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This is a fork of Zandronum used on servers hosted by The Sentinels Playground (TSPG).


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Rev. Time Author
6eaeb4103936 2021-07-27 10:05:13 Adam Kaminski

Reset the client's tic buffer every time they spawn or a new map loads.

d34e1427faac 2021-07-27 09:43:03 Adam Kaminski

Moved the prototype of server_ResetClientTicBuffer into sv_main.h.

8abe48f08048 2021-07-23 14:22:22 Adam Kaminski

Fixed a crash when assigning a random player class to a spectator in singleplayer games.

dcc398a8396e 2021-07-23 13:38:47 Adam Kaminski

The ACS function SetDeadSpectator now only works while the game is in progress.

a9dfb3bcbb81 2021-07-23 13:31:36 Adam Kaminski

Don't respawn players where they died if their corpses are partially inside a crushing sector.

17b381224bbd 2021-07-23 09:08:58 Adam Kaminski

Fixed dead spectators not spawning where they died if sv_samespawnspot is enabled.

b68d78dbbc82 2021-07-23 08:54:24 Adam Kaminski

Changed some rules on how players are respawned if sv_samespotspawn is enabled. Particularly, players won't spawn where they died if it's in a damaging sector or crusher, or if there's not enough room to respawn in the first place.

f79aeef55f65 2021-07-20 10:43:42 Adam Kaminski

Fixed the indentation of the function prototypes in st_hud.h.

401e3f8c6d85 2021-07-20 10:34:40 Adam Kaminski

Added the function HUD_GetNumSpectators.

696509385c05 2021-07-20 10:22:27 Adam Kaminski

Added the GAMEMODE flag DONTPRINTPLAYERSLEFT to prevent printing the "waiting for players" or "x allies/opponents left" message at the bottom of the screen.

fd6a18766945 2021-07-20 09:48:00 Adam Kaminski

Don't print how many allies are left (or if they're all dead) on the bottom of the screen if the player never had any to begin with.

7314ca59afc9 2021-07-20 09:41:25 Adam Kaminski

Made a small change to HUD_Refresh.

fc1bdf156c44 2021-07-20 09:06:54 Adam Kaminski

Don't set the player's body to the last frame of their death state when the ACS function SetDeadSpectator is used, now that the frozen corpse issue is fixed.

00dfc0aaef24 2021-07-20 09:06:54 Adam Kaminski

Fixed players from still being spied on when they're turned into dead spectators. Also respect cl_telespy when we're switching back to our view and spying on another player.

3cb84a52a664 2021-07-20 07:40:07 Adam Kaminski

Fixed a player's old body from being frozen and not finishing their animation when they become a dead spectator.

5bb6162acea1 2021-07-19 05:00:06 Adam Kaminski

Updated the version history.

8f2036dc0d8f 2021-07-19 00:26:04 Adam Kaminski

Organize late movement commands from a player chronologically in case the server receives them in the wrong order.

4bb3026890ef 2021-07-18 13:48:16 Adam Kaminski

Changed some of the skip correction code.

232b5f652798 2021-07-18 12:56:55 Adam Kaminski

Refined the backtracing subroutine of the player skip correction.

56b9094f9089 2021-07-18 12:42:53 Adam Kaminski

Moved the definitions of the ClientMoveCommand and ClientWeaponSelectCommand classes into sv_main.h.

0712611314d5 2021-07-17 23:50:22 Adam Kaminski

Changed the default binds of some commands again.

ce57384dee97 2021-07-17 23:15:20 Adam Kaminski

Don't display dynamic lights on spectators.

ceaeabd302da 2021-07-12 09:33:35 Adam Kaminski

Fixed S_StopAllSoundsFromActor not stopping all of an actor's sound channels properly.

3b01470f44fd 2021-07-12 05:09:33 Adam Kaminski

Added the CVar "sv_smoothplayers" to improve the movement of lagging players.

5e973ce7644d 2021-07-12 04:55:02 Adam Kaminski

Fixed dormant sounds from still playing upon resetting the map.

eb916dc540fe 2021-07-12 04:45:38 Adam Kaminski

Added the server command: "StopAllSoundsOnThing" which stops all sounds an actor is playing on the client's end.

89d41b3692c7 2021-07-12 03:18:28 Adam Kaminski

Removed the DONTUSECOOPINFO and DONTUSESCOREBOARD game mode flags.

e1699114f88a 2021-07-06 07:00:27 Adam Kaminski

Got rid of a few magic numbers.

1d565152f27e 2021-07-06 06:50:49 Adam Kaminski

Added a missing comment header line.

81158c93ed33 2021-07-06 06:43:49 Adam Kaminski

Externalized all default game mode properties to the GAMEMODE lump, also adding new supported keywords like "name", "shortname", and "f1texture" for more customization.