ScryMUD is a MUD written completely from
scratch that has a full feature set including
persistent belongings, a tree-based skill/spell
system, game-navigated vehicles, complex
scripting, player-owned stores and houses,
and much more.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
This release includes the addition of weather, several new spells and socials, minor improvements to ranged combat, and assorted bugfixes. Daemonizing code in particular should be a bit safer now.
This release vastly improves telnet protocol support, fixes various bugs, and simplifies combat back-end processing. There have also been minor interface improvements and significant enhancements to player skills.
A typhoon/tornado crash bug and small "wizinvis" problems were fixed along with GCC 3.x compilation problems. Better "buglist" command handling was implemented. Daemonize and setuid/setgid options were added, and it is now possible to bind to a specific network interface/IP. The "strength" spell was fixed. Vehicles are now fully functional and vending machines now work. Multi-item "stacking" in object listings is now supported, the inventory now lists by type, combat balance tweaks were made, and item regeneration in containers now works. Several commands were added to aid builders. current_in_game counts are now accurate.