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GLFW is a portable framework for OpenGL application development. It handles operating system specific tasks such OpenGL window management, resolution switching, keyboard, mouse, and joystick input, timer input, creating threads, and more.

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2011-07-27 14:39 Back to release list
2.7.1

Many minor issues have been fixed. Most notably, a buffer overflow in WGL context creation was fixed, a test was added for the WGL_ARB_create_context_profile extension, a regression in the dlopen code path was fixed, a termination error in GLX context creation has been fixed, the active and iconified states are now tracked on Cocoa, and Win32 window iconification has been improved. Projects files for Visual C++ 2010 have been added. A test for dynamic linking has been added.
Tags: Minor bugfixes

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