#45948: Coast fuel units legally save themselves like planes Open Date: 2022-10-22 14:07 Last Update: 2022-10-22 14:07 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45948 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45948 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-22 14:07 Updated by: lexxie9952 * New Ticket "Coast fuel units legally save themselves like planes" created --------------------------------------------------------------------- Ticket Status: Reporter: lexxie9952 Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: (None) Component: (None) Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: In unittools.c::bool is_airunit_refuel_point(const struct tile *ptile, const struct player *pplayer, const struct unit *punit)adding this block of code at line 1532: /* Coastal-fueled units refuel on safe ocean tiles */ if (utype_has_flag(unit_type_get(punit), UTYF_COAST) && is_safe_ocean(&(wld.map), ptile)) { return TRUE; }...will result in coast-refueled ships smartly returning to nearby coast if able, to avoid death. Currently they only look for city or native base and will die even 1 tile away from obvious shoreline. Renaming the function to is_unit_refuel_point might be more accurate also. Cheers -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45948 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45948