Rev. | Time | Author |
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908cd556b4da TSPGv26 | 2021-12-13 09:23:47 | Joshua Surace |
Update version to TSPGv26 |
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0105f2dd085f | 2021-12-13 09:13:02 | Joshua Surace |
Added tag 3.1 for changeset 15b0f48136e8 |
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f7205eb4f9a5 | 2021-12-13 08:36:05 | Joshua Surace |
Updated Git Info to Match Zandronum Latest. |
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7e0a46587fd0 | 2021-12-13 07:55:44 | Joshua Surace |
Fixed the time load for badwords to 10 minutes instead of 2 seconds |
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15b0f48136e8 3.1 | 2021-12-12 06:35:55 | Adam Kaminski |
- changed the version string to 3.1 |
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9fa7a45782c6 | 2021-12-12 06:34:48 | Adam Kaminski |
Disabled the skip correction in the release build for now. |
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b28ddce5f134 | 2021-12-06 10:29:50 | Joshua Surace |
Fixed Spaces for sending server info to TSPG |
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9b7d493bffc2 | 2021-12-06 09:56:04 | Joshua Surace |
Fixed color codes for sending server info to TSPG (Again) |
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242efd653dee | 2021-12-06 06:50:46 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
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534a40542c9b | 2021-12-06 06:18:04 | Joshua Surace |
Fixed color codes for sending server info to TSPG |
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c84bba79cfc7 | 2021-12-06 05:31:54 | Benjamin Berkels |
Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems. |
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3711f9ff3c1f | 2021-12-05 03:03:57 | Adam Kaminski |
Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence. |
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9fca0fd090a8 | 2021-12-05 02:05:39 | Benjamin Berkels |
fixed another GCC warning |
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37778b3499bd | 2021-12-05 01:49:13 | Benjamin Berkels |
fixed a GCC warning |
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b2a815c38207 | 2021-12-03 08:42:30 | Adam Kaminski |
Added a sanity check to ensure that a team's carrier is still a valid player. |
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83aaceb46cd2 | 2021-12-02 14:13:21 | Adam Kaminski |
Fixed color codes appearing in the hostname when the server was minimized in the systray. |
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9582b93cabbd | 2021-12-02 13:58:15 | Adam Kaminski |
Let clients always send backup commands even when the skip correction is off. |
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4815328cd09f | 2021-12-02 08:38:26 | Adam Kaminski |
Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script. |
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fe67fc0ef0a7 | 2021-12-02 07:55:41 | Adam Kaminski |
The server now only restricts playing certain sounds while backtracing a player. |
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ff53493bde0d | 2021-12-01 13:46:46 | Adam Kaminski |
The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player. |
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74026db117f6 | 2021-12-01 12:54:42 | Adam Kaminski |
The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored. |
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62e12bc075dd | 2021-12-01 02:08:12 | Adam Kaminski |
Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen. |
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838d6ae54183 | 2021-11-30 00:15:15 | Adam Kaminski |
Fixed players feeling jittery while jumping when the skip correction was enabled. |
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982a9da3e0a0 | 2021-11-29 08:40:25 | Sean Baggaley |
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable |
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d1d7fc429edb | 2021-11-29 06:36:09 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
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59193cc88f92 | 2021-11-29 06:21:26 | Joshua Surace |
The skip correction no longer thrusts a player after performing a backtrace anymore. |
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2d248057a368 | 2021-11-29 04:28:02 | Adam Kaminski |
Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED. |
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d12781ff58f0 | 2021-11-29 00:16:12 | Adam Kaminski |
- The result value of GAMEEVENT_CHAT event scripts can now be used to determine whether or not the chat message will be displayed. The saved chat message no longer contain color codes either. |
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430c3c24794a | 2021-11-28 23:38:45 | Adam Kaminski |
The result value of GAMEEVENT_ACTOR_DAMAGED event scripts can now be used to change the final damage that the target will take. |
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a613c42e9cf2 | 2021-11-28 10:33:02 | Adam Kaminski |
Allow players to reactivate the ThrustThing and ThrustThingZ line specials during a backtrace. |