Rev. | Time | Author |
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0bd4152f5ebf | 2021-11-28 23:34:13 | Adam Kaminski |
Added support for deciding the outcome of certain game events by changing the result value of ACS EVENT scripts. |
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7e07c7c066c3 | 2021-11-28 15:10:18 | Adam Kaminski |
Fixed a crash when showing the scoreboard on team-based game modes that players earned kills in. |
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2545939214ad | 2021-11-28 01:14:22 | Adam Kaminski |
Fixed lagging clients still feeling jittery on their ends due to the skip correction. |
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fecc8025b0d3 | 2021-11-28 01:07:16 | Adam Kaminski |
Fixed weapons being delayed or desynced, and shots being ignored for lagging clients in some cases, which were caused by the skip correction. |
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3333aad109f1 | 2021-11-28 01:04:30 | Adam Kaminski |
Fixed non-backup weapon select commands from being processed by the skip correction. |
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af1c493c8b3e | 2021-11-25 09:04:26 | Adam Kaminski |
The backtrace is no longer cancelled if the player didn't press any inputs for all late commands. |
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63928018e6b9 | 2021-11-25 01:44:48 | Adam Kaminski |
Merged all the server commands that updated a team's score into one single command: "SetTeamScore". |
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e56995a8f6b8 | 2021-11-23 00:36:19 | Adam Kaminski |
Fixed players on different teams still being treated as allies in cooperative game modes. |
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13077cf4c274 | 2021-11-23 00:26:36 | Adam Kaminski |
Fixed players not spawning on coop spawns when playing cooperative game modes with teams. |
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fbf70e808d6b | 2021-11-22 23:43:13 | Adam Kaminski |
Only append "Co-op" to the end of "Survival" on the countdown screen if survival hasn't been renamed to something else. |
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2a0119dfb64f | 2021-11-22 07:38:19 | Joshua Surace |
Updated Git Info to Match Zandronum Latest Alpha. |
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bef9a71cd25d | 2021-11-22 07:32:33 | Joshua Surace |
Repurposed cl_backupcommands so that clients can send backup commands for the server to use to perform a backtrace, even they suffer from packet loss. This means backup commands don't delay a player's input anymore. |
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bc71b20f4906 | 2021-11-22 07:23:55 | Joshua Surace |
Backed out changeset: 22b486393cf7 |
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ecc88581f001 | 2021-11-22 04:41:20 | Adam Kaminski |
Show how long a player must wait before respawning on the bottom of the screen if sv_respawndelaytime is greater than 1. |
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dc274d71c36b | 2021-11-22 01:33:34 | Benjamin Berkels |
fixed a GCC warning |
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bab1ee78ac78 | 2021-11-22 00:46:16 | Adam Kaminski |
- A player's weapon sprites are no longer cycled while being extrapolated, but now do during a backtrace. |
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d52b8facbfb6 | 2021-11-21 13:28:11 | Adam Kaminski |
Added SCORE_SPREAD and SCORE_RANK to GetPlayerScore. |
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030ef0c65694 | 2021-11-20 23:54:51 | Adam Kaminski |
Added "cl_useskulltagmouse" which restores the old mouse movement from Zandronum 3.0 and earlier. |
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fb87f3720612 | 2021-11-20 13:07:16 | Adam Kaminski |
A player's tics and crouch state should always be restored when performing a backtrace now. |
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d9c3c27e9572 | 2021-11-20 07:54:03 | Adam Kaminski |
A client's backup commands are now cleared whenever they change cl_backupcommands. |
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272303b85997 | 2021-11-19 23:23:35 | Adam Kaminski |
Moved some code from P_Ticker over to SERVER_HandleSkipCorrection. |
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ed48c3edd000 | 2021-11-19 21:39:38 | Adam Kaminski |
Keep track of any specials the player executed during extrapolation so that if they execute the exact same special during a backtrace, the server can simply cancel the execution. |
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e4b0ce5c2498 | 2021-11-19 10:44:25 | Adam Kaminski |
A backtrace is no longer aborted because the player took environmental damage. |
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edb7d56d1e52 | 2021-11-19 10:40:05 | Adam Kaminski |
Backed out changeset: e59c29f7a11b |
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9bfb03354b9e | 2021-11-19 10:39:45 | Adam Kaminski |
Backed out changeset: 6efa764c923f |
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5faea5011638 | 2021-11-19 10:32:27 | Adam Kaminski |
A backtrace will now always succeed, and a position check is now done before a backtrace is perfomed to decide whether or not it's safe to proceed. This also means the player's actor flags don't need to be changed before or after a backtrace anymore. |
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dc7e9ebffc2e | 2021-11-19 10:13:13 | Adam Kaminski |
Don't let the skip correction not process two movement commands in a single tic for a client anymore. |
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ca984c417a9c | 2021-11-19 09:43:09 | Adam Kaminski |
Got rid of sv_extrapolatetics and sv_backtracethreshold, and changed sv_smoothplayers into an int CVar so hosts can still choose how many tics to extrapolate. |
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47147ff6a81e | 2021-11-19 09:26:31 | Adam Kaminski |
Backed out changeset: efc0e1e15b4b |
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35bec45566a7 | 2021-11-17 23:37:40 | Adam Kaminski |
Fixed old backup commands still being pushed into the client's tic buffer after it was reset. |