[Freeciv-tickets] [freeciv] #44738: Split create_unit_full() in two functons

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OSDN Ticket System norep****@osdn*****
Wed Jun 1 05:56:17 JST 2022


#44738: Split create_unit_full() in two functons

  Open Date: 2022-05-31 23:55
Last Update: 2022-05-31 23:56

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44738
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44738

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Last Changes/Comment on this Ticket:
2022-05-31 23:56 Updated by: ihnatus
 * Details Updated


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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.3
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

For consistency, we should have an option to do separately two things that create_unit_full() does together and mixes up:
Create a virtual unit, supply all necessary parameters to it and
Put a preset virtual unit into the game, recording it in all the lists and structures.
The downside of what is now is that in e.g. unit_change_owner() we create a unit, put it into the game and then make some raw adjustments, e.g. set its nationality and movepoints. We call AI callbacks before we do it; if now they don't interest these parameters, afterwards they may.
Actually, I have in mind a pair of patches for later versions that need it, but even for 3.0 it would be better.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/44738
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