Ticket #48891

Implement CivI/II civil war rules

Open Date: 2023-10-23 03:48 Last Update: 2023-10-23 03:48

Reporter:
Owner:
(None)
Status:
Open
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

See forum post.

Probable milestones:

  • add "Local" range and "HasLessCities" name to "PlayerState" reqs (Civ I requirements for CW);
  • add conqueror as "other player" factor to "Civil_War_Chance" effect;
  • add ranking comparison (likely, some more "PlayerState" Local-ranged names - CivII uses power ranking, 40 techs = 3840 gold = 15 citizens, conqueror with lower one triggers CW; we could use something more comprehensive instead);
  • make some switches for rules of which cities are likely to defect (currently, it's a function of the city's position in city list and its length; in CivII, corruption affects it);
  • add third option for savepalace - 'only in civil war case';
  • make corresponding ruleset changes.

For v.3.2, to limit the amount of changes, we can just make it so that a barbarian conqueror triggers CW in 100% cases and a non-barbarian one as it is now.

Ticket History (1/1 Histories)

2023-10-23 03:48 Updated by: ihnatus
  • New Ticket "Implement CivI/II civil war rules" created

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