LGeneral is a turn-based strategy engine heavily
inspired by Panzer General. Move your units each
turn and attack your enemies in order to capture
strategic objectives to win a battle. LGeneral
uses the SDL library for graphics and sounds.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
The converter lgc-pg has been enhanced and its was documentation improved to allow easier conversion of custom PG campaigns. A buffer overflow in generating unit names and a corruption in the movement mask when transporter did not use fuel were fixed. Last but not least, several Gentoo build patches have been applied. There are now more than 40 additional converted PG scenarios available on the homepage.
The major feature of this release is a prestige-based purchase option as in Panzer General with just slight differences. Further improvements are easier use of the converter, beautifications, gameplay tweaking, and fixes for minor gameplay, compilation, and memory issues.
This release contains a few minor enhancements. Most notably, a segmentation fault has been fixed that happened when a unit with a transporter tried to move to an unreachable position (due to fuel shortage).
This release fixes a bug in 'make uninstall' and, more importantly, ending a turn will no longer freeze if NumLock, CapsLock, or ScrollLock are on. This release will compile under MinGW.