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Project Description

Fluxus is a graphical live coding environment for
Scheme. Fluxus reads live audio or OSC network
messages which can be used as a source of
animation data for real-time performances or
installations. Keyboard or mouse input can also be
read for simple game development, and a physics
engine is included for realtime simulations of
rigid body dynamics. The built in scheme code
editor runs on top of the renderer, which means
you can edit the scripts while they are running.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-09-24 20:32
0.11

This release adds GLSL hardware shading support, new blobby
implicit surface primitives, better support for procedural modelling,
and many bugfixes.
Tags: Major feature enhancements

2005-06-24 20:24
0.7

This release adds a built-in editor, changes to the scripting language
to make it simpler, more editor control, more primitives, NURBS, text
and object instancing, object deformation, and support for OSC for
communication with other applications.
Tags: Major feature enhancements

2004-05-29 06:19
0.5rc1

Frame dumps are now saved as TIFF files, and an offline wav
file parsing mode was added so that you can make pop videos.
A logo turtle-tyle poly builder for algorithmic shape generation
was implemented along with lots of smaller features such as
full-screen mode, parenthesis highlighting, line primitives, and
renderer optimizations.
Tags: Major feature enhancements

2003-11-30 21:33
0.4

This version brings portaudio support, more material options, texture optimisations, and many miscellaneous small fixes.
Tags: Major feature enhancements

2003-10-21 14:35
0.3

gcc 3.2 compatibility was ensured. Jack audio
support was reimplemented. The build setup was
made cleaner.
Tags: Code cleanup

Project Resources