Ticket #44164

Adjust AI_LEVEL_EXPERIMENTAL by ai_level_name_update_cb()

Open Date: 2022-03-23 16:32 Last Update: 2022-04-03 07:53

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
1

Details

Experimental AI level is supported only in debug builds. We already have some compatibility code, e.g., for loading game saved by debug build to non-debug build, where Experimental level AI players get converted to Hard ones. There will be more cases where such a conversion is needed with #44105 (AI level server setting). I currently believe that we could do the conversion in just one place with the support of #44100 (SPECENUM_NAME_UPDATER support for specenums), and that might be the only sensible way to do it for the ai level setting.

This ticket is about introducing such ai_level_name_update_cb() function, and to make current code to use that conversion.

Ticket History (3/4 Histories)

2022-03-23 16:32 Updated by: cazfi
  • New Ticket "Adjust AI_LEVEL_EXPERIMENTAL by ai_level_name_update_cb()" created
2022-03-23 23:54 Updated by: cazfi
  • Owner Update from (None) to cazfi
  • Resolution Update from None to Accepted
2022-04-03 07:53 Updated by: cazfi
  • Status Update from Open to Closed
  • Resolution Update from Accepted to Fixed

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