Ticket #23998

物理エンジンの実装

Open Date: 2011-01-01 12:49 Last Update: 2011-01-02 22:35

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Status:
Open [Owner assigned]
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MileStone:
Priority:
7
Severity:
5 - Medium
Resolution:
None
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Details

接触判定のロジックが完成したので、ゲーム側に実装してほしい 例:ジャンプ player.SelfBody.ApplyImpulse(new Vec2(0,-10),new Vec2(Groval重心));

移動 すべるように(frictionをさげる)して、player.SelfBody.ApplyForce

Ticket History (2/2 Histories)

2011-01-01 12:49 Updated by: massa_senohito
  • New Ticket "物理エンジンの実装" created
2011-01-02 22:35 Updated by: massa_senohito
  • Details Updated
Comment

ApplyImpulseの使い方が正しくなかった気もするので修正、box2d ApplyImpulseで検索されたし

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