Rev. | Time | Author |
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f9e5b6448e3f fix_GL3+_glsl_programs | 2015-11-18 11:59:36 | Matias N. Goldberg <dark_ |
Close fix_GL3+_glsl_programs branch |
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4adf722cd4a5 fix_GL3+_glsl_programs | 2015-09-26 00:24:37 | <fbridault@irca...> |
Fixed a bug where a GLSLSeparableProgram was never linked because all |
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d65df37fa258 fix_GL3+_glsl_programs | 2015-09-25 18:35:19 | Flavien Bridault |
Fixed hash computing in OgreGLSLSeparableProgramManager. It ignored the fragment shader if a geometry shader was set. |