Ticket #41765

civ2 ruleset has two Establish Embassy move costs

Open Date: 2021-03-13 19:57 Last Update: 2021-03-19 15:58

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
1

Details

master civ2 ruleset:

effect_action_success_move_cost_embassy -> Action_Success_Actor_Move_Cost with value 1 for action Establish Embassy

effect_action_success_establish_embassy -> Action_Success_Actor_Move_Cost with value 65535 for action Establish Embassy

Together these make 65536.

Ticket History (3/8 Histories)

2021-03-13 19:57 Updated by: cazfi
  • New Ticket "civ2 ruleset has two Establish Embassy move costs" created
2021-03-13 20:14 Updated by: kvilhaugsvik
Comment

Looks like moving two different hard coded move cost to the ruleset on two different occasions. 65535 means "everything".

I could merge them (and probably other rulesets with the same problem) to a single effect with a value of 65535

2021-03-15 06:12 Updated by: kvilhaugsvik
Comment

Is it OK if I take this?

2021-03-15 06:24 Updated by: cazfi
  • Owner Update from (None) to kvilhaugsvik
Comment

Reply To kvilhaugsvik

Is it OK if I take this?

That's why I have left it unassigned.

2021-03-15 20:38 Updated by: kvilhaugsvik
  • Resolution Update from None to Accepted
  • Milestone Update from (None) to 3.1.0 (closed)
2021-03-17 13:40 Updated by: kvilhaugsvik
  • Status Update from Open to Closed
  • Resolution Update from Accepted to Fixed
2021-03-19 15:58 Updated by: kvilhaugsvik
Comment

Reply To kvilhaugsvik

Looks like moving two different hard coded move cost to the ruleset on two different occasions.

But a bug because Establish Embassy doesn't result in spy escape. See #41811

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