[Freeciv-tickets] [freeciv] #48290: team_new() NULL tslot reference

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OSDN Ticket System norep****@osdn*****
Mon Jul 10 07:44:22 JST 2023


#48290: team_new() NULL tslot reference

  Open Date: 2023-06-25 16:46
Last Update: 2023-07-10 01:44

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/48290
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=48290

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Last Changes/Comment on this Ticket:
2023-07-10 01:44 Updated by: cazfi
 * Owner Update from (None) to cazfi
 * Resolution Update from None to Accepted

Comment:

Reply To cazfi

I think there's an actual bug
No upper level code is currently affected. S3_2 & main branch patches address the issue, but as the fix causes savegame format and network protocol breakage, that part is not backported to frozen branches. Also assert to player creation is added only in S3_2 & main.


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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Bugs
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.9
     Component: General
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Clang analyzer S3_1:
../../../src/common/team.c:340:15: warning: Access to field 'team' results in a dereference of a null pointer (loaded from variable 'tslot') [core.NullDereference]
  tslot->team = pteam;
I think there's an actual bug that tslot IS left as NULL after the earlier iteration to find a free slot. When called from team_add_player() there might be max number of both players and teams already (both MAX_NUM_PLAYER_SLOTS), *and* the attempt to create a new team is before freeing the old one.

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