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Project Description

Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.

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2011-06-02 23:54
2011.05.1142

This is a stable release.

2011-05-24 13:22
2011.05.1140

This release added a "Multi-Threading with VL" tutorial, documentation updates, and updated config.hpp documentation and default values. App_Deformer now loads a default file and App_Molecules loads a default mol2 file. The default log mutex is initialized to NULL. vl::Object/vlref<> automatic delete was disabled for MFC windows. A warning in App_Framebuffer_Object was fixed.

2011-05-20 18:22
2011.05.1140 RC4

OpenGL 4 Core profile is supported and several minor fixes and enhancements were made.

2011-05-01 23:07
2011.05.1140 RC2

A version.hpp configuration error in CMake was fixed. A Linux compilation error was fixed. The vlQt4 install directory was fixed. Texture creation is now gDebugger-friendly.

2011-04-24 16:42
2011.05.1140 RC1

Several fixes and enhancements were made.

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