Ticket #44685

Several unique units given as start units

Open Date: 2022-05-27 10:41 Last Update: 2022-06-03 06:47

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
2

Details

Split from https://www.hostedredmine.com/issues/870631 reported by Alexandro Ignatiev.

Several unique units are given when they are requested by the startunits setting.

"The function that gives these units is crole_to_unit_type() in server/gamehand.c: if it fails grant a buildable unit of the role to the player, it just takes the first ruleset's one resorting to get_role_unit() in common/unittype.c, and that function (used elsewhere, don't change) does not care about uniqueness."

get_role_unit() couldn't care about uniqueness even if it wanted - it has no unit list to check the uniqueness within. As for crole_to_unit_type() users, it seems to me that all of them would want the uniqueness check when they give pplayer, or would not care.

Ticket History (3/5 Histories)

2022-05-27 10:41 Updated by: cazfi
  • New Ticket "Several unique units given as start units" created
2022-05-27 10:51 Updated by: cazfi
  • Resolution Update from None to Accepted
Comment

Plan to push even to S2_6

2022-06-03 06:47 Updated by: cazfi
  • Status Update from Open to Closed
  • Resolution Update from Accepted to Fixed

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