32 | Kaelthas_Spellsinger@o2.pl |
Refactoring: tabs replaced by spaces in blender importer sources. (removed unnecesary comment about the spaces so that is not misleading later for others ;) ) |
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4997ef5 | 2013-02-14 18:43:08 | Kaelthas_Spellsinger@o2.pl |
Refactoring: tabs replaced by spaces in blender importer sources. (4 spaces for each tab) |
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17cc6cf | 2013-02-14 18:15:55 | Kaelthas_Spellsinger@o2.pl |
Added length of the bone to the BoneContext (this will be needed later by some of the constraints). |
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b3162f7 | 2013-02-14 14:12:26 | normen667 |
SDK |
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36d4a86 | 2013-02-14 10:39:22 | normen667 |
- clean up KinematicRagdollControl lifecycle, can now be rebuilt or re-added while in the physics space |
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9019426 | 2013-02-14 06:52:52 | Kaelthas_Spellsinger@o2.pl |
Making sure that bone constraint will target either object or bone in its own armature. Allowing bone to target object (and not only bone as it was until now). |
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d2adcd1 | 2013-02-14 00:44:07 | normen667 |
SDK: |
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f6670cb | 2013-02-14 00:41:01 | normen667 |
SDK: |
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74635a5 | 2013-02-14 00:34:14 | Kaelthas_Spellsinger@o2.pl |
Bugfix: mipmap generation once again dependant on the blender settings and on blender key settings :) |
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a445382 | 2013-02-13 19:13:44 | Kazuhiko Kobayashi |
Support Intel GPU |
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043936d | 2013-02-13 06:45:11 | normen667 |
- make jbullet mesh generation synchronized |
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bccaf3d | 2013-02-12 11:45:21 | iwgeric |
SDK: Updates to JME3 Tests for Android Template |
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536c189 | 2013-02-11 08:08:00 | iwgeric@gmail.com |
mouseEventsInvertX and mouseEventsInvertY settings in newly created MainActivity files and instead, show mouseEventsEnabled. Default values in AndroidHarness (false for both invertX and invertY) match Desktop mouse. |
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92c0c29 | 2013-02-11 08:05:25 | iwgeric@gmail.com |
Correct default value for invert mouse events. By default, raw touch events have the same coordinate origin as Desktop mouse events (lower left corner). The default for mouseEventsInvertX and mouseEventsInvertY should be false to match Desktop mouse. |
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5e1300a | 2013-02-11 01:33:57 | iwgeric@gmail.com |
Create seperate ant target in mobile-impl for copying the Android lib. Allows for easy overriding of the target in build.xml to define alternative Android libs. |
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1233214 | 2013-02-11 01:30:02 | iwgeric@gmail.com |
SDK: Update icon and description for JME3 Test Android project template. |
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18815f1 | 2013-02-10 04:31:10 | iwgeric@gmail.com |
Add sdk template for jME3 Test classes configured to run as an Android project. |
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5f75b17 | 2013-02-10 04:26:34 | iwgeric@gmail.com |
Add automatic zip of Android Tests template project |
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3f8d2c5 | 2013-02-10 04:24:54 | Kaelthas_Spellsinger@o2.pl |
Feature: added constraint definitions that were added to blender 2.62 so that the loaded does not crash when meets one |
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52112ae | 2013-02-10 04:23:32 | iwgeric@gmail.com |
Add copy of engine src/test to Android jME3 Test template project |
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2dcc0c3 | 2013-02-10 04:15:21 | iwgeric@gmail.com |
Setting ignore for jme3test src directories. They are copied in during build. |