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b3950de69749 7651_OgreTerrainQuadTreeNode_calculateCurrentLod_UncommentedEarlyOut 2015-12-02 19:51:53 Murat Sari

Closed branch 7651_OgreTerrainQuadTreeNode_calculateCurrentLod_UncommentedEarlyOut

b097be2ec65e 7651_OgreTerrainQuadTreeNode_calculateCurrentLod_UncommentedEarlyOut 2015-04-04 19:50:44 Ofenberg <Ofenberg>

Created new branch 7651_OgreTerrainQuadTreeNode_calculateCurrentLod_UncommentedEarlyOut

6ee64444cca5 7651_OgreTerrainQuadTreeNode_calculateCurrentLod_UncommentedEarlyOut 2015-03-21 04:58:41 Christian Ofenberg

"Ogre::TerrainQuadTreeNode::calculateCurrentLod()": Someone commented the early-out and left the comment "disable this, could cause 'jumps' in LOD as children go out of frustum". Found this while profiling one of our products. As far as I'am aware of, for most users poor performance is more unacceptable then minor visual glitches which have no real influence on gameplay.