Rev. | Time | Author |
---|---|---|
2602d114c0fe | 2018-09-19 21:25:05 | Apivan |
use emscripten_set_canvas_element_size (#865) |
||
c61a8faeb0b0 | 2018-09-19 00:42:09 | Pavel Rojtberg |
CMake: forward CMAKE_FIND_ROOT_PATH so Dependencies see each other |
||
fa5e6ab92c17 | 2018-09-18 20:17:40 | Pavel Rojtberg |
Main: unify TextureManager::isHardwareFilteringSupported |
||
8b9218d18c9a | 2018-09-18 19:58:25 | Pavel Rojtberg |
GL*: fix isHardwareFilteringSupported for floating point textures |
||
4489c09586cd | 2018-09-10 03:13:15 | Pavel Rojtberg |
Samples: clean up Fresnel materials - only require GLSL120 |
||
654c544e53ff | 2018-09-09 06:33:20 | Pavel Rojtberg |
Docs: Compositors - change wording to be less post-effect specific |
||
b25d3ce31b1f | 2018-09-08 10:39:30 | Pavel Rojtberg |
Vector: make arithmetic ops member funcs again to ease language bindings |
||
c5a09b5c3fb7 | 2018-09-07 22:53:11 | Pavel Rojtberg |
Vector: use enable_if as function parameter for VC < 2017 compatibility |
||
137300d73aa0 | 2018-09-06 22:54:52 | Pavel Rojtberg |
Main: Compositor - allow RTSS to pick up render_quad materials |
||
d1b33bc3b7a5 | 2018-09-06 21:16:43 | Pavel Rojtberg |
Docs: CompositorScript - improve texture directive description |
||
ebce3083ce6d | 2018-09-06 21:16:04 | Pavel Rojtberg |
Main: CompositorInstance - do not set DepthBufferPool for depth textures |
||
9ccddfe61d63 | 2018-09-05 23:31:35 | Pavel Rojtberg |
Main: PixelFormat - depth formats are accessible nowadays |
||
542b65112b85 | 2018-09-05 22:04:29 | Pavel Rojtberg |
Main: ScriptTranslator - add unknown parameter values to error messages |
||
06b8bb7ab9f9 | 2018-09-05 19:28:54 | Pavel Rojtberg |
GL*: make sure StateCache is fully disabled when not explicitly enabled |
||
05e0d30a703f | 2018-09-04 22:08:32 | Pavel Rojtberg |
GL3+/ ES2: consistently use PixelUtil::isDepth for depth format checking |
||
5896a8759b52 | 2018-09-04 22:01:30 | Pavel Rojtberg |
GL: implement PF_DEPTH16 format for FBOs |
||
5085b9883853 | 2018-09-03 06:33:41 | Pavel Rojtberg |
Main: slightly clean up compositors code |
||
7519ff31f784 | 2018-09-03 02:36:33 | Pavel Rojtberg |
Main: Vector - add explicit converting constructor and define Vector2/3i |
||
2211bf5b1d3f | 2018-09-03 02:04:50 | Pavel Rojtberg |
Docs: restructure compositor script section |
||
4644a9b38b19 | 2018-09-03 01:30:53 | Pavel Rojtberg |
Main: allow using native endian byte pixel formats in scripts |
||
9c528797479f | 2018-08-25 03:41:06 | Pavel Rojtberg |
Docs: manual - merge MaterialManager docs with API description |
||
22268ddfc1a5 | 2018-08-24 01:36:01 | Pavel Rojtberg |
Media: Cg - use common DualQuaternion shadow shaders from RTShaderLib |
||
b809431a6cd3 | 2018-08-23 10:25:25 | Pavel Rojtberg |
Cg: exclude mat arrays from definition renaming with glsl profile |
||
cd7b9ccafb30 | 2018-08-23 03:23:29 | Pavel Rojtberg |
Media: Cg - drop arb?p1 profiles and make sure GLSL is used instead |
||
c73baa86fc19 | 2018-08-23 00:43:11 | Pavel Rojtberg |
GL*: do not needlessly bind zero texture |
||
33792bc07d36 | 2018-08-20 08:28:12 | Pavel Rojtberg |
Main: Vector - re-add unary operator+ |
||
6745d1127f40 | 2018-08-18 09:00:18 | Pavel Rojtberg |
GL3+ use glSampler objects for backing Ogre::Sampler if possible |
||
2e285e8dc0d2 | 2018-08-18 02:12:13 | Pavel Rojtberg |
RenderSystem: implement _setSampler in all RenderSystems |
||
e28e7379bed9 | 2018-08-17 08:40:32 | Pavel Rojtberg |
Script: add sampler and sampler_ref to define and reference samplers |
||
1a2d1a669b5e | 2018-08-17 07:37:37 | Pavel Rojtberg |
Tests: modify MaterialSerializer test to still work without RenderSystem |