[Freeciv-tickets] [freeciv] #45249: Enabling setting don't rebuild palace when capital is lost leads AI empires to diminish into nothing should the capital be lost

Back to archive index
OSDN Ticket System norep****@osdn*****
Wed Sep 6 22:00:38 JST 2023


#45249: Enabling setting don't rebuild palace when capital is lost leads AI empires to diminish into nothing should the capital be lost

  Open Date: 2022-07-27 08:16
Last Update: 2023-09-06 16:00

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45249
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45249

---------------------------------------------------------------------

Last Changes/Comment on this Ticket:
2023-09-06 16:00 Updated by: cazfi

Comment:

The simple thing we could do would be to just give higher AI levels reverse handicap of no being subject to 'savepalace' setting.

---------------------------------------------------------------------
Ticket Status:

      Reporter: (Anonymous)
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
---------------------------------------------------------------------

Ticket details:

In 2 different test games I ran with the setting don't rebuild palace when capital is lost, whenever an AI player lost its capital (either destroyed or conquered), in all but 2 of the 10 cases I observed, the AI's empire steadily declined (all remaining cities shrunk down and eventually disbanded) and the AI player "died" and this happened for AI of various empire sizes. I'm not sure if this is intended behavior (haven't seen anything in documentation explaining this). Using spy/diplomat investigate city snapshots, it appears the City manager just abandons food and focuses on either science or gold (all workers became either scientists or taxmen). The two cases it didn't happen, one of the governments was democracy and the other communism. For 3 of the 8 cases where it dispersed, the AI was wealthy (1500 gold in treasury, and one had 40k but had civil war so both had ~20k), and neither used their wealth to rebuild the palace.
Not sure if this is a bug or just something that should be patched. Also, didn't see any messages in the log about no crm solution for any city in the 2nd game, though in the first game there were a couple for 2 of the AI cities (but this was before the AI capital was lost).

-- 
Ticket information of Freeciv project
Freeciv Project is hosted on OSDN

Project URL: https://osdn.net/projects/freeciv/
OSDN: https://osdn.net

URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/45249
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45249



More information about the Freeciv-tickets mailing list
Back to archive index