#45729: action_decision_maybe_auto() wrongly assumes that actor_unit is not NULL Open Date: 2022-09-26 10:00 Last Update: 2022-10-05 00:06 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45729 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45729 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-05 00:06 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Closed Priority: 5 - Medium MileStone: 3.1.0 Component: Client common Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: action_decision_maybe_auto() might get called with NULL actor unit if the client does not know the unit in question. Yet it assumes, both by an assert() and by using the pointer, that it's not NULL. Likely this should be fixed on the caller side - there's no point in calling the function without a unit. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45729 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45729