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Rev. Time Author
2602d114c0fe 2018-09-19 21:25:05 Apivan

use emscripten_set_canvas_element_size (#865)

c61a8faeb0b0 2018-09-19 00:42:09 Pavel Rojtberg

CMake: forward CMAKE_FIND_ROOT_PATH so Dependencies see each other

fa5e6ab92c17 2018-09-18 20:17:40 Pavel Rojtberg

Main: unify TextureManager::isHardwareFilteringSupported

8b9218d18c9a 2018-09-18 19:58:25 Pavel Rojtberg

GL*: fix isHardwareFilteringSupported for floating point textures

4489c09586cd 2018-09-10 03:13:15 Pavel Rojtberg

Samples: clean up Fresnel materials - only require GLSL120

and drop unused asm shader

654c544e53ff 2018-09-09 06:33:20 Pavel Rojtberg

Docs: Compositors - change wording to be less post-effect specific

b25d3ce31b1f 2018-09-08 10:39:30 Pavel Rojtberg

Vector: make arithmetic ops member funcs again to ease language bindings

and maintain backwards compatibility

c5a09b5c3fb7 2018-09-07 22:53:11 Pavel Rojtberg

Vector: use enable_if as function parameter for VC < 2017 compatibility

137300d73aa0 2018-09-06 22:54:52 Pavel Rojtberg

Main: Compositor - allow RTSS to pick up render_quad materials

d1b33bc3b7a5 2018-09-06 21:16:43 Pavel Rojtberg

Docs: CompositorScript - improve texture directive description

ebce3083ce6d 2018-09-06 21:16:04 Pavel Rojtberg

Main: CompositorInstance - do not set DepthBufferPool for depth textures

9ccddfe61d63 2018-09-05 23:31:35 Pavel Rojtberg

Main: PixelFormat - depth formats are accessible nowadays

542b65112b85 2018-09-05 22:04:29 Pavel Rojtberg

Main: ScriptTranslator - add unknown parameter values to error messages

- shader parameters AutoConstantType
- compositor texture format

06b8bb7ab9f9 2018-09-05 19:28:54 Pavel Rojtberg

GL*: make sure StateCache is fully disabled when not explicitly enabled

05e0d30a703f 2018-09-04 22:08:32 Pavel Rojtberg

GL3+/ ES2: consistently use PixelUtil::isDepth for depth format checking

to be forward compatible for additional depth formats

5896a8759b52 2018-09-04 22:01:30 Pavel Rojtberg

GL: implement PF_DEPTH16 format for FBOs

5085b9883853 2018-09-03 06:33:41 Pavel Rojtberg

Main: slightly clean up compositors code

7519ff31f784 2018-09-03 02:36:33 Pavel Rojtberg

Main: Vector - add explicit converting constructor and define Vector2/3i

2211bf5b1d3f 2018-09-03 02:04:50 Pavel Rojtberg

Docs: restructure compositor script section

4644a9b38b19 2018-09-03 01:30:53 Pavel Rojtberg

Main: allow using native endian byte pixel formats in scripts

and port compositors - instead of hardcoding (A)BGR which on most
platforms requires colour conversions.

9c528797479f 2018-08-25 03:41:06 Pavel Rojtberg

Docs: manual - merge MaterialManager docs with API description

22268ddfc1a5 2018-08-24 01:36:01 Pavel Rojtberg

Media: Cg - use common DualQuaternion shadow shaders from RTShaderLib

b809431a6cd3 2018-08-23 10:25:25 Pavel Rojtberg

Cg: exclude mat arrays from definition renaming with glsl profile

and log an warning that they are not fully supported

cd7b9ccafb30 2018-08-23 03:23:29 Pavel Rojtberg

Media: Cg - drop arb?p1 profiles and make sure GLSL is used instead

for demanding Cg shaders compilation would fail due to register limits

c73baa86fc19 2018-08-23 00:43:11 Pavel Rojtberg

GL*: do not needlessly bind zero texture

see https://stackoverflow.com/questions/1108589/is-0-a-valid-opengl-texture-id

33792bc07d36 2018-08-20 08:28:12 Pavel Rojtberg

Main: Vector - re-add unary operator+

6745d1127f40 2018-08-18 09:00:18 Pavel Rojtberg

GL3+ use glSampler objects for backing Ogre::Sampler if possible

2e285e8dc0d2 2018-08-18 02:12:13 Pavel Rojtberg

RenderSystem: implement _setSampler in all RenderSystems

and deprecate setting of individual sampler parameters

e28e7379bed9 2018-08-17 08:40:32 Pavel Rojtberg

Script: add sampler and sampler_ref to define and reference samplers

1a2d1a669b5e 2018-08-17 07:37:37 Pavel Rojtberg

Tests: modify MaterialSerializer test to still work without RenderSystem