#48197: AI: dai_choose_attacker_air() hardcoding military emergency as 100. Open Date: 2023-06-09 03:51 Last Update: 2023-06-26 14:21 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/48197 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=48197 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-06-26 14:21 Updated by: cazfi Comment: This is not just a cosmetic bug in 3.1 or later, but causes autogames to differ in practice. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.9 Component: AI Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: I think dai_choose_attacker_air() code: if (choice->want >= 100 && ... means to check against military emergency. Which is no longer 100, but 1000+ -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/48197 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=48197