Ticket #46271

Units not rendered properly

Open Date: 2022-12-14 07:59 Last Update: 2022-12-30 14:41

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Invalid
File:
2

Details

Units that are unusual shapes or sizes leave trails and don't fully show, as seen in the image provided.

Ticket History (3/8 Histories)

2022-12-14 07:59 Updated by: elefant
  • New Ticket "Units not rendered properly" created
2022-12-18 04:19 Updated by: cazfi
Comment

The question is do we have the maximum supported unit sprite sizes documented? It's a matter of how much we can draw (restore background) of the adjacent tiles when unit moves away, before it causes other artifacts.

2022-12-18 04:23 Updated by: cazfi
Comment

Do you have 'unit_height' defined in [tilespec]?

README.graphics:

----

unit_height : unit sprite height if more than 1.5x terrain tile

height in isometric tileset
----

No mention the limits of this support.

2022-12-18 04:25 Updated by: elefant
Comment

It seems to draw properly if you move away and come back, so a full refresh after the unit moves should fix it.

2022-12-18 04:58 Updated by: elefant
Comment

No. I didn't realize there was an option for that. It fixed the problem. Thanks.

2022-12-30 14:41 Updated by: cazfi
  • Status Update from Open to Closed
  • Owner Update from (None) to cazfi
  • Resolution Update from None to Invalid

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