#44754: Fatal tileset load failure not handled in FREECIV_NDEBUG build Open Date: 2022-06-04 20:44 Last Update: 2022-06-20 19:49 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44754 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44754 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-20 19:49 Updated by: cazfi Comment: Plan to push to S2_6 too, for easing work of anybody porting it to more exotic environments. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.3 Component: Client common Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: tilespec_reread() has fc_assert_exit_msg(NULL != tileset, "Failed to re-read the currently loaded tileset."); On FREECIV_NDEBUG builds it does not give the error message from that assert, but likely crashes in a more mysterious way. Also; clang analyzer gives warnings about those later dereferences of the NULL tileset (which is how I found this). We should not use fc_assert there, but handle the situation also in FREECIV_NDEBUG builds. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44754 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44754