Download List

Project Description

SDL Asylum is a C/SDL port of Andy Southgate's
1994 game Asylum, originally for the Acorn
Archimedes. In the game, Young Sigmund has a few
problems. To help him resolve his mental
instability, you must enter the surreal world of
his inner mind and shut down the malfunctioning
brain cells.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2009-08-17 15:19
0.3.2

This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.

2009-08-02 15:06
0.3.1

This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.

2009-02-21 20:03
0.3.0

Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.
Tags: Major feature enhancements

2008-08-21 13:45
0.2.4

The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.
Tags: Code cleanup

2007-12-10 13:25
0.2.3

SDL Asylum 0.2.3 includes fixes to run on
big-endian architectures. Ian Chapman's Fedora
packages are therefore available for ppc/ppc64 as
well as i386/x86_64.
Tags: Major bugfixes

Project Resources