Rev. | Time | Author |
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f26e1e815894 | 2021-11-14 14:22:36 | Adam Kaminski |
Fixed GetCurrentGamemode leaving an unwanted prefix at the beginning of the string. |
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8a979c540d00 | 2021-11-11 00:50:41 | Adam Kaminski |
Inform clients exactly how much longer they still need to wait before joining, changing teams, or suiciding again, not how long they should at least wait for. |
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01c61a151347 | 2021-11-10 23:10:26 | Adam Kaminski |
The client now sends their gametic to the server whenever they want to change teams. |
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9395485bf356 | 2021-11-10 22:54:05 | Adam Kaminski |
sv_shootthroughallies and sv_dontpushallies do not affect P_LinePickActor, and can now also be ignored by actors with the FORCEALLYCOLLISION flag. |
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6aa26162a09f | 2021-11-08 05:16:00 | Sean Baggaley |
Added new nextmap and nextsecret vote types. |
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2f1ee9360247 | 2021-11-08 04:35:55 | Adam Kaminski |
Increased the hold time of the "waiting for players" message slightly. This helps mitigate the message from fading out too early in rare cares. |
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1853f9372145 | 2021-11-08 03:44:21 | Adam Kaminski |
Added the CVar "sv_respawndelaytime", which allows servers to decide how long players must wait before they can respawn. |
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af90c12700cd | 2021-11-08 01:40:10 | Adam Kaminski |
The scoreboard now tries to draw multiple limit strings on the same line in order to condense the height of the scoreboard's header as much as possible. |
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434dbd2f66ca | 2021-11-07 22:35:07 | Adam Kaminski |
Fixed "MoveLocalPlayer" from still processing a player's movement if the current update was outdated. |
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76fe9750a4c6 | 2021-11-07 22:20:25 | Adam Kaminski |
Fixed timestamps appearing twice in private messages containing the "/me" prefix. |
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2696d1740627 | 2021-11-07 22:10:07 | Adam Kaminski |
Always try to find a valid receiver to send a private message to, even if there's not enough players. |
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e9727d004c59 | 2021-11-07 14:06:29 | Adam Kaminski |
Replaced sv_noprivatechat with sv_allowprivatechat, which adds a third option to limit private messaging to teammates only. |
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a4f3515fab13 | 2021-11-07 13:37:08 | Adam Kaminski |
Added another check so that clients can't maliciously send private messages to invalid players or bots. |
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b9a1f917b4bf | 2021-11-07 13:25:15 | Adam Kaminski |
Make sure we've read the entire byte stream of a CLC_SAY command before making any important checks. Also added a check so that clients can't maliciously send private messages to themselves. |
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6eac9c1a4374 | 2021-11-06 08:56:31 | Joshua Surace |
Fixed a Mac OS compile error. |
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e78afec5d491 | 2021-11-06 07:54:13 | Adam Kaminski |
Let clients set a sector's friction level in P_SpawnSpecials, since the server only tells them about a sector's friction level if it actually changed. |
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276dc4c15c3f | 2021-11-04 08:38:55 | Adam Kaminski |
Fixed player names not being truncated properly if they're longer than MAXPLAYERNAMEBUFFER. |
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89b88a347915 | 2021-11-02 23:01:17 | Adam Kaminski |
Removed an extra frame from the InMenu icon's animation loop. |
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122c525ddb35 | 2021-11-02 00:20:12 | Adam Kaminski |
Fixed players being frozen and the level being changed a second time if it was previously changed during the results sequence. |
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dbf5f7cecf61 | 2021-11-01 23:12:10 | Adam Kaminski |
SetDeadSpectator can now revive dead spectators while the game is waiting for players or in the countdown sequence. |
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7f73f0f4a693 | 2021-11-01 13:54:10 | Adam Kaminski |
Fixed a "connection interrupted" issue that newly connected players got if cl_startasspectator was disabled for them. |
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e3cdba1426b1 | 2021-10-31 23:17:16 | Adam Kaminski |
Fixed only movement commands that arrived too late from being ignored. We must also ignore backup weapon select commands that arrive too late. |
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eb975b0dd56d | 2021-10-31 21:51:30 | Adam Kaminski |
Fixed the RCON login menu from opening instead if the user tried opening the save menu in an online game. |
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1fa0463322c7 | 2021-10-31 09:27:34 | Adam Kaminski |
Fixed a server crash that occurred if the player changed their class then joined spectators. |
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b6c0700568a4 | 2021-10-31 02:16:29 | Adam Kaminski |
Added more debug information to sv_smoothplayers_debuginfo. |
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7c8aea0d780d | 2021-10-31 01:56:03 | Adam Kaminski |
Fixed the client's last movement command and gametic not being updated when a backtrace isn't performed. |
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a3a0293b0f4e | 2021-10-31 01:44:04 | Adam Kaminski |
Added a check in SERVER_ResetClientTicBuffer to ensure that the client is valid. |
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c1ad18512a7b | 2021-10-31 01:42:49 | Adam Kaminski |
Changed the object of the LastMoveCMD pointer member in CLIENT_s, from ClientCommand to ClientMoveCommand. |
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457bb5d77b0c | 2021-10-29 12:00:43 | Adam Kaminski |
Fixed a crash that occurred when restoring certain CVars modified by ConsoleCommand back to their original values upon exiting the game. |
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69005bf4db0a | 2021-10-28 22:38:15 | Adam Kaminski |
Fixed some misleading information in the version history. |