Ticket #46402

Client assuming player to be city original owner

Open Date: 2022-12-31 19:34 Last Update: 2023-01-19 13:47

Reporter:
Owner:
Type:
Status:
Closed
Component:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
4

Details

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

Ticket History (3/9 Histories)

2022-12-31 19:34 Updated by: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Updated by: cazfi
  • Owner Update from (None) to cazfi
  • Resolution Update from None to Accepted
  • Milestone Update from (None) to 3.1.0-beta1 (closed)
  • Component Update from (None) to General
Comment

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Updated by: cazfi
  • Resolution Update from Accepted to None
Comment

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Updated by: cazfi
  • Resolution Update from None to Accepted
Comment

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Updated by: cazfi
  • Status Update from Open to Closed
  • Resolution Update from Accepted to Fixed

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