#46021: Superspecialists Open Date: 2022-10-31 10:36 Last Update: 2024-05-18 02:10 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46021 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46021 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2024-05-18 02:10 Updated by: cazfi * Milestone Update from S3_2 d3f to S3_3 d3f Comment: Completely new feature (-> issue is not about completing a S3_2 feature), with major unknowns -> postpone to 3.3. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_3 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Implement great people in cities. Very similar to regular specialists but: can't be reassigned to or from other job, don't count towards the city's population, requirements, if any, just remove the specialist forever if unfulfilled. I don't know what should be the game mechanics of adding them (should "specialist" be a unit field or just required in target_reqs of an action "Add specialist"; maybe leave it on the other ticket and just provide a Lua API here). -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46021 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46021