Download List

Project Description

Kalyp is a fantasy-based roguelike game written in
Java. Its design is based on traditions set by
popular roguelike games, especially Nethack. It is
single player and runs in a text terminal. The
project focuses mostly on the Artificial
Intelligence engine for the non-player characters.
Most of the game design will be done in scripting,
as the core engine written in Java will handle
user interface, rulesets, basic actions, and try
to hold it all together.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2003-04-25 14:47
0.3.4-alpha

This release is probably the most untested version with the most new
features and some rewrites, including A-Star (A*) pathfinding, AI
improvements, towns, spells, mine levels (new map generators), and
daylight in outdoors levels.
Tags: Development, Major feature enhancements

2003-03-24 12:21
0.3.3-alpha

This release features many new items and monsters, with a focus on special (magical) items. Items are now also identifiable. The monster artificial intelligence is now implemented with basic Finite State Machines.
Tags: Development, Major feature enhancements

2003-03-04 12:07
0.3.2-alpha

Different types of items can be used, items are randomly generated, and they are now persistent on game maps. Several other features were also added.
Tags: Development, Major feature enhancements

2003-02-10 06:31
0.3.1-alpha

This is a bugfix release for Windows users who previously had problems running the 0.3-alpha version. It also includes other minor bugfixes and features, like diagonal movements with cursor keys.
Tags: Development, Minor bugfixes

2003-02-03 18:45
0.3-alpha

The release runs well on Windows, but the Linux version has some minor problems with curses. Current features include generated maps for wilderness and dungeons, line of sight, monsters with simple AI and pathfinding, items, game persistence, and basic game commands.
Tags: Development, Initial freshmeat announcement

Project Resources