Rev. | Time | Author |
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6eaeb4103936 | 2021-07-27 10:05:13 | Adam Kaminski |
Reset the client's tic buffer every time they spawn or a new map loads. |
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d34e1427faac | 2021-07-27 09:43:03 | Adam Kaminski |
Moved the prototype of server_ResetClientTicBuffer into sv_main.h. |
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8abe48f08048 | 2021-07-23 14:22:22 | Adam Kaminski |
Fixed a crash when assigning a random player class to a spectator in singleplayer games. |
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dcc398a8396e | 2021-07-23 13:38:47 | Adam Kaminski |
The ACS function SetDeadSpectator now only works while the game is in progress. |
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a9dfb3bcbb81 | 2021-07-23 13:31:36 | Adam Kaminski |
Don't respawn players where they died if their corpses are partially inside a crushing sector. |
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17b381224bbd | 2021-07-23 09:08:58 | Adam Kaminski |
Fixed dead spectators not spawning where they died if sv_samespawnspot is enabled. |
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b68d78dbbc82 | 2021-07-23 08:54:24 | Adam Kaminski |
Changed some rules on how players are respawned if sv_samespotspawn is enabled. Particularly, players won't spawn where they died if it's in a damaging sector or crusher, or if there's not enough room to respawn in the first place. |
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f79aeef55f65 | 2021-07-20 10:43:42 | Adam Kaminski |
Fixed the indentation of the function prototypes in st_hud.h. |
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401e3f8c6d85 | 2021-07-20 10:34:40 | Adam Kaminski |
Added the function HUD_GetNumSpectators. |
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696509385c05 | 2021-07-20 10:22:27 | Adam Kaminski |
Added the GAMEMODE flag DONTPRINTPLAYERSLEFT to prevent printing the "waiting for players" or "x allies/opponents left" message at the bottom of the screen. |
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fd6a18766945 | 2021-07-20 09:48:00 | Adam Kaminski |
Don't print how many allies are left (or if they're all dead) on the bottom of the screen if the player never had any to begin with. |
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7314ca59afc9 | 2021-07-20 09:41:25 | Adam Kaminski |
Made a small change to HUD_Refresh. |
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fc1bdf156c44 | 2021-07-20 09:06:54 | Adam Kaminski |
Don't set the player's body to the last frame of their death state when the ACS function SetDeadSpectator is used, now that the frozen corpse issue is fixed. |
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00dfc0aaef24 | 2021-07-20 09:06:54 | Adam Kaminski |
Fixed players from still being spied on when they're turned into dead spectators. Also respect cl_telespy when we're switching back to our view and spying on another player. |
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3cb84a52a664 | 2021-07-20 07:40:07 | Adam Kaminski |
Fixed a player's old body from being frozen and not finishing their animation when they become a dead spectator. |
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5bb6162acea1 | 2021-07-19 05:00:06 | Adam Kaminski |
Updated the version history. |
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8f2036dc0d8f | 2021-07-19 00:26:04 | Adam Kaminski |
Organize late movement commands from a player chronologically in case the server receives them in the wrong order. |
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4bb3026890ef | 2021-07-18 13:48:16 | Adam Kaminski |
Changed some of the skip correction code. |
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232b5f652798 | 2021-07-18 12:56:55 | Adam Kaminski |
Refined the backtracing subroutine of the player skip correction. |
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56b9094f9089 | 2021-07-18 12:42:53 | Adam Kaminski |
Moved the definitions of the ClientMoveCommand and ClientWeaponSelectCommand classes into sv_main.h. |
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0712611314d5 | 2021-07-17 23:50:22 | Adam Kaminski |
Changed the default binds of some commands again. |
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ce57384dee97 | 2021-07-17 23:15:20 | Adam Kaminski |
Don't display dynamic lights on spectators. |
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ceaeabd302da | 2021-07-12 09:33:35 | Adam Kaminski |
Fixed S_StopAllSoundsFromActor not stopping all of an actor's sound channels properly. |
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3b01470f44fd | 2021-07-12 05:09:33 | Adam Kaminski |
Added the CVar "sv_smoothplayers" to improve the movement of lagging players. |
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5e973ce7644d | 2021-07-12 04:55:02 | Adam Kaminski |
Fixed dormant sounds from still playing upon resetting the map. |
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eb916dc540fe | 2021-07-12 04:45:38 | Adam Kaminski |
Added the server command: "StopAllSoundsOnThing" which stops all sounds an actor is playing on the client's end. |
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89d41b3692c7 | 2021-07-12 03:18:28 | Adam Kaminski |
Removed the DONTUSECOOPINFO and DONTUSESCOREBOARD game mode flags. |
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e1699114f88a | 2021-07-06 07:00:27 | Adam Kaminski |
Got rid of a few magic numbers. |
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1d565152f27e | 2021-07-06 06:50:49 | Adam Kaminski |
Added a missing comment header line. |
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81158c93ed33 | 2021-07-06 06:43:49 | Adam Kaminski |
Externalized all default game mode properties to the GAMEMODE lump, also adding new supported keywords like "name", "shortname", and "f1texture" for more customization. |