Inline tileset_tile_width() and friends
Client constantly (the values are not even passed on function calls, but each called function does this on their own) uses simple getters tileset_tile_width() and tileset_tile_height(). We ought to avoid function call overhead with those.
struct tileset is defined only inside tilespec.c, so cannot access its members in inline functions on tilespec.h.
Client constantly (the values are not even passed on function calls, but each called function does this on their own) uses simple getters tileset_tile_width() and tileset_tile_height(). We ought to avoid function call overhead with those.