Ticket #41913

Tileset tags for cultivate/plant actions

Open Date: 2021-04-03 23:21 Last Update: 2021-04-12 03:01

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
1

Details

Cultivate and Plant actions currently share their tileset tag names with Irrigate/Mine default graphics. This means that tag for Cultivate is "unit.irrigate", and one for Mine is "unit.plant". Sort that out.

Ticket History (3/4 Histories)

2021-04-03 23:21 Updated by: cazfi
  • New Ticket "Tileset tags for cultivate/plant actions" created
2021-04-04 01:51 Updated by: cazfi
  • Resolution Update from None to Accepted
Comment

Attached patch does not touch Mine/Plant case. Instead Irrigate/Cultivate case is made equivalent to it; Cultivate uses "unit.cultivate" and Irrigate has that as a fall back. It's assumed that most of the time Irrigate/Mine have extra specific sprites available.

In other words this patch renames "unit.irrigate" as "unit.cultivate". Supplied tilesets are set up to still provide "unit.irrigate" as an alias of "unit.cultivate", to support rulesets that are using "unit.irrigate" as alt tag for extra building activity sprite.

2021-04-12 03:01 Updated by: cazfi
  • Status Update from Open to Closed
  • Owner Update from (None) to cazfi
  • Resolution Update from Accepted to Fixed

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