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Rev. Time Author
95f565d1aa73 tip 2022-03-11 02:25:33 Léonard

Fixed a merge error.

1e3c39092b60 2022-03-08 23:33:18 Léonard

Removed some of the leftover delta from the 3.1 merge.

971c9fa0ecad 2022-03-08 23:23:23 Léonard

Merged with 3.1.

88b99ea5632e 2022-03-08 23:19:49 Léonard

Merged with 3.1-alpha-211205-2031.

b66aef2a070a 2022-03-08 23:18:58 Léonard

Merged with 3.1-alpha-211128-1928.

4178904d7698 2021-12-12 06:35:55 Adam Kaminski

- changed the version string to 3.1
- changed BUILD_ID/BUILD_ID_STR to release

0f6e065b8fb5 2021-12-12 06:34:48 Adam Kaminski

Disabled the skip correction in the release build for now.

a3115fc55f31 2021-12-06 05:31:54 Benjamin Berkels

Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems.

669df2dc2c65 2021-12-05 03:03:57 Adam Kaminski

Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence.

e621cccd7a0e 2021-12-05 02:05:39 Benjamin Berkels

fixed another GCC warning

09dc59d3b5fb 2021-12-05 01:49:13 Benjamin Berkels

fixed a GCC warning

52c95f097d24 2021-12-03 08:42:30 Adam Kaminski

Added a sanity check to ensure that a team's carrier is still a valid player.

3147116cf3a2 2021-12-02 14:13:21 Adam Kaminski

Fixed color codes appearing in the hostname when the server was minimized in the systray.

82135ae9c4e0 2021-12-02 13:58:15 Adam Kaminski

Let clients always send backup commands even when the skip correction is off.

bba433aeddae 2021-12-02 08:38:26 Adam Kaminski

Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script.

1132d04456c5 2021-12-02 07:55:41 Adam Kaminski

The server now only restricts playing certain sounds while backtracing a player.

e251d09a4695 2021-12-01 13:46:46 Adam Kaminski

The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player.

1106f2a4c6ed 2021-12-01 12:54:42 Adam Kaminski

The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored.

58ea7b4323b6 2021-12-01 02:08:12 Adam Kaminski

Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen.

4b053a8fb9c6 2021-11-30 00:15:15 Adam Kaminski

Fixed players feeling jittery while jumping when the skip correction was enabled.

ffb075a80926 2021-11-29 08:40:25 Sean Baggaley

ACS: fixed an old regression in which printing a map char array did not dereference the given array variable

33f7f8b86568 2021-11-29 04:28:02 Adam Kaminski

Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED.

3ee6f181216f 2021-11-29 00:16:12 Adam Kaminski

- The result value of GAMEEVENT_CHAT event scripts can now be used to determine whether or not the chat message will be displayed. The saved chat message no longer contain color codes either.
- The cleaned chat string without color codes is now also sent to bots.

c363af79fb90 2021-11-28 23:38:45 Adam Kaminski

The result value of GAMEEVENT_ACTOR_DAMAGED event scripts can now be used to change the final damage that the target will take.

a9f4423847ec 2021-11-28 23:34:13 Adam Kaminski

Added support for deciding the outcome of certain game events by changing the result value of ACS EVENT scripts.

ca40f5867644 2021-11-28 10:40:42 Adam Kaminski

The skip correction no longer thrusts a player after performing a backtrace anymore.

aeda7ffcd0bd 2021-11-28 10:33:02 Adam Kaminski

Allow players to reactivate the ThrustThing and ThrustThingZ line specials during a backtrace.

5470d1304712 2021-11-28 01:14:22 Adam Kaminski

Fixed lagging clients still feeling jittery on their ends due to the skip correction.

8ff4cd1e0346 2021-11-28 01:07:16 Adam Kaminski

Fixed weapons being delayed or desynced, and shots being ignored for lagging clients in some cases, which were caused by the skip correction.

bb3e60a8bec3 2021-11-28 01:04:30 Adam Kaminski

Fixed non-backup weapon select commands from being processed by the skip correction.