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Chamber History: HotshotOgreIOS

2024-07-08
03:09
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: beb9f2c3c8688193ba1823c342ceec30f5542e1a)
WIP adding NodeMemoryManager and ObjectMemoryManager per zone.
2024-07-05
19:46
HotshotOgreIOS
hotshot5000
2024-07-01
17:53
HotshotOgreIOS
hotshot5000
01:53
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 8def3866579709b02d3a8ec6a7d77a49385696dd)
Moved mMoved and mUpdated to SoA in Transform instead of bools in each PCZSceneNode.
2024-06-29
22:49
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: b2744734c8476dd28c3172a1cb0bafdfaa5155f6)
Preparing for optimizations in NodeArrayManager. The mMoved and mUpdated bools from PCZSceneNode ...
2024-06-28
19:31
HotshotOgreIOS
hotshot5000
18:14
HotshotOgreIOS
hotshot5000
07:14
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 4a55f98902bdd1fd4364abb15ce8252724a764eb)
First working version. Going through the portals seems okish now. Made sure pczsn->nodeUpdate() w...
2024-06-27
07:20
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 6c07f97c14f349438b8dfd72fb29621e1aed9c98)
Portals are always updated to have latest position based on their parent node. No way for the nod...
2024-06-26
2024-06-25
05:58
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 612dd0c22d767915f49a4b8a81aec7448bd12c98)
Camera node now getting updated instead of the camera object. The nodes are what are used for che...
00:54
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: f9efe5ef085ef2e2d09ef8182910489ef8500d60)
Added name to camera node for debugging. Fixed bug where the default visibility flags didn't take...
2024-06-24
19:02
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 86ac43640a3d0214341626afa729f2b36b16e68e)
Fixed portal/antiportal type that could not be determined by factory type flag as this has been r...
06:33
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 5fd14b0fcb9768a831241df525bfddfd5e8f187f)
Adapted SceneManager and MovableObject to use the pczCullFrustum() versions. Zone, portal visibil...
2024-06-23
05:57
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 04092ebe131e5343be02fb18b3d9a04e82c73ac5)
_findVisibleObjects() not crashing. Rendering working but results of _findVisibleObjects() are ig...
02:46
HotshotOgreIOS
hotshot5000
[Hg] commits were pushed to 'HotshotOgreIOS' (current: 185f3ed931f84db63cb9725d95b71d6033f0065a)
Removed PCZSceneManager::_createSceneNode(). Removed dead code.