Rev. | Time | Author |
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d16007590caa | 2021-10-04 04:51:40 | Adam Kaminski |
Fixed the scoreboard not displaying the correct number of columns correctly. |
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59f1474300fa | 2021-10-04 04:46:48 | Adam Kaminski |
Fixed the activator's target and master pointers in GAMEEVENT_ACTOR_DAMAGED event scripts. |
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f9fa0270195b | 2021-10-04 01:38:58 | Adam Kaminski |
This check should be added to DLevelScript::ThingCount too. |
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7a6fc59e841b | 2021-10-01 09:37:32 | Adam Kaminski |
Removed COLUMN_MEDALS, which wasn't used anywhere. |
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f6e16faa312d | 2021-09-30 22:31:02 | Adam Kaminski |
Reduced the weapon sway by half. This should make it feel more realistic. |
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b5adf230291d | 2021-09-30 08:33:01 | Adam Kaminski |
Fixed the crosshair from disappearing if the player used the chasecam cheat while spectating. |
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4041f8ff6edd | 2021-09-30 06:34:32 | Adam Kaminski |
Fixed serverinfo CVars not being changed correctly if they were entered as custom parameters on the command line. |
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80f6abcba677 | 2021-09-30 04:57:51 | Adam Kaminski |
Make sure any changed flags belonging to "lmsallowedweapons" get printed as well. |
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bad1f7a252cd | 2021-09-30 04:57:10 | Adam Kaminski |
Changed how GetCurrentGamemode returns the name of the current game mode. |
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9afecc3eee65 | 2021-09-29 23:15:50 | Joshua Surace |
Fixed Compile error again |
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e538cc2e46c2 | 2021-09-29 22:18:58 | Joshua Surace |
Fixed a few errors when compiling with "TSPG_BLACKLIST". |
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a14fce53a097 | 2021-09-27 08:23:07 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
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e697e8aefaad | 2021-09-27 05:36:24 | Benjamin Berkels |
updated SQLite to 3.36.0 |
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1a2a6aec977c | 2021-09-27 05:23:17 | Adam Kaminski |
GAMEEVENT_ACTOR_DAMAGED is now triggered just before the actor receives damage. |
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3e3cdba4126d | 2021-09-27 01:49:28 | Adam Kaminski |
Fixed a previously locked gameplay/compatibility flag from not being unlocked if it's later redefined in a "GameSettings" block. |
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8e832746f711 | 2021-09-27 01:22:34 | Adam Kaminski |
Removed an unused variable. |
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181c3a820c0a | 2021-09-27 00:59:51 | Adam Kaminski |
Added "DefaultGameSettings" and "DefaultLockedGameSettings" blocks to GAMEMODE so that gameplay/compatibility flags can be enabled or disabled across all game modes. |
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8f9120c4c9b2 | 2021-09-26 23:46:39 | Adam Kaminski |
Combined all of the different gameplay/compatibility flagsets in GAMEMODE_s into a single 2D array. |
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3d653fcb7a1d | 2021-09-25 13:37:05 | Adam Kaminski |
Fixed a server crash. |
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005e26e8bfa2 | 2021-09-24 11:40:21 | Adam Kaminski |
Cleaned up the ACS function "SetCurrentGamemode" and changed it so the name of the new game mode has to match its corresponding GAMEMODE_e enum. |
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16625849dbee | 2021-09-22 22:05:13 | Joshua Surace |
Fixed compile error again. |
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4c5694d650ee | 2021-09-22 22:01:34 | Joshua Surace |
Fixed Compile Error. |
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0635c42d293c | 2021-09-22 21:50:34 | Joshua Surace |
Fixed GCC error |
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55b03b437b33 | 2021-09-22 21:28:55 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
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43e63d515e24 | 2021-09-22 21:13:19 | Joshua Surace |
Merged some extras for TSPG |
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1c2a632122c1 | 2021-09-21 22:25:50 | Adam Kaminski |
Cleaned up and moved the code responsible for drawing the MOTD, and fixed the MOTD not using the color to print mid-screen messages with. |
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0b0c86465227 | 2021-09-20 04:48:29 | Adam Kaminski |
Fixed a player's last sent chat messages being lost in a savegame. |
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e7e1ea6608a7 | 2021-09-19 09:16:32 | Adam Kaminski |
The second argument for GAMEEVENT_ACTOR_DAMAGED now stores a dynamic ACS string containing the damage type an actor received. |
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990ff4bc8ddd | 2021-09-19 09:14:01 | Adam Kaminski |
Make sure clients don't initialize the actor pointers for GAMEEVENT_ACTOR_DAMAGED event scripts. |
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7ecfc9dc9271 | 2021-09-19 00:27:48 | Adam Kaminski |
Removed the function V_GetColorChar, which was only used to get the color code of a team, and replaced it with the function TEAM_GetTextColorName. This fixes a compatibility issue with printing team-related messages on the screen using custom colors. |