Ticket #45571

Pirates not able to build anything?

Open Date: 2022-09-05 04:07 Last Update: 2022-10-04 09:53

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
1

Details

Autogame master / classic ruleset spits out "Pirate ... Cannot even build a fallback ... Fix the ruleset!" -warnings

This is rather suspicious now that we've recently reworked unit build requirement handling, including how barbarians' exception to getting to build units without knowing the tech.

Ticket History (3/7 Histories)

2022-09-05 04:07 Updated by: cazfi
  • New Ticket "Pirates not able to build anything?" created
2022-09-05 04:14 Updated by: cazfi
Comment

First guess: We reworked the exception in player level check, but we didn't implement such an exception to the city level requirement checks when it was generalized -> consequently checks also the tech reqs (which might be completely redundant thing after the player level check)

2022-09-10 10:29 Updated by: cazfi
Comment

Reply To cazfi

First guess: We reworked the exception in player level check, but we didn't implement such an exception to the city level requirement checks when it was generalized -> consequently checks also the tech reqs (which might be completely redundant thing after the player level check)

This is something to resolve in this ticket.

There's also another issue causing barbarians' tech requirement exception not to work -> #45632

2022-09-26 11:20 Updated by: cazfi
Comment

Reply To cazfi

There's also another issue causing barbarians' tech requirement exception not to work -> #45632

Also #45709.

2022-09-26 11:23 Updated by: cazfi
  • Owner Update from (None) to cazfi
  • Resolution Update from None to Accepted
  • Component Update from (None) to General
2022-10-04 09:53 Updated by: cazfi
  • Status Update from Open to Closed
  • Resolution Update from Accepted to Fixed

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